I am developing a Google VR project but I get stuttering every few seconds while working in the UE4 editor. The stuttering is gone in the packaged game (testing on mobile is very smooth).
I ran a profiler and I noticed every few seconds UE4 calls “FAndroidDeviceDetectionRunnable” which takes 1000ms of CPU time, Can anyone explain what that is and how to get rid of it?
Anyone have any idea what these are and how to fix this? The longer I work on my project the more often the stuttering gets. I have to restart UE4 to get rid of it but after a few minutes it comes back.
Getting this issue on 4.20 in a regular windows project. Just started all of a sudden and happens only when I have a particular enemy blueprint in the game. Haven’t found much online about this issue. =/
Sorry guys, I don’t remember how I overcame this issue. I recall it being something to do with ADB timeouts or something along these lines. I think it was ADB related issue.