Either of these would be awesome
@CharlstonS Tried to build the shader you show in the screenshot , but it looked… well funky., I guess we must not have stumbled on the node settings , any chance of providing those as well?
BTW I teach UDK at a college so we are not beginners , and have spent all weekend playing with it but with no luck, I am stumped how you got the water to look so shiny with no specular, ours look flat, and a weird offset in the object /water intersection that I am guessing is caused by the Bump offset, not being set correctly.
We have just got a reflection sphere in the scene , is that all that is required?
@ufna "I think I’ll update the shaders for UE4 soon "
That would also be awesome, had a go at it myself but could not get it to accept the custom Nodes.
Still getting to grips with the changes in UE4 and physical materials, trying to train myself to think more like in Mental Ray.
But these are both awesome examples of ocean, Keep up the great work and thankyou for sharing, its very much appreciated.