Log started at 19/1/2566 13:28:36 (2566-01-19T06:28:36Z) Starting AutomationTool... Parsing command line: -ScriptsForProject="C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/MeleeCombatSystem.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51906 -project="C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/MeleeCombatSystem.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/MeleeCombatSystem.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Build" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat Found 2 scripts to execute: Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=51906, project=C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/MeleeCombatSystem.uproject) BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/MeleeCombatSystem.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Build, clientconfig=Shipping, nodebuginfo, nocompile, nocompileuat) Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Running on Windows as a 64-bit process. CWD=C:\Program Files\Epic Games\UE_5.1 UnrealEngine ver. 5.0.0 Initializing script modules... Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Total script module initialization time: 0.31 s. Adding event matcher: ContentEventMatcher Adding event matcher: CrashEventMatcher Adding event matcher: ExceptionEventMatcher Adding event matcher: ExitCodeEventMatcher Adding event matcher: GauntletEventMatcher Adding event matcher: GenericEventMatcher Adding event matcher: GradleEventMatcher Adding event matcher: LocalizationEventMatcher Adding event matcher: LogChannelEventMatcher Adding event matcher: MsTestEventMatcher Adding event matcher: ShaderEventMatcher Adding event matcher: SourceFileLineEventMatcher Adding event matcher: SystemicEventMatcher Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Setting up command environment. SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_EngineSavedFolder= SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.1/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.1/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_CSVFile= GetEnvironmentVariable uebp_LogFolder= GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.1 SetEnvVar uebp_LogFolder=C:/Users/Aum_l/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.1 SafeDeleteFile C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2566.01.19-13.28.12.txt SafeDeleteFile C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.json SafeDeleteFile C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt SafeDeleteFile C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PrePak_Windows_NonUFSFiles.txt SafeDeleteFile C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PrePak_Windows_NonUFSFilesDebug.txt SafeDeleteFile C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PrePak_Windows_UFSFiles.txt GetEnvironmentVariable uebp_FinalLogFolder= SetEnvVar uebp_FinalLogFolder=C:/Users/Aum_l/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.1 SafeFileExists C:\WINDOWS\system32\robocopy.exe=True SafeFileExists C:\WINDOWS\system32\mount.exe=False SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False SafeFileExists C:\WINDOWS\system32\cmd.exe=True SetEnvVar MallocNanoZone=0 GetEnvironmentVariable uebp_UATChildInstance=0 Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.3.32929.385) Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools (Product=Microsoft.VisualStudio.Product.BuildTools, Version=16.11.32929.386) No config file at C:\Users\Aum_l\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\Aum_l\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Note: Android toolchain NDK r25b recommended Registering build platform: Android - buildable: False Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Registering build platform: UnrealBuildTool.HoloLensPlatformFactory Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Executing commands... BUILD SUCCESSFUL SafeFileExists C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject=True SafeFileExists C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject=True Setting up ProjectParams for C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' for platform/configuration Project Params ************** AdditionalServerMapParams= Archive=True ArchiveMetaData=False CreateAppBundle=True BaseArchiveDirectory=C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Build BaseStageDirectory=C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds Build=False SkipBuildClient=False SkipBuildEditor=True Cook=True Clean= Client=False ClientConfigsToBuild=Shipping ClientCookedTargets=UnrealGame ClientTargetPlatform=Win64 Compressed=True ForceUncompressed=False AdditionalPakOptions= AdditionalIoStoreOptions= CookOnTheFly=False CookOnTheFlyStreaming=False UnversionedCookedContent=True OptionalContent=False SkipCookingEditorContent=False NumCookersToSpawn=0 GeneratePatch=False AddPatchLevel=False StageBaseReleasePaks=False DiscVersion= CreateReleaseVersion= BasedOnReleaseVersion= OriginalReleaseVersion= DLCFile= DLCIncludeEngineContent=False DLCPakPluginFile=False DLCOverrideCookedSubDir= DLCOverrideStagedSubDir= DiffCookedContentPath= AdditionalCookerOptions= DedicatedServer=False DirectoriesToCook= DDCGraph= CulturesToCook= (Use Defaults) EditorTargets=UnrealEditor Foreign=False IsCodeBasedProject=False IsProgramTarget=False IterativeCooking=False IterateSharedCookedBuild= IterateSharedBuildUsePrecompiledExe=False CookAll=False CookPartialGC=False CookInEditor=False CookMapsOnly=False Deploy=False IterativeDeploy=False FastCook=False LogWindow=False Manifests=False MapToRun= NoClient=False NumClients=0 NoDebugInfo=True SeparateDebugInfo=False MapFile=False NoCleanStage=False NoXGE=False MapsToCook= MapIniSectionsToCook= Pak=True IgnorePaksFromDifferentCookSource=False IoStore=True SkipIoStore=False Cook4IoStore=False ZenStore=False NoZenAutoLaunch= SkipEncryption=False GenerateOptimizationData=False SkipPackage=False NeverPackage=False Package=True ForcePackageData=False NullRHI=False FakeClient=False EditorTest=False RunAutomationTests=False RunAutomationTest= RunTimeoutSeconds=0 CrashIndex=0 ProgramTargets= ProjectPlatformBinariesPaths=[Win64, C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64] ProjectExePaths=[Win64, C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealGame.exe] Distribution=False PackageEncryptionKeyFile= Prebuilt=False Prereqs=True AppLocalDirectory= NoBootstrapExe=False RawProjectPath=C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject Run=False ServerConfigsToBuild=Development ServerCookedTargets= ServerTargetPlatform=Win64 ShortProjectName=MeleeCombatSystem SignedPak=False SignPak= SkipCook=False SkipCookOnTheFly=False SkipPak=False PrePak=False SkipStage=False Stage=True RehydrateAssets=False bTreatNonShippingBinariesAsDebugFiles=False bUseExtraFlavor=False StageDirectoryParam= AdditionalPackageOptions= Trace= TraceHost= TraceFile= Project Params ************** SafeFileExists C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject=True SafeFileExists C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject=True SafeFileExists C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject=True SafeFileExists C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject=True ********** COOK COMMAND STARTED ********** SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running UnrealEditor Cook for project C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject Commandlet log file is C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.19-13.28.38.txt SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.19-13.28.38.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogConfig: Display: Loading Mac ini files took 0.06 seconds LogConfig: Display: Loading IOS ini files took 0.07 seconds LogConfig: Display: Loading Android ini files took 0.07 seconds LogConfig: Display: Loading HoloLens ini files took 0.07 seconds LogConfig: Display: Loading Unix ini files took 0.08 seconds LogConfig: Display: Loading TVOS ini files took 0.08 seconds LogConfig: Display: Loading Linux ini files took 0.09 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading Windows ini files took 0.05 seconds LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogHAL: Display: Platform has ~ 32 GB [34202046464 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1433 MiB) LogDerivedDataCache: Display: Performance to C:/Users/Aum_l/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=134.81MBs, RandomWriteSpeed=111.40MBs. Assigned SpeedClass 'Local' LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogEditorDomain: Display: EditorDomain is Disabled LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB LogCook: Display: Waiting for Asset Registry LogCook: Display: Clearing all cooked content for platform Windows LogCook: Display: Sandbox cleanup took 0.127 seconds for platforms Windows LogCook: Display: Compiling global changed shaders for platform 'Windows' LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 352 (35200.00%) LogShaderLibrary: Display: Total Shaders: 4170, Unique Shaders: 4170 (100.00%) LogShaderLibrary: Display: Total Shader Size: 30.82mb, Unique Shaders Size: 30.82mb (100.00%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 305 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 330 (33000.00%) LogShaderLibrary: Display: Total Shaders: 3710, Unique Shaders: 3693 (99.54%) LogShaderLibrary: Display: Total Shader Size: 8.70mb, Unique Shaders Size: 8.69mb (99.94%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 305 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 4, 3, 2, 2, 2, 2, 2, 2, 2, 2 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Warning: Unable to find package for cooking /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode. Instigator: { GameDefaultObject: GlobalDefaultGameMode }. LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Cooked packages 0 Packages Remain 496 Total 496 LogCook: Display: Cook Diagnostics: OpenFileHandles=175, VirtualMemory=916MiB LogTexture: Display: Texture Encode Speed: Final (cook). LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. 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LogCook: Display: Cooked packages 248 Packages Remain 170 Total 418 LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Manny) ... LogCook: Display: Splitting Package /Game/Maps/ThirdPersonMap with class World acting on object World /Game/Maps/ThirdPersonMap.ThirdPersonMap. LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: Display: WorldPartition initialize took 8 ms LogWorldPartition: Display: GenerateStreaming started... LogWorldPartition: Display: GetPartitionedActors started... LogWorldPartition: Display: GetPartitionedActors took 20 us LogWorldPartition: Display: GenerateStreaming took 324 us LogCook: Display: Cooked packages 440 Packages Remain 0 Total 440 LogCook: Display: Cook Diagnostics: OpenFileHandles=484, VirtualMemory=1108MiB LogCook: Display: Finishing up... LogAssetRegistryGenerator: Display: Saving asset registry v16. LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Saved/Cooked/Windows/MeleeCombatSystem/Metadata/DevelopmentAssetRegistry.bin num assets 448, size is 317.35kb LogAssetRegistryGenerator: Display: Generated asset registry num assets 442, size is 117.15kb LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds. LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'MeleeCombatSystem' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 94, Unique Shadermaps: 89 (94.68%) LogShaderLibrary: Display: Total Shaders: 2537, Unique Shaders: 1981 (78.08%) LogShaderLibrary: Display: Total Shader Size: 18.90mb, Unique Shaders Size: 15.86mb (83.89%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4 LogShaderLibrary: Display: Median number of shaders in shadermap: 15 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 577 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 39, 27, 25, 21, 17, 17, 16, 14, 11, 10 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MeleeCombatSystem-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'MeleeCombatSystem' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 94, Unique Shadermaps: 89 (94.68%) LogShaderLibrary: Display: Total Shaders: 2288, Unique Shaders: 1726 (75.44%) LogShaderLibrary: Display: Total Shader Size: 5.95mb, Unique Shaders Size: 4.98mb (83.69%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4 LogShaderLibrary: Display: Median number of shaders in shadermap: 14 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 433 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 39, 28, 27, 21, 18, 17, 17, 16, 14, 12 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Aum_l/Documents/Unreal Projects/MeleeCombatSystem/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MeleeCombatSystem-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Finalize package store(s)... LogCook: Display: Done finalizing package store(s) LogCook: Display: Cook by the book total time in tick 3.470168s total time 8.202705 LogCook: Display: Peak Used virtual 1138 MiB Peak Used physical 1252 MiB LogCook: Display: Packages Cooked: 440, Packages Iteratively Skipped: 0, Total Packages: 440 LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.127s (1) LogCook: Display: CollectFilesToCook: 0.022s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.001s (1) LogCook: Display: TickMainCookLoop: 3.470s (1) LogCook: Display: PumpPollables: 0.000s (2) LogCook: Display: LoadPackageForCooking: 1.168s (440) LogCook: Display: SavingPackages: 2.204s (53) LogCook: Display: PrepareSave: 0.222s (607) LogCook: Display: PrecachePlatformDataForNextPackage: 0.891s (437) LogCook: Display: PrepareSave: 0.891s (574) LogCook: Display: SaveCookedPackage: 0.939s (440) LogCook: Display: GEditorSavePackage: 0.841s (440) LogCook: Display: VerifyCanCookPackage: 0.004s (434) LogCook: Display: TargetDomainDependencies: 0.000s (440) LogCook: Display: ClearAllCachedCookedPlatformData: 0.005s (440) LogCook: Display: PostLoadPackageFixup: 0.000s (2) LogCook: Display: SavingCurrentIniSettings: 0.019s (1) LogCook: Display: ProcessingAccessedStrings: 0.002s (1) LogCook: Display: SavingAssetRegistry: 0.229s (1) LogCook: Display: BuildChunkManifest: 0.045s (1) LogCook: Display: SaveManifests: 0.000s (1) LogCook: Display: SaveRealAssetRegistry: 0.049s (1) LogCook: Display: WriteCookerOpenOrder: 0.029s (1) LogCook: Display: FinalizePackageStore: 0.009s (1) LogCook: Display: Done! LogSavePackage: Display: Took 0.000430s to verify the EDL loading graph. LogCookCommandlet: Display: Misc Cook Stats LogCookCommandlet: Display: =============== LogCookCommandlet: Display: NiagaraShader.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: ShaderCompiler LogCookCommandlet: Display: BlockingTimeSec=0.000119 LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000161 LogCookCommandlet: Display: GlobalShader.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: MeshMaterial.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: MaterialShader.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: MaterialInstance LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.001960 LogCookCommandlet: Display: Material LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.010852 LogCookCommandlet: Display: Package.Load LogCookCommandlet: Display: NumInlineLoads=19 LogCookCommandlet: Display: NumPreloadedDependencies=84 LogCookCommandlet: Display: NumPackagesLoaded=499 LogCookCommandlet: Display: LoadPackageTimeSec=2.091833 LogCookCommandlet: Display: Package.Save LogCookCommandlet: Display: NumPackagesIterativelySkipped=0 LogCookCommandlet: Display: NumPackagesSaved=440 LogCookCommandlet: Display: SavePackageTimeSec=0.829088 LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000 LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000 LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000 LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000 LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.025247 LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 LogCookCommandlet: Display: MBWritten=0.000000 LogCookCommandlet: Display: CookOnTheFlyServer LogCookCommandlet: Display: PeakRequestQueueSize=404 LogCookCommandlet: Display: PeakLoadQueueSize=336 LogCookCommandlet: Display: PeakSaveQueueSize=47 LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset LogCookCommandlet: Display: Package.DiffTotal LogCookCommandlet: Display: NumberOfDifferentPackages=0 LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 LogCookCommandlet: Display: UnversionedProperties LogCookCommandlet: Display: SavedStructs=0 LogCookCommandlet: Display: SavedMB=0 LogCookCommandlet: Display: EquivalentTaggedMB=0 LogCookCommandlet: Display: CompressionRatio=-nan(ind) LogCookCommandlet: Display: BitfieldWasteKB=0 LogCookCommandlet: Display: LogCookCommandlet: Display: Cook Profile LogCookCommandlet: Display: ============ LogCookCommandlet: Display: 0.CookWallTimeSec=16.080732 LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=7.871870 LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=8.204775 LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.462136 LogCookCommandlet: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.026780 LogCookCommandlet: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000057 LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=3.740659 LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.167998 LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.939546 LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.113138 LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000003 LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000002 LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000119 LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows LogCookCommandlet: Display: 0. 1. 9.CookProject=MeleeCombatSystem LogCookCommandlet: Display: 0. 1. 10.CookCultures= LogCookCommandlet: Display: 0. 1. 11.IsCookAll=false LogCookCommandlet: Display: 0. 1. 12.IsCookOnTheFly=false LogCookCommandlet: Display: 0. 1. 13.IsIterativeCook=false LogCookCommandlet: Display: 0. 1. 14.IsUnversioned=true LogCookCommandlet: Display: 0. 1. 15.CookLabel= LogCookCommandlet: Display: 0. 1. 16.IsFastCook=false LogCookCommandlet: Display: LogCookCommandlet: Display: DDC Summary Stats LogCookCommandlet: Display: ================= LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph LogCookCommandlet: Display: HasLocalCache = true LogCookCommandlet: Display: HasSharedCache = false LogCookCommandlet: Display: HasCloudCache = false LogCookCommandlet: Display: HasZenCache = false LogCookCommandlet: Display: TotalGetHits = 1575 LogCookCommandlet: Display: TotalGets = 1577 LogCookCommandlet: Display: TotalGetHitPct = 0.998732 LogCookCommandlet: Display: LocalGetHitPct = 0.461002 LogCookCommandlet: Display: SharedGetHitPct = 0.000000 LogCookCommandlet: Display: CloudGetHitPct = 0.000000 LogCookCommandlet: Display: OtherGetHitPct = 0.537730 LogCookCommandlet: Display: GetMissPct = 0.001268 LogCookCommandlet: Display: TotalPutHits = 0 LogCookCommandlet: Display: TotalPuts = 0 LogCookCommandlet: Display: TotalPutHitPct = 0.000000 LogCookCommandlet: Display: PutMissPct = 0.000000 LogCookCommandlet: Display: LocalLatency = 0.032925 LogCookCommandlet: Display: LocalReadSpeed =134.807653 LogCookCommandlet: Display: LocalWriteSpeed =111.395852 LogCookCommandlet: Display: SharedLatency = 0.000000 LogCookCommandlet: Display: SharedReadSpeed = 0.000000 LogCookCommandlet: Display: SharedWriteSpeed= 0.000000 LogCookCommandlet: Display: CloudLatency = 0.000000 LogCookCommandlet: Display: CloudReadSpeed = 0.000000 LogCookCommandlet: Display: CloudWriteSpeed = 0.000000 LogCookCommandlet: Display: LogCookCommandlet: Display: DDC Resource Stats LogCookCommandlet: Display: ======================================================================================================= LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCookCommandlet: Display: Texture (Streaming) 0.32 0.00 0 66.45 LogCookCommandlet: Display: MaterialShader 0.19 0.19 0 31.95 LogCookCommandlet: Display: BodySetup 0.18 0.09 164 0.00 LogCookCommandlet: Display: SkeletalMesh 0.17 0.00 0 24.61 LogCookCommandlet: Display: GlobalShader 0.14 0.14 0 45.46 LogCookCommandlet: Display: AnimSequence 0.03 0.03 0 1.89 LogCookCommandlet: Display: StaticMesh 0.03 0.01 0 3.65 LogCookCommandlet: Display: DistanceField 0.02 0.00 0 3.73 LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 0 64.86 LogCookCommandlet: Display: NavCollision 0.01 0.00 0 0.96 LogCookCommandlet: Display: CardRepresentation 0.01 0.00 0 0.02 LogPackageBuildDependencyTracker: Display: Package Accesses (306 referencing packages with a total of 2338 unique accesses) LogInit: Display: LogInit: Display: Warning/Error Summary (Unique only) LogInit: Display: ----------------------------------- LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode. Instigator: { GameDefaultObject: GlobalDefaultGameMode }. LogInit: Display: LogInit: Display: Success - 0 error(s), 1 warning(s) LogInit: Display: Execution of commandlet took: 8.21 seconds LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 0 LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: Shaders left to compile 0 Took 19.5158854s to run UnrealEditor-Cmd.exe, ExitCode=0 SafeDeleteFile C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2566.01.19-13.28.57.txt SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.19-13.28.38.txt C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2566.01.19-13.28.57.txt SafeDeleteFile C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.19-13.28.38.txt Cook command time: 19.55 s ********** COOK COMMAND COMPLETED ********** SafeFileExists C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject=True ********** STAGE COMMAND STARTED ********** Deployment Context ************** ProjectFile = C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\MeleeCombatSystem.uproject ArchiveDir = C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Build\Windows IsCodeBasedUprojectFile = False DedicatedServer = False Stage = True StageTargetPlatform = Win64 InputRootDir = C:\Program Files\Epic Games\UE_5.1 InputProjectDir = C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem PlatformDir = Win64 StagedOutputDir = C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds\Windows ShortProjectName = MeleeCombatSystem ProjectArgForCommandLines = ../../../MeleeCombatSystem/MeleeCombatSystem.uproject RunRootDir = C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds\Windows RunProjectDir = C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds\Windows\MeleeCombatSystem PakFileInternalRoot = ../../../ PlatformUsesChunkManifests = False End Deployment Context ************** Creating Staging Manifest... Can't find cloud directory C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Platforms\Windows\Build\Cloud SafeDeleteFile C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Intermediate\Staging\MeleeCombatSystem.exe SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Intermediate\Staging\MeleeCombatSystem.exe Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditor.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditorKeyBindings.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditorPerProjectUserSettings.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditorSettings.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseLightmass.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BasePakFileRules.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\ConsoleVariables.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Category.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Editor.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\EditorTutorials.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Engine.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Keywords.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\PortableObjectExport.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\PortableObjectImport.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\PropertyNames.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\RepairData.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\ToolTips.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\WordCount.ini Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini Excluding config file C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Config\DefaultEditor.ini Excluding config file C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Config\DefaultEditorPerProjectUserSettings.ini Cleaning Stage Directory: C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds\Windows SafeDeleteDirectory C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds\Windows RecursivelyDeleteDirectory C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds\Windows SafeDeleteEmptyDirectory C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\StagedBuilds\Windows Creating pak using staging manifest. SafeWriteAllLines C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PrePak_Windows_NonUFSFiles.txt SafeWriteAllLines C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PrePak_Windows_NonUFSFilesDebug.txt SafeWriteAllLines C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PrePak_Windows_UFSFiles.txt SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\Base.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\Base.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseCompat.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseCompat.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseDeviceProfiles.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEngine.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseEngine.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseGame.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseGame.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseGameUserSettings.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseHardware.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseHardware.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseInput.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseInstallBundle.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseRuntimeOptions.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseScalability.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\BaseScalability.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\ConfigRedirects.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\Layouts\DefaultLayout.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\Layouts\UE4ClassicLayout.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\Windows\BaseWindowsEngine.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\Windows\DataDrivenPlatformInfo.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\Windows\WindowsEngine.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\Windows\WindowsEngine.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Config\Windows\WindowsGame.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini SafeCopyFile C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Config\DefaultEngine.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\MeleeCombatSystem\Config\DefaultEngine.ini SafeCopyFile C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Config\DefaultGame.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\MeleeCombatSystem\Config\DefaultGame.ini SafeCopyFile C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Config\DefaultInput.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\MeleeCombatSystem\Config\DefaultInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows SafeFindFiles C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Build\Windows\FileOpenOrder GameOpenOrder*.log False FindFiles C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Build\Windows\FileOpenOrder GameOpenOrder*.log False SafeFindFiles C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Build\Windows\FileOpenOrder CookerOpenOrder*.log False FindFiles C:\Users\Aum_l\Documents\Unreal Projects\MeleeCombatSystem\Build\Windows\FileOpenOrder CookerOpenOrder*.log False ============================================================================== ERROR: System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length) at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 60 at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2889 at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2331 at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4206 at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4641 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 222 at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42 at AutomationTool.BuildCommand.Execute() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156 (see C:\Users\Aum_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace) ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length) at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 60 at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2889 at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2331 at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4206 at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4641 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 222 at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42 at AutomationTool.BuildCommand.Execute() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156 ============================================================================== AutomationTool executed for 0h 0m 21s AutomationTool exiting with ExitCode=1 (Error_Unknown)