So, im new to UE5.1 but not new to using 3d programs.
I have a scene set up but i decided i wanted the skydome off and clouds off too. I clicked these off so they are no longer seen but when i render out it still renders these objects.
Problem 2. When i render, i get a few frames from another static view before it renders the correct camera angle.
Hey there @Genjon1! This happens due to the fact that (mostly lights but some other objects) with visibility off still end up being calculated at runtime. For objects like these that tend of have a boolean in their details. For primitives (meshes/shapes) and lights they tend to have this “Visible” bool.
The little eye in the outliner is for visibility in editor, not so much in game or in render for your case.
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Ah, so i need to turn it off in the render setting. Thanks for that. Still early days for me with UE so still learning all these thing’s.
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