Ue4 Vr hands: Odd hand shadow

Hello, I am using the stock VR hands in UE 4.26 and am running into a weird bug, the shadow cast from the right hand does not cast correctly. (See image below). The hands are lit by a single stationary directional light in this instance, but the shadow on the right hand casts oddly no matter what light is used. I’ve messed with shadow casting setting for the hands, but cannot find anything that would be causing this.

Thank you

If anyone stumbles on this - We solved this by toggling the following checkbox in the Skeletal Mesh:

Optimization > Component Use Fixed Skel Bounds