I have issue with UE 4.24.2
<code>
[2020.02.12-04.40.25:037] 0]LogInit: Unix hardware info:
[2020.02.12-04.40.25:037] 0]LogInit: - we are the first instance of this executable
[2020.02.12-04.40.25:037] 0]LogInit: - this process’ id (pid) is 9195, parent process’ id (ppid) is 2333
[2020.02.12-04.40.25:037] 0]LogInit: - we are not running under debugger
[2020.02.12-04.40.25:037] 0]LogInit: - machine network name is ‘vmodev’
[2020.02.12-04.40.25:037] 0]LogInit: - user name is ‘vmodev’ (vmodev)
[2020.02.12-04.40.25:037] 0]LogInit: - we’re logged in locally
[2020.02.12-04.40.25:037] 0]LogInit: - we’re running with rendering
[2020.02.12-04.40.25:037] 0]LogInit: - CPU: AuthenticAMD 'AMD Ryzen 5 2600 Six-Core Processor ’ (signature: 0x800F82)
[2020.02.12-04.40.25:037] 0]LogInit: - Number of physical cores available for the process: 6
[2020.02.12-04.40.25:037] 0]LogInit: - Number of logical cores available for the process: 12
[2020.02.12-04.40.25:037] 0]LogInit: - Cache line size: 64
[2020.02.12-04.40.25:037] 0]LogInit: - Memory allocator used: binned2
[2020.02.12-04.40.25:037] 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2020.02.12-04.40.25:037] 0]LogInit: - This is an internal build.
[2020.02.12-04.40.25:037] 0]LogCore: Benchmarking clocks:
[2020.02.12-04.40.25:037] 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 42313049 (42313K, 42M) calls per second without zero deltas.
[2020.02.12-04.40.25:037] 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 42312998 (42313K, 42M) calls per second without zero deltas.
[2020.02.12-04.40.25:037] 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 213744592 (213745K, 214M) calls per second with 99.999879% zero deltas.
[2020.02.12-04.40.25:037] 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2020.02.12-04.40.25:037] 0]LogInit: Unix-specific commandline switches:
[2020.02.12-04.40.25:037] 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2020.02.12-04.40.25:037] 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2020.02.12-04.40.25:037] 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2020.02.12-04.40.25:037] 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2020.02.12-04.40.25:037] 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2020.02.12-04.40.25:037] 0]LogInit: -ksmmergeall - marks all mmap’d memory pages suitable for KSM (OFF)
[2020.02.12-04.40.25:037] 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2020.02.12-04.40.25:037] 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2020.02.12-04.40.25:037] 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2020.02.12-04.40.25:037] 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2020.02.12-04.40.25:037] 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2020.02.12-04.40.25:037] 0]LogInit: - Physical RAM available (not considering process quota): 16 GB (16027 MB, 16411656 KB, 16805535744 bytes)
[2020.02.12-04.40.25:037] 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2020.02.12-04.40.25:037] 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2020.02.12-04.40.25:515] 0]LogInit: Using OS detected language (en-US).
[2020.02.12-04.40.25:515] 0]LogInit: Using OS detected locale (en-US).
[2020.02.12-04.40.25:515] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2020.02.12-04.40.25:695] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.02.12-04.40.25:695] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.02.12-04.40.26:627] 0]LogInit: Using SDL_WINDOW_VULKAN
: CommandLine Error: Option ‘help-list’ registered more than once!
LLVM ERROR: inconsistency in registered CommandLine options
</code>
OS
<code>
Ubuntu 18.04.4
Kernel 5.3.0-28-generic
CPU AMD Ryzen 5 2600
GPU AMD RX460
</code>
GL info
<code>
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon ™ RX 460 Graphics (POLARIS11, DRM 3.33.0, 5.3.0-28-generic, LLVM 9.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.2.2
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5 (Compatibility Profile) Mesa 19.2.2
OpenGL shading language version string: 4.50
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 19.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
</code>
Vulkan info
<code>
Vulkan Instance Version: 1.2.70
GPU0
VkPhysicalDeviceProperties:
Hello everyone,
I have a same issue with UE 4.25 . Editor constantly crashes and freezes my pc. I also run on Ubuntu 18.04
The error reported is mainly related to Vulcan. The error is attached.
also with OpenGl, the editor doesn’t even run at all.
Upgrading the Ubuntu version presents problems for me. Anyone have a solution to this problem?
thanks.
Similar (same?) issue here, on Ubuntu 16.04. I’m trying to open a project I made in UE 4.16 in UE 4.24, and the editor crashes on startup, with the following diagnostic report:
Edit: I tried opening the project on Ubuntu 18.04, and this time, the editor asked to convert the project to UE 4.24 before opening it. I clicked yes, and the converted project opens without issues, but crashes randomly all the time, with the same diagnostic report as before.
Edit 2: I tried opening the project on Ubuntu 19.10, same issue. I also tried it in Windows 7, with 0 crashes so far, so it rules out this being a hardware issue.
I have a similar pb with UE4 v 4.24.3 when I use a ‘E’ key to rotate objects.
In first time I used Ubuntu 18.04 with mesa and now I’m runing Ubuntu 19.10. The bug is the same in all case.
I have a AMD GPU and my driver is mesa 20. I install Vulkan packages with this command ‘sudo apt-get install libvulkan1 mesa-vulkan-drivers vulkan-utils’
Tested on Arch Linux with latest vulkan and amdgpu drivers taken from repos, and a Ryzen 3600x CPU and and Ati RX 580 4Go GPU.
I compiled the 4.23 engine version, all seems to run well, but the editor crashes when using the scale tools (E key) with an actor selected.
Tested with personal, blank or template projects, C++ or BP: same issue
The issue doesn’t occur it the engine is launched with open GL forced (I added -opengl4 to the command line). But there are other issues in that case (lighting artifacts for instance)
I’m currently trying several solutions (4.24 and/or 4.25 engine version, compiling vulkan from latest sources…)
I’ve reported the bug too
@MisterLeRigolo : please, post a reply if you find a solution. I’ll do the same
Firstly, I try to install AMD GPU Pro driver on Ubuntu 18.04 to see if this bug is fixing.
During the compilation of this driver I get an error because I have not a good kernel version.
On Ubuntu only Mesa and Nvidia drivers are in configuration management .
Under Ubuntu, for AMD GPU pro, it is not a good idea to install AMD GPU pro drivers
2] AMDVLK
AMDVLK installation on Ubuntu is different than AMD GPU pro.
I try to see with Mesa RADV community if that’s possible to fix this pb because I would like to keept my OS with basic configuration.
I hope Epic will fix this bug…
Has anyone tested the 2nd (AMDVLK) solution on Ubuntu ?
I already have. I’ve tested several Nvidia drivers available in Ubuntu, with the same result. First of all, the UE4 editor doesn’t open because it can’t find Vulkan, so I have to install vulkan-utils/libvulkan1 manually from the cli - shouldn’t this come with the Nvidia driver? After Vulkan is installed, when I open the UE4 Editor, it either crashes at startup, or soon after, depending on the project.
I suggest you to send bug report here : Unreal Engine Community
I think that important that UE4 editor run on Mesa driver because it is a standard driver on Linux.
Can you post a screenshot of the error message with Mesa ?
Then does Vulkan SDK have to be installed on the system when building UE4? It sounds like installing it after could introduce conflicts with UE4’s bundled version.
My GPU supports Vulkan 1.1.102
This is a bug in Unreal Engine 4 for Linux.
Even if it’s deprecated,
EPIC GAMES should default to
+TargetedRHIs=GLSL_430
during freeze and crashed versions of Unreal Engine 4 for Linux.