UE5.1.0: Quest 2 and problem in render when package

Hey guys, I am having problems with packaging a project for Quest 2 in Unreal Engine 5.1.1.

I am using emissive materials for lighting and rendering my scene. Specifically, I have turned on the emissive for static lights and I am also using spotlights.

Initially, I used Lumen for lighting, and when I built the lightning of the project inside Unreal (GPU building), everything looked fine. However, when I packed the project for Quest 2, my scene turned utterly black, and the FPS dropped to 25.

Additionally, the emissive materials are not working as intended for illumination. They are shining but not doing any illumination in my scene!

I tried to change the dynamic global illumination for beta but is illuminating really bad, that’s the image with the beta!

Someone can help me, please?

Hello Debora,

Lighting features are limited in the context of mobile. (No Lumen)

The best thing to do is to change your preview rendering level for a better approximation of what it will look like on the Quest. (Android Vulkan or ES3.1)