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ERROR: System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')
at System.String.Substring(Int32 startIndex, Int32 length)
at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 60
at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2889
at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2331
at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4206
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4641
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 222
at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
(see C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)
ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')
at System.String.Substring(Int32 startIndex, Int32 length)
at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 60
at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2889
at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2331
at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4206
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4641
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 222
at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
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AutomationTool executed for 0h 0m 20s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
Log.txt (106.6 KB)
I have tried this method
but doesn’t work at all.
I also reinstall the engine, and the same error occurs, even in ThirdPerson template Project.