ENQUEUE_RENDER_COMMAND( ReadSurfaceCommand )(
[ Context ]( FRHICommandListImmediate& RHICmdList )
{
RHICmdList.ReadSurfaceData(
Context.Texture,
Context.Rect,
*Context.OutData,
Context.Flags
);
} );
FlushRenderingCommands();
ENQUEUE_RENDER_COMMAND( ReadSurfaceCommand )(
[ Context ]( FRHICommandListImmediate& RHICmdList )
{
RHICmdList.ReadSurfaceData(
Context.Texture,
Context.Rect,
*Context.OutData,
Context.Flags
);
} );
FlushRenderingCommands();