UE5-0 City Sample: can not render any camera, how to change the override?

Hi there, for the last 20 hours i am banging my head against this.

I would like to render out a custom movie sequence in the city sample from the matrix awakening demo.
But whenever I render anything in sequencer or movie render que, it always renders only the player default camera.

I have setup sequences, cuts and bound the camera actor to the cut and sequence (like I did hundreds of times before).

But how do I prevent that the engine is overriding this and using the player position with the scripted camera actor?

Im going insane ;D because the animation and sequences took forever and look incredible but I can not render them out.

Please do help. Any help is greatly appreciated.

PS: After deleting the player start etc. as im trying to work around the problem, it just renders this shot.

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Same here as well. Did you figure it out yet?

same here . no solution yet

Same here. …last tree days with no render…

Hi mate.

From the image you have posted, it looks like your camera is just below ground somewhere.

In the outliner, search, find and double click on the camera. This will take you to the camera. Then when you have it selected, choose the camera perspective in the top left of the screen to make sure you are not in the camera and can select and move the camera to where you want it. you can then change your perspective to see what you are looking at ready to render.

Now you need to place your camera in the sequencer - Go to the Cinematics folder and open the sequence - you will notice that you cant open seuencer in the Window menu as it is greyed out. Drag your camera from the Outliner into the sequencer and remove the camera that is there. If there is onlt one camera they might be the same one. But if you have moved it into position you should work that out.

All going well, you should be able to render with your camera from the render queue.

I tried above method but i am still not able to render the correct camera co-ordinates.
Has anyone found any solution to this issue.

Please help me out

Has anyone figured this out?

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Hey everyone,

nope ;D

What I did was i deleted the elements that create the cameras and bootup scripts.
That is NOT a good solution though.

I’m not good enough yet to get where to look and how to see what is loaded and created when. (profiler somewhere)

But that enabled me to create my own cameras and use it.

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I am working on figuring this out, it is driving me a bit nuts as it should really be an added game mode to allow users to make there own cinematic sequences fast and easily. It appears as though many users are having this problem. I will find a solution and when I do I will post a short video about it.

Hi HollowsWoodsman,

I really hope you can figure this one out so I can grow my hair back…

Such an incredible piece of work this city, but simply shooting a nice movie…
I tried the city part before and this worked great, now I wanted to use the shore side in the big city, but after hours of pulling my hair I could not figure the camera out to work.

Solved!
I made a short video highlighting the problem and showcasing the solution:

TLDR: You must make sure you are using a spawnable camera from within sequencer not a possessable camera made from within the create menu.

Hope this helps others avoid getting the same render from world position 0,0,0.
Take care all :stuck_out_tongue:

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You made my day :+1:

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Halelujah!!! It works…
Good buy insanity!!!
You are a genius!
Thx

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that’s amazing! I’ve been facing this issue for weeks. Although, how would you go about this with a camera crane. I am using a camera crane for my project and when I follow your approach the camera crane gets somehow disabled when made spawnable :confused:

2 Likes

I got a same issue that UE5 take a random camera for render (or player start’s view). I have follow hollowswoodman but it’s wont work.

After a day to recheck my project, i found a bug. When you put a level sequence into master sequence (or a shot) through subsequence track, your master sequence will fail for rendering.

I hope that it can help you.

hooreh…good job Hollows

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I too seem to be having the same problem, and the fix people are talking about doesn’t work for me, has anyone found out another method to fix this?

That doesn’t work for me because I need to use Camera Rig Rail and it doesn’t work with spawnable cameras, so here I am… Still looking for a solution…

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@HollowsWoodsman thank you so, so, so, so much!!!

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Did you try using the Rail Rig and then attach a spawnable camera to it?