Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3176] Objects have the same fully qualified name but different paths. New Object: ChildActorComponent /Engine/Transient.Camera_GEN_VARIABLE Existing Object: CameraComponent /Engine/Transient.Camera_GEN_VARIABLE
UnrealEditor_CoreUObject!StaticAllocateObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3171]
UnrealEditor_CoreUObject!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4199]
UnrealEditor_CoreUObject!StaticDuplicateObjectEx() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2806]
UnrealEditor_CoreUObject!StaticDuplicateObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2745]
UnrealEditor_UnrealEd!FComponentEditorUtils::CopyComponents() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\ComponentEditorUtils.cpp:469]
UnrealEditor_SubobjectDataInterface!USubobjectDataSubsystem::CopySubobjects() [D:\build\++UE5\Sync\Engine\Source\Editor\SubobjectDataInterface\Private\SubobjectDataSubsystem.cpp:2229]
UnrealEditor_SubobjectEditor!SSubobjectBlueprintEditor::CopySelectedNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\SubobjectEditor\Private\SSubobjectBlueprintEditor.cpp:281]
UnrealEditor_SubobjectEditor!TBaseSPMethodDelegateInstance<0,SSubobjectEditor,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:312]
UnrealEditor_Slate!FUICommandList::ConditionalProcessCommandBindings() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:229]
UnrealEditor_Slate!FUICommandList::ProcessCommandBindings() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:173]
UnrealEditor_SubobjectEditor!SSubobjectEditor::OnKeyDown() [D:\build\++UE5\Sync\Engine\Source\Editor\SubobjectEditor\Private\SSubobjectEditor.cpp:2619]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_9dc931af886a2950ba18f18a6edc755e> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:417]
UnrealEditor_Slate!FSlateApplication::ProcessKeyDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4536]
UnrealEditor_Slate!FSlateApplication::OnKeyDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4447]