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[UE5_0EA] Card Mesh is producing artifacts

I have a thin playing card model but the edges of it seem to produce alot of artifacts when moving the model or moving past it with the camera that instantly disappear. At first i thought it was simply due to motionblur / bloom or similiar but no matter what i turned off it doesn’t seem to get any better. Any suggestions?

After some more trial and error i remembered that TemporalAA was set by default. Switching to MSAA or FXAA fixes it. Never noticed TemporalAA causing “after-images” before though, that kinda surprised me. In motion it looks like the whole lit surface is peeling off like sand or similiar.