Good day!
So I have a panel my character interacts with basically pushing a button via WidgetInteractionComponent. I had originally build the project in UE 4.27.2, but have since converted to UE5.1. It has been a while since I got to the point where I’m developing around pushing this button and a strange issue comes up with all button press situations with all my WidgetInteractionComponents!
So after exactly 2 presses, hover events stop! Additionally, I’ve recreated the UserWidgets with all default settings just a single button, and the same thing happens. Hover events work until 2 presses (were formerly clicks, but those seem to actually cause other issues…).
If I have 2 buttons on the widget, and the one stops the hover events, then I press the other button, the hover events restart until I press it again. However, after 2 presses on the second button, it stops hover events, until I press the first button.
It’s all very strange, but since it happens with a panel from scratch built in UE5, I’m suspecting others have had this issue as well?
The only other information I’ve been able to find on this topic is in this post, but it also does not provide any workable solution:
Thanks for any ideas anyone may have!