[UE5-0] Are the shiny new features of UE5 suitable for the Quest 2?

Hello everyone, I’m thinking about switching my Quest 2 project from UE4 to UE5 to take advantage of some of the shiny new features. But is the Quest 2 powerful enough to handle the shiny new things? I’ve no idea how scalable these things are.

Many thanks in advance for any help given! :exploding_head:

Nanite/Lumen - no. But all of the production pipeline tools such as Control Rig, Geometry Script, etc, yes!


Okay, thanks. Thought as much. It’s a shame that those other features aren’t scalable, having high poly models on a platform like the Quest 2 without tanking the framerate would be worth its weight in gold! :frowning::joy:

It would, and we’ll get there!