Recently I’ve been seeing a problem with my volumetric clouds, shadows are rendering mostly incorrect, I’ve put my scene without skylight as an example below, the shadow casts a bit unrelated to the cloud’s position and size.
Same here. I don’t know how it’s supposed to work but the shadow casted by the clouds has nothing to do with the position of the clouds and the sun. You can get no cloud shadow when giant coulds are clearly covering the sun and strong shadows casted by clouds that are not there.
I tried to extend the “cloud shadow extent” of my sun directional light, increase the cloud shadow map resolution but nothing is helping.