I have found the culprit. It was the CullDistanceVolume. For some reason it affected the water mesh actor. I unchecked the “Allow Cull Distance Volume” on it and voila! What a stupid thing
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I have found the culprit. It was the CullDistanceVolume. For some reason it affected the water mesh actor. I unchecked the “Allow Cull Distance Volume” on it and voila! What a stupid thing