Here is the UE4 PopcornFX Plugin v1.0.0 official release:
[li]Hosted on Github: Sources, SDK, Examples project, issues, etc…
[/li][li]PopcornFX Runtime SDK v1.9.3 for Win32/Win64 (other platforms are on the way)
[/li][li]Tested on Unreal Engine 4.8, 4.9, 4.10, and 4.11
[/li][li]UE4 PopcornFX Examples Project source: Content Examples’ style, you can Download and Test the Win64 packaged build (7-zip file archiver)
Two licenses are available:
[li]25€ “Personal” license: per-seat **non-**commercial license: so you can personally learn, test, play, enjoy, even release free art or demos.
[/li][li]250€ “Studio” license: per-seat commercial license: to work and then release your amazing Game with PopcornFX inside !
Within 48h after your order you’ll get your Github access granted, you’ll receive an email to go accept the Github invitation then.
PopcornFX is a Real-time Particle Solution:
[li]The PopcornFX Editor is tailored to create and author PopcornFX particle effects (and it’s free)
[/li][li]The [are the libraries that runs PopcornFX particles into any game engine
[/li][li]And PopcornFX Plugins are the official integrations of the PopcornFX SDK into game engines (such as [url=http://www.popcornfx.com/unreal-engine-4-plugin/]Unreal Engine 4](]PopcornFX C++ SDK[/url) or Unity)
Simply put, our main goal is to give you the maximum flexibility and control over your particles, at the best performance we can do.
You can Contact-us for more information.
PS: You can do much more than butterflies with PopcornFX, it’s just that 20,000 Butterflies lighted with Fireworks looks particularly good in UE.