when i set a image corlor translucent to 0.3, it will fully translucent in oculus, when i set to 0.5, is’s solid, help me pls!
Hey there @rihardwei1231! Welcome to the community! I think we need a bit more information on what’s going on. My initial tests cannot replicate the issue. What is your current RHI (DX11,DX12, or Vulkan)? May I also see your image widget’s settings and the issue in action?
@SupportiveEntity
thank you, it’s in Vulkan, just quest 2 device, and i draw widget like this,
, but in quest2, it’s gone
i just set a border’s translucent set to 0.3, but it’s gone
Thanks for the images! I’ll have to boot up my Q2 and run some tests on it in the morning and report back when I see what’s going on.
Alright so I think it might be that the widget is set to masked in the component’s and it should be set to transparent.
yes, i have set this and can work in 4.27, but in 5.0.3, it can not work…
Ahh! That’s odd! It looks like it’s reacting like it was masked so that was my first guess. I’m going to try and replicate this and poke at it.
Update: Looks like a bug after digging a bit deeper, even with translucency setting changes it still occurs like it’s masked, went ahead and dropped a report. If you’d like to send in yours:
thanks, i’v solve this with update my engin version to 5.1