As per title, I’m experiencing slow shader compile times (approximately 10 or 11 shaders per second).
My workstation rig is a Ryzen 3900x 12 core processor with 32GB 3600 RAM.
I’ve already googled this problem and found various suggestions that haven’t worked. From what I can tell, compiling shaders is set to a low priority for the CPU and so it doesn’t utilize the full power of the CPU (mine when compiling shaders and multi-tasking while waiting never goes above 20%).
Has anyone else solved this problem and resolved it?