UE4 to UE5 Physics going crazy

Hello,

I migrated my project from 4.27 to 5.
I have a skeleton with constraints and physics actiaveted and when I play it on ue 5 it goes crazy.
Do you know what changes I need to do on version 5?

Thanks

Check out Gabriels video at 8:12

Hi, I guess you mean the gravity override, I am using a custom skeleton and i don’t have this gravity feature, anyway I tried changing tha project gravity and don’t fix the problem.

See my Thread in the forums about Ragdoll not working correctly. It actual worked in UE5 Preview 2 but in Early Access 1 and 2 it was buggy. Though in UE5 Preview 2 the Phat Editor was buggy so you couldn’t move the body on simulation with right mouse click.
The bodies never go to sleep at the moment, even the normal Unreal maniquen is jiggling around.