I create a GameDemo project use Engine C++ Project,but now the engine path is changed,so the game project can’t running UE4Editior. The error is “ntdll.pdb not loaded”
HEAP[UE4Editor.exe]: HEAP: Free Heap block 0000006E7D0299B0 modified at 0000006E7D029A68 after it was freed
UE4Editor.exe has triggered a breakpoint.
In between versions it can be good to delete your intermediate and binary folders. Hope this helps!
Hey hehelyc-
Can you right click on the .uproject file and choose “Switch Unreal Engine Version” option. This should update/associate the project files with the selected engine version and rebuild necessary binary files.
Cheers
I also rebuild the entry engin project, but when i use F5 in vs2013, it also push an error。
You created a project with the engine and then changed where the engine was located on your machine (changed the install location), correct? What error did you receive after trying to switch the engine version from the .uproject? What happens when you double click the .uproject after doing so?
I didn’t change the engine version,but reinstall the os
Maybe the engine version 4.10, V311 of nv graph driver and the os dll(ntdll.dll(win8 home)) has Compatibility issues.
Thanks all the answers.
Hey hehelyc-
I don’t understand what you mean with this comment, can you elaborate on what you’re trying to explain? Based on the previous comments, my understand is that you created a project and then uninstalled/reinstalled the OS and then reinstalled the engine, is that correct? Did you try right clicking on the .uproject and selecting the “Switch Engine Version” option?