UE4 StarWars (fanmade) Spaceship

I’m finishing this lap of the texturing process, but I’m having some issues with the materials/textures and the light. I don’t know what is happening but my textures are too light on Unreal. I’ll put some screenshots to show the difference between painter and UE4.




And I’m also having a problem with the shadows of the roof, they are projected to the other elements of the scene as if it were a light outside the spaceship and they shouldn’t be there.

I’ll be working on this issues, but if anyone know anything to posible solve them I’ll appreciate it so much.

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