UE4 standalone game using 100% GPU at empty level

I have a problem, my standalone or packaged game consumes 100% of the video card even in an empty level, without lighting and objects, characters and interface, why does this happen? How to solve? I’ve tried everything.

GPU: Nvidia GTX 1060 6GB OC
CPU: Intel I7 7700K @4.20ghz quad-core, octa-thread
RAM: 16gb(2x8) 2400mhz DDR4
SSD…
Monitor: 24" 1080p 60hz

Hi! Try to use fixed frame/second. In UE4 Project settings → General settings → Frame rate. Set “Use Fixed Framerate” checbox to true, and set a low value maybe 25. And test it again. If it’s lowering your GPU usage, then the high usage caused by the high FPS(even if the scene is simple, if you render hundreds of frames every second it will use all of your GPU power). The only weird thing is, in my case the FPS is locked to 120(by default), so my GPU usage is usualy below 100%(if the scene is simple). Sorry for my english, long sentences aren’t my strenght.

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I useI use FPS locked at 60, but my game has a menu to change, and I only saw relief from using the GPU with FPS below 10, very low, I’ll send my rendering project settings file in case you or someone knows how to analyze. Sorry for bad english, im not american.

Config ini file:
Rendering Backup 2022-09-05 015114.ini (4.1 KB)

2022-09-05T03:00:00Z