UE5.0 Post Process fog material not rendering on meshs but works fine on skybox

So, I am using unreal engine 5.0.3 and I have a post process volume with a post process fog material that does not render properly on meshs and characters and creates this double image thing (i dont even know what to call it).

And after testing a bunch, this issue is not present in a new first person shooter project template.


But on any other new project template (such as third person shooter or the point and click template) then the same screen issue is present.

Also, whenever I right click, that screen issue disappears, but the second I left click anywhere, the screen rendering issue comes back.

I am really confused as to whether this issue is caused by the SceneTexture: PostProcessInput0 in the post process material or by the camera setup that these project templates use that may be interfering in the way this fog works.