Hey there, I’m using niagara system to create smoke through sub uv material but the smoke is having a sharp edges and i don’t know why, any ideas on how to fix it?
I tried a different texture and it worked fine but i want to fix this one if possible
@High500, so i tried your suggestions, they didn’t work but they gave me an idea and i managed to fix the issue.
by changing the blend mode to opaque i saw that there’s a problem with the texture sample uvs, so i just changed some values on the textCoord and it worked out
Glad you got it. That is difinatley an issue there in the corner good find but are your sprite sizes correct from the start? You could have been a fraction off , or the original image size was modified and wasnt divisable by 8 or whatever size they were, should have been a square image of equal sized sides