Windows Audio Capture (WAC) is an Unreal Engine 4 plugin that captures live audio from the windows default audio device and analyse it to frequency values.
Practically you can create any audio visualisation through Unreal Engine’s BP system by adding custom nodes that react live with your windows audio.
UE doesnt have the functionality by default i created a C++ plugin that does this job. as its writen in the description it generates new custom nodes in the BP system that anyone can use easily.
actually the interaction is pretty simple i just contract and expand the particles by using the average frequency value on the 3d scale of the particle system as for the movement you see it happens because of particle vector field i created
Thank you for your answer! I didnt knew the demo was downloadable.
Actually it was simple. I was trying to animate more parameters like velocity and spawn number but with less satisfying result.
This is great.
Hello,
I notice a strange bug when I launch my project in a “new window that runs in its own process”, the sound capture stops after 1 minute. It works in the editor window.
I have experimented this problem in another situation when I made a project with several maps, when I load a new maps it also stop after 1 minute.
Do you know this problem and how to workaround?