UE5.1 “RHICmdList.ReadSurfaceData” it is normal in play viewport mode, but it causes the scene to shake in standalone game

ENQUEUE_RENDER_COMMAND( ReadSurfaceCommand )(
	[ Context ]( FRHICommandListImmediate& RHICmdList )
	{
		RHICmdList.ReadSurfaceData(
			Context.Texture,
			Context.Rect,
			*Context.OutData,
			Context.Flags
		);
	} );
FlushRenderingCommands();