Hello,
I have updated my Project to UE 5.0.3 from 5.0.0.
But now, if I traverse the map I got random (I can’t figure out what caused them) crashes.
This happens in the Editor and also the Shipped game.
I had to revert to 5.0.0 where the error does not happen.
This is what the log gave me
[2022.08.20-11.59.19:578][699]LogWindows: Error: === Critical error: ===
[2022.08.20-11.59.19:578][699]LogWindows: Error:
[2022.08.20-11.59.19:578][699]LogWindows: Error: Fatal error: [File:D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 934]
[2022.08.20-11.59.19:578][699]LogWindows: Error: Rendering thread exception:
[2022.08.20-11.59.19:578][699]LogWindows: Error: Fatal error!
[2022.08.20-11.59.19:578][699]LogWindows: Error:
[2022.08.20-11.59.19:578][699]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ffc04ab5928
[2022.08.20-11.59.19:578][699]LogWindows: Error:
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc9bbc9807 d3d11.dll!UnknownFunction []
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc04a356f1 UnrealEditor-D3D11RHI.dll!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1413]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc04a46be3 UnrealEditor-D3D11RHI.dll!FD3D11DynamicRHI::CommitGraphicsResourceTables() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1510]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc04a695d7 UnrealEditor-D3D11RHI.dll!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1606]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc5e24d3b1 UnrealEditor-RHI.dll!FRHICommandDrawIndexedPrimitive::Execute() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:214]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc2582f9fd UnrealEditor-Engine.dll!FRHICommand<FRHICommandDrawIndexedPrimitive,FRHICommandDrawIndexedPrimitiveString1053>::ExecuteAndDestruct() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RHI\Public\RHICommandList.h:768]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc5e25cd61 UnrealEditor-RHI.dll!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:498]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc5e25c502 UnrealEditor-RHI.dll!FRHICommandListExecutor::ExecuteInner() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:804]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc5e25dede UnrealEditor-RHI.dll!FRHICommandListExecutor::ExecuteList() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:855]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc59d0ae9e UnrealEditor-RenderCore.dll!FScatterUploadBuffer::ResourceUploadTo<FRWBufferStructured>() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RenderCore\Private\UnifiedBuffer.cpp:830]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc0d28fd73 UnrealEditor-Renderer.dll!FGPUScene::UploadGeneral<FUploadDataSourceAdapterDynamicPrimitives>() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Renderer\Private\GPUScene.cpp:1254]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc0d2bd068 UnrealEditor-Renderer.dll!TRDGLambdaPass<FEmptyShaderParameters,<lambda_e6b6faf56089332d864972db6b11ed9e> >::Execute() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h:564]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc59baa5e4 UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2447]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc59ba45f9 UnrealEditor-RenderCore.dll!FRDGBuilder::Execute() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1635]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc0dce11f6 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4104]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc0dcafb92 UnrealEditor-Renderer.dll!<lambda_220f8abc2f1feaab5010e9f914117006>::operator()() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4353]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc0dcc8b8a UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`46'::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> >::DoTask() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc0dcd06ca UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`46'::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> > >::ExecuteTask() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc31be61cd UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
[2022.08.20-11.59.19:578][699]LogWindows: Error: [Callstack] 0x00007ffc31be666e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Unreal\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\
[2022.08.20-11.59.19:578][699]LogWindows: Error:
[2022.08.20-11.59.19:578][699]LogWindows: Error:
[2022.08.20-11.59.19:578][699]LogWindows: Error:
[2022.08.20-11.59.19:578][699]LogWindows: Error:
[2022.08.20-11.59.19:581][699]LogExit: Executing StaticShutdownAfterError
[2022.08.20-11.59.19:586][699]LogWindows: FPlatformMisc::RequestExit(1)
[2022.08.20-11.59.19:586][699]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.08.20-11.59.19:586][699]LogCore: Engine exit requested (reason: Win RequestExit)
I think this is a bug in 5.0.3 but, I cannot reliably reproduce this crash, but this mostly happens while just moving on the map or spawning something.