UE4 to UE5 physics disabled

I recently converted a project from UE4 to UE5. As people may expect, there were physics problems.

islandMake
grabSub

I am trying to be able to spawn and move objects in a viewport via a physics handle. Dragging objects in my viewport worked in UE4.27, but UE5.01 disabled this. Objects no longer move or get out of each other’s way when spawning in the scene.

Here is my blueprint code:

It tries to wake up before attempting to move with the mouse, but it no longer moves in UE5.01.

Anybody know what to do here, or what happened to cause this problem?

Thank you all,
CorsairOfLight

2 Likes

Something has changed (or it’s broken) in UE5, I discovered it recently trying to make a conveyor belt work, I still haven’t been able to fix this

2 Likes

For having all the same physics controls, and the settings all being untouched when converting to UE5, this is a lot of non-functionality! Epic, what happened??