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UE4 Visualization Plugin - Windows Audio Capture (WAC)

https://youtube.com/watch?v=tyapMcqbpHk

Windows Audio Capture (WAC) is an Unreal Engine 4 plugin that captures live audio from the windows default audio device and analyse it to frequency values.

Practically you can create any audio visualisation through Unreal Engine’s BP system by adding custom nodes that react live with your windows audio.

Demo: https://www.dropbox.com/s/t0irs476zrjkwwf/WAC_Demo.rar?dl=0 (Now with VR Support)

Github : https://github.com/kwstasg/WAC for UE v4.15 and v4.16

Wow, simply awesome visuals. I could lose a lot of time in there, when in VR.

You could easily put that into a game, like lets says a Horror Game where you only have a Flashlight and A Sound Monitor

this is what happened to me…listening music and trip with the visuals!

this is what happened to me…listening music and trip with the visuals!

thats a cool idea!

I need a plugin like this, assuming it uses WASAPI Loopback. Are you planning to sell it?

How you did Audio capture? By blueprint or C++ ?

Yeah you are right is based on this code https://msdn.microsoft.com/en-us/library/windows/desktop/dd370800(v=vs.85).aspx
I have submited the plugin to the marketplace hope they like it

UE doesnt have the functionality by default i created a C++ plugin that does this job. as its writen in the description it generates new custom nodes in the BP system that anyone can use easily.

Any news on this? Cheers.

Hey Any updates? Nice job on the Plugin!

thank you! still trying to submit it to marketplace im in constant communication with epic ! have you seen the demo in the video description?

ok maybe i sould consider share it here for extra testing what version you guys want 4.15 or 4.16 ?

Ok just released you can check here

Github : GitHub - kwstasg/WAC: UE4 Visualization Plugin - Windows Audio Capture (WAC) is an Unreal Engine 4 plugin that captures live audio from the windows default audio device and analyse it to frequency values.
this is for ue v4.15 soon an update is comming for v4.16

UE ver 4.16 update

update for UE 4.16 https://github.com/kwstasg/WAC

Did a little update for VS2017 Release WAC_Plugin_Packaged_4.16.1 · kwstasg/WAC · GitHub

Thank you for your plugin that should be very useful for many people.

Do you plan to do tutorial about you demo, especially about the particles effects reacting to the music?

actually the interaction is pretty simple i just contract and expand the particles by using the average frequency value on the 3d scale of the particle system as for the movement you see it happens because of particle vector field i created

https://camo.githubusercontent.com/5cfddeb6266b34d74e1e220a55c9ac12c7bc18af/68747470733a2f2f70352e7a6475736572636f6e74656e742e636f6d2f6174746163686d656e742f3337343030362f365357643165726c41525378334965444346676a5a684c425a3f746f6b656e3d65794a68624763694f694a6b615849694c434a6c626d4d694f694a424d54493451304a444c5568544d6a5532496e302e2e533453554d69716f7a356d4a4f5177344159427244772e694c6e78454c704338727853797834665749343159567475715653714c396b702d314771703061536f4c384558376d4d45646d4e57556b5257703339695a2d68664a4c594469496c4d4f4355416b2d48777256797235684c3472353758535844423043356f6b656c71386949476e764f66584c3538355f2d58414f31396554684349536e364454594b4442434e614a68616e65704759496a70314a64526a354e50596471626f455f543638346b343379523679677150635438646233356f446e423561757953382d58784d6c5f6473505f366b554c5747745f6b353639674d67484741316b784f65634f59474979624f6c4863564578516968614d5f73325f30446478754143686a5636544770734638514f4844313555364d5049342d575569786c42462d7a6f4d7173342e4f613943617370537939615276656941796873563977

if you want the exact BP you can download the (Demo Project v4.15: here)

if you need to create your own vector field check these tutorials
https://www.youtube.com/results?search_query=ue4+vector+field

Thank you for your answer! I didnt knew the demo was downloadable.
Actually it was simple. I was trying to animate more parameters like velocity and spawn number but with less satisfying result.
This is great.