Is there such a thing in UE4 like a longest allowed render time per frame before the engine shuts down or stops the render?
I looked through the e-on software gallery after a really long time again and saw this by one of the old hands there.
It got me thinking that I could do the same in UE4 if I really ‘hammer’ the scene (all foliage shadows on, all whistles and bells to max, hyper-dense foliage etc., expensive models)
It would need quite a few seconds to render, but still very fast compared to static render engines like Vue. Then I would use a 4-5x screenshot (would maybe take a minute), rescale to get good AA and done.
Maybe 10 secs in UE4 would do what VUE needs hours for.