I’ve been trying to solve this problem for about two days,
no settings of the project have been changed from its default setting. Mesh’s lightmap resouliton is fine. but I still encounter such a problem when I put objects such as walls and floors side by side. I tried almost everything but couldn’t solve the problem. What is the solution to this?
Ok, do you have a importance volume around the lot and try ( lightmass settings ) setting indirect lighting scale to 0.1-0.15 and 0.6 for smoothness.
I tried it, it is not worked much, but setting static lighting scale to a lower value works. But it has some disadvantages. Like a lot longer build times. So I decided to use a one mesh, for all walls. That mean I created the walls via another program. But yeah this problem doesnt occur for it. It’s fine now