ue5.0.3 UMG translucent is not working

when i set a image corlor translucent to 0.3, it will fully translucent in oculus, when i set to 0.5, is’s solid, help me pls!

Hey there @rihardwei1231! Welcome to the community! I think we need a bit more information on what’s going on. My initial tests cannot replicate the issue. What is your current RHI (DX11,DX12, or Vulkan)? May I also see your image widget’s settings and the issue in action?


@SupportiveEntity
thank you, it’s in Vulkan, just quest 2 device, and i draw widget like this,

, but in quest2, it’s gone

i just set a border’s translucent set to 0.3, but it’s gone

here is full image, i need help, thank you very much! :joy:


Thanks for the images! I’ll have to boot up my Q2 and run some tests on it in the morning and report back when I see what’s going on.

Alright so I think it might be that the widget is set to masked in the component’s and it should be set to transparent.

image

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yes, i have set this and can work in 4.27, but in 5.0.3, it can not work… :sneezing_face:

Ahh! That’s odd! It looks like it’s reacting like it was masked so that was my first guess. I’m going to try and replicate this and poke at it.

Update: Looks like a bug after digging a bit deeper, even with translucency setting changes it still occurs like it’s masked, went ahead and dropped a report. If you’d like to send in yours:

thanks, i’v solve this with update my engin version to 5.1 :sneezing_face:

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