UE4 packaging error

Hi everyone! I’m learning UE for archviz and the last step is packaging my project. The thing is, when I configure everything and it ends packaging, it shows me an “unknown error” at the end of the output log. Checking it, doesn’t seems to be a blueprints error (used just a bit of basic BPs) but also something about lights, very confused :confused:
I had a notepad with all the output log if somebody wants to check it…
Any help will be awesome…
Problems.txt (1.5 MB)

Hi @mcfrank.343 , don’t know if this is the real issue here, but the log says the following:

UATHelper: Packaging (Windows (64-bit)): LogCook: Error: Couldn’t save package, filename is too long (266 >= 260): D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Cooked/WindowsNoEditor/Final_Project/Content/Datasmith/PROYECTO_FINAL/Master_Materials/PBR_Textures/Woods/Stack_Bond_Mahogany_Parquet_tiggdgel/Stack_Bond_Mahogany_Parqu
et_tiggdgel_inst.uasset

I would suggest changing the name of said file to a shorter one and trying again. I can’t say much more from the log. Hope it helps!

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