I am currently optimizing a map containing multiple cameras rendering to render targets. I know render targets are expensive, but how expensive?
The scene renders at 12FPS on a GTX 1080. If I add a delay on CompositingCaptureBase::EventEnqueueRendering (any starting from 0.05 seconds) The FPS sticks at 50FPS.:
If I disable auto run recursively on all present CompositingElements we get a minimum of 80FPS:
What should I be looking for / profiling here? Is there anything to do about the compositing plugin?