UE4 Packaging failed Error Unknown Error

Hello, I have a problem where when I try to package my game, it will give me a packaging failed, and when I look at the output log I see that it gave me an Error unknown error, I am using 4.27.2, windows 10 pro 64 bits.

Here is the output log:

LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UE4 Projects/DoWork/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UE4 Projects/DoWork/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UE4 Projects/DoWork/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UE4 Projects/DoWork/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE4 Projects/DoWork/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-K5LSGMD
LogInit: User: Denis
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 114.21 MB used, 114.22 MB peak
LogMemory: Process Virtual Memory: 95.20 MB used, 95.20 MB peak
LogMemory: Physical Memory: 6068.35 MB used, 2058.89 MB free, 8127.24 MB total
LogMemory: Virtual Memory: 5128.95 MB used, 134212600.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-150).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Radeon RX 580 Series’ (Feature Level 11_0)
LogD3D11RHI: 4075/0/4063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Radeon RX 580 Series’ (P:0 D:1)
LogWindows: 1. ‘Radeon RX 580 Series’ (P:1 D:1)
LogWindows: 2. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 3. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 4. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 5. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: 6. ‘Radeon RX 580 Series’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:7
LogD3D11RHI: Adapter Name: Radeon RX 580 Series
LogD3D11RHI: Driver Version: Adrenalin 21.30.23.01 (internal:30.0.13023.1012, unified:30.0.13023.1012)
LogD3D11RHI: Driver Date: 10-18-2021
LogRHI: Texture pool is 2424 MB (70% of 3464 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is 12 characters bigger than the processId version (…/…/…/…/…/UE4 Projects/DoWork/Intermediate/Shaders/WorkingDirectory/2756/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Denis/AppData/Local/Temp/UnrealShaderWorkingDir/02DD3B244F6CC3B0C337CCA595A99101/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 76MB C:/Users/Denis/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Denis/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/UE4 Projects/DoWork/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/UE4 Projects/DoWork/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/Denis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: DoWork 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 881359731)
LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001C836290380), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C8361D51C0), frame # 0
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C836231E00), frame # 0
LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.030086 seconds
LogUObjectArray: 15917 objects as part of root set at end of initial load.
LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C858B28600), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C858B1DF80), frame # 0
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Headphones (High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.09s 76MB C:/Users/Denis/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogFileCache: Scanning file cache for directory ‘D:/UE4 Projects/DoWork/Content/’ took 0.00s
LogCook: Display: Mobile HDR setting 1
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 5.259
Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001C858B28600), frame # 0
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001C858B1DF80), frame # 0
LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
LogAIModule: Creating AISystem for world Untitled_1
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C842B0E600), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C8585B1F80), frame # 0
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.112ms to complete.
LogFileHelpers: Loading map ‘Template_Default’ took 0.085
LogUnrealEdMisc: Total Editor Startup Time, took 5.345
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.000630 seconds
LogFileCache: Scanning file cache for directory ‘D:/UE4 Projects/DoWork/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/UE4 Projects/DoWork/Content/Developers/Denis/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/UE4 Projects/DoWork/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 3427 classes and 821 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000730 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x660 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 5.81 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 2.7209 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000852 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetEditorSubsystem: Opening Asset editor for World /Game/DamnDaniel.DamnDaniel
LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
Cmd: MAP LOAD FILE="…/…/…/…/…/UE4 Projects/DoWork/Content/DamnDaniel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: DamnDaniel.umap
LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001C842B0E600), frame # 130
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001C8585B1F80), frame # 130
LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world DamnDaniel
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C842ADB400), frame # 130
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C8585B56C0), frame # 130
LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.139ms to complete.
LogFileHelpers: Loading map ‘DamnDaniel’ took 0.034
LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“D:/UE4 Projects/DoWork/DoWork.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/UE4 Projects/DoWork/DoWork.uproject” -cook -stage -archive -archivedirectory=“D:/Da ■■■■ 001” -package -ue4exe="D:\Epic Games UE4\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe
" -pak -prereqs -distribution -targetplatform=Win64 -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\UE4 Projects\DoWork\DoWork.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\UE4 Projects\DoWork\DoWork.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\Epic Games UE4\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2022.03.09-18.34.24.txt
UATHelper: Packaging (Windows (64-bit)): Running: D:\Epic Games UE4\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe “D:\UE4 Projects\DoWork\DoWork.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“D:\Epic Games UE4\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2022.03.09-18.34.24.txt” -stdout -CrashForUAT -unattended
-NoLogTimes -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: DoWork
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 8 GB [8522031104 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Denis/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.057 seconds for platforms WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 170 Total 170
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 169 Total 219
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 168 Total 268
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 148 Packages Remain 167 Total 315
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 149 Packages Remain 168 Total 317
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 154 Packages Remain 22 Total 176
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 167 Packages Remain 21 Total 188
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 172 Packages Remain 20 Total 192
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 183 Packages Remain 3 Total 186
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 188 Packages Remain 0 Total 188
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)…
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders: 3240, Total Shaders: 9936
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders Size: 6.99mb, Total Shader Size: 6.99mb
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 187, size is 76.78kb
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 0.770816s total time 2.886916
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 498MB Peak Used physical 533MB
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: StartCookByTheBookTime: 1.589s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.057s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.004s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratePackageNames: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 0.769s (26)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 0.086s (24)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.006s (26)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.000s (26)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 0.677s (9)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (195)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.146s (189)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 0.523s (188)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 0.000s (188)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 0.519s (188)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.001s (188)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.001s (187)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.002s (188)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: EnqueueUnsavedPackages: 0.000s (4)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.034s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.025s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.010s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.003s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.011s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done!
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.000624s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000048
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=145
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=0.415677
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=188
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=0.509172
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.193306
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.052272
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000100
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000710
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000782
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000163
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.078109
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.086809
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.004335
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=54.284886
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=7.276533
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.381876
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=2.893787
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.588946
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000014
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=1.301895
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.085901
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.523465
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.151232
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.004211
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000079
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000008
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000020
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 483
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 483
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.490683
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.509317
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 0.14 0.14 0 4.08
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.13 0.13 0 38.24
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 0.03 0.00 0 7.44
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.03 0.03 0 1.06
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.02 0.02 0 6.32
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.01 0.01 0 0.48
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.02
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.00 0.00 0 0.02
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 2.91 seconds
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 9.7519266s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Creating Staging Manifest…
UATHelper: Packaging (Windows (64-bit)): ERROR: System.IO.InvalidDataException: Found invalid data while decoding.
UATHelper: Packaging (Windows (64-bit)): at GroupIconResource.ReadIconHeader(BinaryReader Reader) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 147
UATHelper: Packaging (Windows (64-bit)): at GroupIconResource.FromIco(String FileName) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 70
UATHelper: Packaging (Windows (64-bit)): at BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 131
UATHelper: Packaging (Windows (64-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 92
UATHelper: Packaging (Windows (64-bit)): at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 531
UATHelper: Packaging (Windows (64-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 642
UATHelper: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3728
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 176
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 88
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 731
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 88
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE4+UE_4.25\Log.txt for full exception trace)
PackagingResults: Error: System.IO.InvalidDataException: Found invalid data while decoding.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.000804 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)