UE4 Voxel Procedural generation?

There are basically two ways of doing procedural content creation, the first one is to create all from scratch even the geometry and the second is to use pre-made content and spawn it in the map applying procedural algorithms.

Some info about both techinques:

  1. Wiki post about procedural mesh generation: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
  2. Official training video about procedural content generation using static mesh instances: Twitch

The first technique will also require to spawn your procedural content on the map though.

EDIT: I’ll resolve the issue for now. If you need any further assistance just open it again and I’ll be glad to help you out.