LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 1.037769 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MegascansPlugin LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin AxFImporter LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin DataprepEditor LogPluginManager: Mounting plugin DatasmithC4DImporter LogPluginManager: Mounting plugin DatasmithCADImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin DatasmithIFCImporter LogPluginManager: Mounting plugin DatasmithGLTFImporter LogPluginManager: Mounting plugin DatasmithFBXImporter LogPluginManager: Mounting plugin DatasmithImporter LogPluginManager: Mounting plugin StaticMeshEditorExtension LogPluginManager: Mounting plugin VariantManager LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin OpenColorIO LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin GLTFImporter LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin StylusInput LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin SequencerScripting LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin BlastPlugin LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin MeshModelingToolset LogPluginManager: Mounting plugin ModelingToolsEditorMode LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin HairStrands LogPluginManager: Mounting plugin HDRIBackdrop LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SunPosition LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin DatabaseSupport LogPluginManager: Mounting plugin SQLiteCore LogPluginManager: Mounting plugin SQLiteSupport LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1050 Ti LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: C:/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.Tonemapper.Sharpen:2]] LogConfig: Setting CVar [[r.TemporalAA.Upsampling:1]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] LogConfig: Setting CVar [[r.LightPropagationVolume:0]] LogConfig: Setting CVar [[r.ReflectionCaptureResolution:2048]] LogConfig: Setting CVar [[r.AllowStaticLighting:1]] LogConfig: Setting CVar [[r.HighResScreenshotDelay:8]] LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]] LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]] LogConfig: Setting CVar [[r.ClearCoatNormal:0]] LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogHAL: Display: Platform has ~ 32 GB [34277257216 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogInit: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Editor.ini] LogInit: Computer: DESKTOP-D2OJCF1 LogInit: User: JuanFcoSanchez LogInit: CPU Page size=4096, Cores=6 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 147.93 MB used, 147.94 MB peak LogMemory: Process Virtual Memory: 127.47 MB used, 127.47 MB peak LogMemory: Physical Memory: 6308.70 MB used, 26380.64 MB free, 32689.34 MB total LogMemory: Virtual Memory: 134188408.00 MB used, 29318.54 MB free, 134217728.00 MB total LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: PhysX LogInit: Overriding language with editor language configuration option (en). LogInit: Overriding language with editor locale configuration option (en). LogInit: Setting process to per monitor DPI aware LogWindowsTextInputMethodSystem: Display: IME system deactivated. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogHMD: Failed to initialize OpenVR with code 110 LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_0 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0) LogD3D11RHI: 4019/0/16344 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/16344 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: LogD3D11RHI: Description : NVIDIA GeForce GTX 1050 Ti LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1c82 LogD3D11RHI: SubSysId : 11bf196e LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 4214226944 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 17138628608 bytes LogD3D11RHI: AdapterLuid : 0 41505 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:1) LogWindows: 2. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti LogD3D11RHI: Driver Version: 471.96 (internal:30.0.14.7196, unified:471.96) LogD3D11RHI: Driver Date: 8-27-2021 LogRHI: Texture pool is 2813 MB (70% of 4019 MB) LogD3D11RHI: Creating D3DDevice using adapter: LogD3D11RHI: Description : NVIDIA GeForce GTX 1050 Ti LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1c82 LogD3D11RHI: SubSysId : 11bf196e LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 4214226944 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 17138628608 bytes LogD3D11RHI: AdapterLuid : 0 41505 LogD3D11RHI: RHI has support for 64 bit atomics LogD3D11RHI: Async texture creation enabled LogD3D11RHI: Array index from any shader is supported LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogRHI: GeForceNow SDK initialized: 1 LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. LogShaderCompilers: Guid format shader working directory is -12 characters bigger than the processId version (D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Intermediate/Shaders/WorkingDirectory/10612/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Juan Fco Sanchez/AppData/Local/Temp/UnrealShaderWorkingDir/964C285141D2AD18138238B42D6E3EEC/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.28s 102MB C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds LogDerivedDataCache: Display: Performance to C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.30ms. RandomReadSpeed=82.64MBs, RandomWriteSpeed=316.52MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0050 seconds to start up LogInit: Selected Device Profile: [Windows] LogInit: Active device profile: [000002C75AC42300][000002C75B0E05C0 49] Windows LogInit: Profiles: [000002C75AC42300][000002C75B0E05C0 49] Windows, [000002C75ABFE600][000002C75B0E4700 49] WindowsNoEditor, [000002C75AC42A00][000002C75B0E8840 49] WindowsServer, [000002C75ABFD700][000002C75B0EC980 49] WindowsClient, [000002C75AC42D00][000002C75B0F4B00 49] IOS, [000002C75ABFDA00][000002C75B0F8C80 49] iPadAir, [000002C75AC41800][000002C75B0F CE00 49] iPadAir2, [000002C75ABBA600][000002C75B1050C0 49] IPadPro, [000002C75ABBA700][000002C75B101100 49] iPadAir3, [000002C75AC42600][000002C75B109280 49] iPadAir4, [000002C75ABBA900][000002C75B10D400 49] iPadMini2, [000002C75AC43F00][000002C75B111580 49] iPadMini3, [000002C75ABB8600][000002C75B115700 49] iPadMini4, [000002C75AC41F00][000002C75B11D880 49] iPadMini5, [000002C75AC11F00][000002C75B125B40 49] iPhone6, [000002C75AC12000][000002C75B121B80 49] iPodTouch6, [000002C75ABB9900][000002C75B12C2C0 49] iPhone7, [000002C75ABB9800][000002C75B128300 49] iPodTouch7, [000002C75AC12300][000002C75B130480 49] iPhone5S, [000002C75ABB9600][000002C75B134600 49] iPhone6Plus, [000002C75AC12400][000002C75B138780 49] iPh one6S, [000002C75ABBBA00][000002C75B0F08C0 49] iPhone6SPlus, [000002C75AC12C00][000002C75B13CA00 49] iPhone7Plus, [000002C75ABB8E00][000002C75B140B40 49] iPhoneSE, [000002C75AC11400][000002C75B148CC0 49] iPhone8, [000002C75ABBB200][000002C75B14CE40 49] iPhone8Plus, [000002C75AC13600][000002C75B150FC0 49] iPhoneX, [000002C75ABBAD00][000002C75B155140 49] iPhon eXS, [000002C75AC10F00][000002C75B1592C0 49] iPhoneXSMax, [000002C75ABBA100][000002C75B15D440 49] iPhoneXR, [000002C75AC11C00][000002C75B1615C0 49] iPhone11, [000002C75ABB9C00][000002C75B165740 49] iPhone11Pro, [000002C75AC10C00][000002C75B1698C0 49] iPhone11ProMax, [000002C75ABBBE00][000002C75B16DA40 49] iPhoneSE2, [000002C75AC11100][000002C75B171BC0 49] iP hone12Mini, [000002C75ABBA000][000002C75B1741C0 49] iPhone12, [000002C75AC12700][000002C75B178340 49] iPhone12Pro, [000002C75ABBB300][000002C75B17C4C0 49] iPhone12ProMax, [000002C75AC10A00][000002C75B180640 49] iPadPro105, [000002C75ABB9F00][000002C75B1847C0 49] iPadPro129, [000002C75AC11800][000002C75B188940 49] iPadPro97, [000002C75ABB9500][000002C75B144A8 0 49] iPadPro2_129, [000002C75AC10700][000002C75B18CBC0 49] iPad5, [000002C75ABB8300][000002C75B190D00 49] iPad6, [000002C75AC13800][000002C75B194E40 49] iPad7, [000002C75ABFE200][000002C75B19CFC0 49] iPad8, [000002C75AC95600][000002C75B1A1140 49] iPadPro11, [000002C75ABFE500][000002C75B1A52C0 49] iPadPro2_11, [000002C75AC95100][000002C75B1A9440 49] iPadPro3 _129, [000002C75ABFE700][000002C75B1AD5C0 49] iPadPro4_129, [000002C75ABB9300][000002C75B1B1740 49] AppleTV, [000002C75ABFF900][000002C75B1B58C0 49] AppleTV4K, [000002C75ABBBF00][000002C75B1B9A40 49] TVOS, [000002C75ABFC500][000002C75B1BDBC0 49] Mac, [000002C75AC13B00][000002C75B1C01C0 49] MacClient, [000002C75ABFC200][000002C75B1C4340 49] MacNoEditor, [0000 02C75AC12A00][000002C75B1C84C0 49] MacServer, [000002C75ABFFE00][000002C75B1CC640 49] Linux, [000002C75AC13500][000002C75B1D07C0 49] LinuxAArch64, [000002C75ABFD600][000002C75B1D4940 49] LinuxNoEditor, [000002C75AC12900][000002C75B1D8AC0 49] LinuxAArch64NoEditor, [000002C75ABFC800][000002C75B198C00 49] LinuxClient, [000002C75AC12500][000002C75B1DCD40 49] Lin uxAArch64Client, [000002C75ABFD100][000002C75B1E0E80 49] LinuxServer, [000002C75AC13A00][000002C75B1E4FC0 49] LinuxAArch64Server, [000002C75ABFE800][000002C75B1ED140 49] Android, [000002C75AC13900][000002C75B1F12C0 49] Android_Low, [000002C75ABFE400][000002C75B1F5440 49] Android_Mid, [000002C75AC11600][000002C75B1F95C0 49] Android_High, [000002C75ABFC400][00 0002C75B1FD740 49] Android_Default, [000002C75AC10300][000002C75B2018C0 49] Android_Adreno4xx, [000002C75ABFEB00][000002C75B205A40 49] Android_Adreno5xx_Low, [000002C75AC10200][000002C75B209BC0 49] Android_Adreno5xx, [000002C75ABFD200][000002C75B20C1C0 49] Android_Adreno6xx, [000002C75AC12E00][000002C75B210340 49] Android_Adreno6xx_Vulkan, [000002C75ABFDF00] [000002C75B2144C0 49] Android_Mali_T6xx, [000002C75AC13000][000002C75B218640 49] Android_Mali_T7xx, [000002C75ABFED00][000002C75B21C7C0 49] Android_Mali_T8xx, [000002C75AC10500][000002C75B220940 49] Android_Mali_G71, [000002C75ABFD400][000002C75B224AC0 49] Android_Mali_G72, [000002C75AC12F00][000002C75B228C40 49] Android_Mali_G72_Vulkan, [000002C75ABFF600][0 00002C75B22CDC0 49] Android_Mali_G76, [000002C75AC11D00][000002C75B1E8F00 49] Android_Mali_G76_Vulkan, [000002C75ABFFF00][000002C75B231040 49] Android_Mali_G77, [000002C75AC13F00][000002C75B243180 49] Android_Mali_G77_Vulkan, [000002C75ABFCF00][000002C75B24B300 49] Android_Mali_G78, [000002C75AC13400][000002C75B24F480 49] Android_Mali_G78_Vulkan, [000002C75A BFF500][000002C75B253600 49] Android_Mali_G710, [000002C75AC12B00][000002C75B257780 49] Android_Mali_G710_Vulkan, [000002C75ABFFA00][000002C75B25B900 49] Android_Vulkan_SM5, [000002C75AC10B00][000002C75B25FA80 49] Android_PowerVR_G6xxx, [000002C75ABFC900][000002C75B263C00 49] Android_PowerVR_GT7xxx, [000002C75AC12200][000002C75B266200 49] Android_PowerVR_GE8 xxx, [000002C75ABFCD00][000002C75B26A380 49] Android_PowerVR_GM9xxx, [000002C75AC13D00][000002C75B26E500 49] Android_PowerVR_GM9xxx_Vulkan, [000002C75ABFE900][000002C75B272680 49] Android_TegraK1, [000002C75AC11000][000002C75B276800 49] Android_Unknown_Vulkan, [000002C75ABFF200][000002C75B27A980 49] Lumin, [000002C75AC41700][000002C75B27EB00 49] Lumin_Deskto p, [000002C75ABBA200][000002C75B282C80 49] HoloLens, LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: Final_Project 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 204220873) LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. LogHMD: PokeAHoleMaterial loaded successfully LogUObjectArray: 18073 objects as part of root set at end of initial load. LogUObjectAllocator: 4616864 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B1BA325A46E6568CFB64449E2AADA121 | Instance: 09DEDA124EF5679BBE21B39877645C9C (DESKTOP-D2OJCF1-10612). LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogPython: Using Python 3.7.7 LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/T_ClearSky.T_ClearSky', its maximum texture size has been explicitly set to 512. LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EngineResources/GrayDarkTextureCube.GrayDarkTextureCube', its maximum texture size has been explicitly set to 512. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogOpenImageDenoise: OIDN starting up LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCollectionManager: Loaded 0 collections in 0.001497 seconds LogFileCache: Scanning file cache for directory 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Developers/JuanFcoSanchez/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Collections/' took 0.00s LogOcInput: OculusInput pre-init called LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: 20 Uninitialized script struct members found including 0 object properties LogEngine: Initializing Engine... LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. LogHMD: Failed to initialize OpenVR with code 110 LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration LogStylusInput: Initializing StylusInput subsystem. LogStats: UGameplayTagsManager::InitializeManager - 0.001 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogAudio: Display: Initializing Audio Device Manager... LogAudio: Display: Loading Default Audio Settings Objects... LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). LogAudio: Display: Audio Device Manager Initialized LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device ASUS VP249 (NVIDIA High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.07s 102MB C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 LogEngineSessionManager: EngineSessionManager initialized LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking LogEditorSessionSummary: EditorSessionSummaryWriter initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled TimingProfiler: Initialize TimingProfiler: OnSessionChanged LoadingProfiler: Initialize LoadingProfiler: OnSessionChanged NetworkingProfiler: Initialize NetworkingProfiler: OnSessionChanged MemoryProfiler: Initialize MemoryProfiler: OnSessionChanged LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB LogCook: Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/' took 0.03s LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 19.471 Cmd: MAP LOAD FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAudio: Display: Audio Device unregistered from world 'None'. LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. LoadErrors: Failed to load /Game/Meshes/Cuadros/_19.Material_0 Referenced by Retratos_BW_Mesh9 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. LoadErrors: Failed to load /Game/Meshes/Cuadros/_19.Material_0 Referenced by Retratos_BW_Mesh9 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. LoadErrors: Failed to load /Game/Meshes/Cuadros/_13.Material_0 Referenced by Retratos_BW_Mesh8 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. LoadErrors: Failed to load /Game/Meshes/Cuadros/_13.Material_0 Referenced by Retratos_BW_Mesh8 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. LoadErrors: Failed to load /Game/Meshes/Cuadros/_2.Material_0 Referenced by Cuadro_dorado LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. LoadErrors: Failed to load /Game/Meshes/Cuadros/_2.Material_0 Referenced by Cuadro_dorado LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh7 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh7 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh6 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh6 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh4 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh4 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh2 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh2 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh1 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. LoadErrors: Failed to load /Game/Meshes/Baño/Lavabo/_77.Material_0 Referenced by Lavabo_Mesh1 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. LoadErrors: Failed to load /Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo.sjfvddvc_2K_Albedo Referenced by M_Cama-02-Almohadas LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. LoadErrors: Failed to load /Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal.sjfvddvc_2K_Normal Referenced by M_Cama-02-Almohadas LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. LoadErrors: Failed to load /Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness.sjfvddvc_2K_Roughness Referenced by M_Cama-02-Almohadas LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. LoadErrors: Failed to load /Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo.sjfvddvc_2K_Albedo Referenced by MaterialExpressionTextureSample_3 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. LoadErrors: Failed to load /Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal.sjfvddvc_2K_Normal Referenced by MaterialExpressionTextureSample_4 LogLinker: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. LoadErrors: Failed to load /Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness.sjfvddvc_2K_Roughness Referenced by MaterialExpressionTextureSample_5 LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. LogMaterial: Display: Missing cached shadermap for Pale_Brown in PCD3D_SM5, Default, SM5 (DDC key hash: CC08E86BA2A1CAE2688509DC0F6EE584BBF887CE), compiling. LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW\Pale_Brown.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Meshes/Cuadros/Retratos_BW/Pale_Brown_ncl1_1.Pale_Brown_ncl1_1 LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. LogMaterial: Display: Missing cached shadermap for M_Cama-02-Almohadas in PCD3D_SM5, Default, SM5 (DDC key hash: 323D019380E32A3777448312F3E746BC9CC1AEE0), compiling. LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. LogAIModule: Creating AISystem for world Main LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.698ms to complete. LogFileHelpers: Loading map 'Main' took 29.963 LogUnrealEdMisc: Total Editor Startup Time, took 49.478 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/FP_FirstPerson.upack) LogPakFile: OnPakFileMounted2Time == 0.000064 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000055 LogPakFile: PakFile PrimaryIndexSize=191 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=160 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/MobileStarterContent.upack) LogPakFile: OnPakFileMounted2Time == 0.000051 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/StarterContent.upack) LogPakFile: OnPakFileMounted2Time == 0.000058 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) LogPakFile: OnPakFileMounted2Time == 0.000048 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000054 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_Flying.upack) LogPakFile: OnPakFileMounted2Time == 0.000044 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_FlyingBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000046 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000054 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_Puzzle.upack) LogPakFile: OnPakFileMounted2Time == 0.000052 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000051 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_Rolling.upack) LogPakFile: OnPakFileMounted2Time == 0.000047 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_RollingBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000058 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_SideScroller.upack) LogPakFile: OnPakFileMounted2Time == 0.000122 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000049 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) LogPakFile: OnPakFileMounted2Time == 0.000075 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000110 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_TopDown.upack) LogPakFile: OnPakFileMounted2Time == 0.000055 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_TopDownBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000050 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_TwinStick.upack) LogPakFile: OnPakFileMounted2Time == 0.000052 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000051 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_Vehicle.upack) LogPakFile: OnPakFileMounted2Time == 0.000046 LogPakFile: PakFile PrimaryIndexSize=186 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=146 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) LogPakFile: OnPakFileMounted2Time == 0.000050 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000058 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_VehicleBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000048 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000046 LogSlate: Took 0.002172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.006994 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.002461 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogRenderer: Reallocating scene render targets to support 1180x540 Format 10 NumSamples 1 (Frame:1). LogLoad: (Engine Initialization) Total time: 50.63 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1180x556 Format 10 NumSamples 1 (Frame:2). LogSlate: Took 0.003527 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogAssetRegistry: Asset discovery search completed in 43.0946 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000010 seconds (updated 0 objects) LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0148 seconds. Added 4521 classes and 1074 folders. LogSlate: Window 'Message Log' being destroyed LogSlate: Window 'Message Log' being destroyed LogEditorViewport: Clicking on Actor (LMB): CameraRig_Rail (CameraRig_Rail2) Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): LightmassImportanceVolume (LightmassImportanceVolume) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogEditorViewport: Clicking on Actor (LMB): SkyLight (SkyLight) LogSlate: Took 0.002375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja) LogEditorViewport: Clicking on Actor (LMB): BP_cocina_C (BP_cocina) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight13) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) LogSlate: Took 0.002144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_Auto195CFCC49488B5C68295C49B34FC0D811.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto1.umap' LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.892 LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.892 LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight13) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight8) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight8) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: RectLight LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms LogEditorActor: Deleted 1 Actors (0.092 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Middle_floor) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight13) Cmd: EDIT COPY Cmd: EDIT PASTE Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight7) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight15) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight7) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: RectLight LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms LogEditorActor: Deleted 1 Actors (0.045 secs) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight13) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight15) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight13) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight13) Cmd: EDIT COPY Cmd: EDIT PASTE LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Group_3_10) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Middle_floor) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Group_3_11) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Group_3_20) LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_Auto2EFD1E4554DC9457D179FABB18BAA99D9.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto2.umap' LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.882 LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.882 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Lampara_Cylinder005) Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: SpotLight LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms LogEditorActor: Deleted 1 Actors (0.046 secs) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight16) Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight15) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight14) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Middle_floor) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight16) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight15) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Group_3_14) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Middle_floor) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight13) Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Group_3_24) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight19) Cmd: EDIT COPY Cmd: EDIT PASTE Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight20) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight21) Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Middle_floor_1) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Group_3_27) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight22) Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight20) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight19) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight21) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight23) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight20) LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_Auto3720DD2044CA04EA688563B972CBAD385.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto3.umap' LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.858 LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.858 Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PointLight LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms LogEditorActor: Deleted 1 Actors (0.061 secs) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight20) Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight21) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight4) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes Cmd: STAT FPS LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight6) LogEditorViewport: Clicking on Actor (LMB): InstancedFoliageActor (InstancedFoliageActor) LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_15 in PCD3D_SM5, Default, SM5 (DDC key hash: 9C3726AB59B888EE7D78EF82B3A6587C2C426BCD), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_16 in PCD3D_SM5, Default, SM5 (DDC key hash: F35FA23B78A2E3864889A3094B5062DA29B6D0FB), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_17 in PCD3D_SM5, Default, SM5 (DDC key hash: EA7E1CBC502DFB871EB474153EA68042C61427F8), compiling. LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128) Cmd: SELECT NONE Cmd: SELECT NONE LogActorComponent: UnregisterComponent: (/Engine/Transient.SphereBrushComponent) Not registered. Aborting. Cmd: SELECT NONE LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight6) Cmd: EDIT COPY Cmd: EDIT PASTE Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: RectLight LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms LogEditorActor: Deleted 1 Actors (0.047 secs) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight19) Cmd: EDIT COPY Cmd: EDIT PASTE LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Middle_floor) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight12) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: EDIT COPY Cmd: EDIT PASTE MapCheck: New page: Map Check LightingResults: New page: Lighting Build - Jul 4, 2022, 5:56:35 AM LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component LogSwarmInterface: [OpenConnection] Registering TCP channel ... LogSwarmInterface: [OpenConnection] Connecting to agent ... LogSwarmInterface: [TryOpenConnection] Testing the Agent LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent LogSwarmInterface: [TryOpenConnection] Local Process ID is 10612 LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:08 LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BP_IN_Murosala in PCD3D_SM5, Default, SM5 (DDC key hash: D24F53A775A705BCC1EC234DA74A46E0C8899C7D), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BP_IN_Murosala in PCD3D_SM5, Default, SM5 (DDC key hash: D5984F3F43959244413C1EC8F382BDB2F7C20A94), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Default in PCD3D_SM5, Default, SM5 (DDC key hash: 067F44290AFEB8E7A69A83DE613402F4241F3584), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Default in PCD3D_SM5, Default, SM5 (DDC key hash: 3E2EF58B60AAB2DE9F4093574EB2A98A5C25D8C0), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_254 in PCD3D_SM5, Default, SM5 (DDC key hash: 866CA3E5EC1B4FE3ACFAB21E805A4CC3DA27FC84), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_254 in PCD3D_SM5, Default, SM5 (DDC key hash: 79446FC6C0DA1AFB3EE3F771B0A9A0C3590C5D26), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 7C4F90F288A4C200BF562E745800EF29FE5F3C23), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B58161E00846A7D866B73569B687032A49312BC), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_11 in PCD3D_SM5, Default, SM5 (DDC key hash: B0EFBF2A3B544C8ACE4675529A417F6D4124B9D8), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_11 in PCD3D_SM5, Default, SM5 (DDC key hash: 766624F0D1FF9305A4D861C16603F1B6E1462D56), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_7 in PCD3D_SM5, Default, SM5 (DDC key hash: A8FF78280C2DABA8DEB16A1D259850B0B4D1C287), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_7 in PCD3D_SM5, Default, SM5 (DDC key hash: 56B905CB65296F47D69BC5AA666F9DE4CF715685), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer chugun in PCD3D_SM5, Default, SM5 (DDC key hash: 19DB380A7F8C08FED0461C3B88F3030CAA0B70E0), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer chugun in PCD3D_SM5, Default, SM5 (DDC key hash: 787082BE03B8CBE62CDD3F0CE8BE050CAA6564EA), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer cast_iron in PCD3D_SM5, Default, SM5 (DDC key hash: 44FEA69874F35DC45E442BACB441CD8585E9228B), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer cast_iron in PCD3D_SM5, Default, SM5 (DDC key hash: 9DE1C5E6671CAA087D044D3EE2A67B25D58C6B61), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BP_IN_Cocinagabinetes in PCD3D_SM5, Default, SM5 (DDC key hash: D65C912095C27A1D838940E5A2ED67621332E25C), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BP_IN_Cocinagabinetes in PCD3D_SM5, Default, SM5 (DDC key hash: 1D48A32F18D38E72DEC13E01F15CB051FDE7741E), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Metal_Corrogated_Shiny2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F07294C0C9EBBB3B249A921CABD89AD3D87A196), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Metal_Corrogated_Shiny2 in PCD3D_SM5, Default, SM5 (DDC key hash: C80F8AFCB747561D5BA0B0291214A296E7A0125E), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Texture_Helper_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 813F24051B8913146A7BA4CA3B133AE75C5F94E1), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Texture_Helper_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 465234AAB156FFB455B3B85EC96774B85D256A4D), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Object_Gray_Glass_ in PCD3D_SM5, Default, SM5 (DDC key hash: 8E49BB3E4C2675E20516354165D1D0D84A122DEE), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Object_Gray_Glass_ in PCD3D_SM5, Default, SM5 (DDC key hash: 6CA1B53F6C993605B30FD93E783AC9285F44AAF7), compiling. LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (5/9): shaders left to compile 40 LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (1/9): shaders left to compile 34 LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29 LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24 LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (6/9): shaders left to compile 20 LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12 LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10 LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 48, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 48 distinct input hashes that result in 14 distinct outputs (29.17%) LogShaderCompilers: Display: RAM used: 0.04 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% LogShaderCompilers: Display: ================================================ LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_Auto44830D4CD4BC8F6377427E5BAD479CEB1.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto4.umap' LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.842 LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.842 LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build canceled. Job has failed! Job is closed while Tasks are still PENDING DumpUnbuiltLightIteractions Lights with unbuilt interactions: 25 Light RectLight_1 Light DirectionalLight_1 Light RectLight2 Light RectLight3 Light RectLight5 Light RectLight4_7 Light RectLight6 Light RectLight16 Light RectLight14 Light SpotLight4_2 Light RectLight9_9 Light RectLight11 Light RectLight12_3 Light RectLight13 Light RectLight15 Light RectLight17 Light RectLight18 Light RectLight19 Light RectLight20 Light RectLight21 Light RectLight22 Light RectLight23 Light RectLight24 Light RectLight25 Light RectLight26 Primitives with unbuilt interactions: 1488 Primitive FoliageInstancedStaticMeshComponent /Game/Main.Main:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_1 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Rampa_calle_2.StaticMeshComponent0 Primitive FoliageInstancedStaticMeshComponent /Game/Main.Main:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Bigleaf_Hydrangea_LOD0_Var1_vgztealha_5.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Bigleaf_Hydrangea_LOD0_Var12_vgztealha_8.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo_10_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo_4_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo_2_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_6.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_8.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_10.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_12.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_14.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_16.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_18.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_20.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_22.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_24.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_26.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo56_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo56_1_3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo53_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_5.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_6.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_7.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_8.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Wood_stair_strips_9.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo_12_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo54_1_28.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.pasamanos_-_railing_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.anclaje_-_railing_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grupo55_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Escultura_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Walls_Room_6718.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Walls_Room_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.vidrios__railing_copy_005_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.vidrios__railing_copy_004_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.vidrios__railing_copy_003_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.vidrios__railing_copy_002_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.vidrios__railing_copy_001_4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.vidrios__railing_copy_001_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Side_Wall_4_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Piso_garaje_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Muro_exterior_lateral_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Muro_exterior_lateral_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_87_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_86_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_6.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Facade_wall_4_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_3_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_25_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_23_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_17_4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_17_3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Calle1_3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Calle1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Box_2_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Antejardin_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Amarr_2741_2.StaticMeshComponent0 Primitive LandscapeComponent /Game/Main.Main:PersistentLevel.Landscape_1.LandscapeComponent_12 Primitive LandscapeComponent /Game/Main.Main:PersistentLevel.Landscape_1.LandscapeComponent_11 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_31.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_29.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Ventana_2935.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Silla-TV_Object020_24.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Silla-TV_Object019_22.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Silla-TV_Minotti_Hamilton_Sofa_5_031_20.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Silla-TV_Minotti_Hamilton_Sofa_5_030_18.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Silla-TV_Minotti_Hamilton_Sofa_5_027_16.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Facade_Window_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa_Cojin_02_2934.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Ventana_2933.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Ventana_01_1954.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Facade_wall_4_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Var2_LOD6.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Var2_LOD5.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Var2_LOD4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Bathroom_walls_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.pasamanos_-_railing_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.anclaje_-_railing_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh6_3680.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh5_3678.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh4_3676.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh31_3670.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh30_3668.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh29_3664.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh28_3662.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh23_3652.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh22_3650.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh21_3648.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh20_3646.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh2_3644.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh19_3642.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh18_3640.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Retratos_BW_Mesh1_3622.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cortinas-2Side_Arc6.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cortinas-2Side_Arc5.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Box001_2553.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Polyline_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Polyline2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Rectangle015_2603.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Rectangle001_2599.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Polyline_2597.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Polyline_2591.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Polyline_2589.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Polyline_2587.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Plane001_2585.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Object005_2579.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Line013_2577.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Line008_2573.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Cylinder003_2567.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Box005_2561.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Box004_2559.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Box003_2557.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Box002_2555.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mueble-TV_Sphere001_2551.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cuadro_negro_atleta_2196.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_7.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Marco4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Manija4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Hoja4.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Marco3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Manija3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Hoja3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_30.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_2945.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_26.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_25.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_23.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_22.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Marco2_755.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Manija2_753.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Hoja2_751.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Marco_746.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Manija_744.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Puerta-80cm_Hoja_742.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.PuertaPrincipal_Cerradura_728.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.PuertaPrincipal_Marco_734.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.PuertaPrincipal_Manija_732.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.PuertaPrincipal_Hoja_730.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SpotLight3.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SpotLight2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SpotLight_709.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_697.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_696.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Main_facade_Wall_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Side_Wall_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SetDeco1_Deco7_1693.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SetDeco1_Deco2_1690.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SetDeco1_Deco1_1684.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cuadros_01_1672.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cuadros_03_1669.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cuadros_02_1666.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa_Cojines_01_2938.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa_Cojin_03_2936.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Mesa_01_Minotti_Hamilton_Sofa_029_2919.StaticMeshComponent0 Primitive StaticMeshComponent 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/Game/Main.Main:PersistentLevel.MesaCafe_1699.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SetDeco1_Deco6_1687.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa-TV_Object018_740.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa-TV_Object016_736.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa-TV_Object015_734.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa-TV_Object013_730.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa-TV_Object012_728.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa-TV_Object001_716.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Sofa-TV_Minotti_Hamilton_Sofa_5_003_708.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SetCocina1_Licuadora_2910.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_19_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_20_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_36.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Group_3_35.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.SillaBalcon_Base2_1906.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cube2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Cube_237.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grifo_Mesh1_2181.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grifo_Mesh4_2179.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grifo_Mesh3_2177.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Grifo_Mesh2_2175.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Lavabo_Mesh1_2155.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Lavabo_Mesh7_2167.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Lavabo_Mesh6_2165.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Lavabo_Mesh5_2163.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Lavabo_Mesh4_2161.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Lavabo_Mesh3_2159.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Lavabo_Mesh2_2157.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Inodoro_125.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Vidriojardin_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Low_Wall_Pool_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Pool_water_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Pool_stairs_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Plamera_pequeña3_Mesh28_2323.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Var2_LOD3_10.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Componente_24_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Low_Wall_Pool_1_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Piso_piscina_2.StaticMeshComponent0 Primitive StaticMeshComponent /Game/Main.Main:PersistentLevel.Box_1_2.StaticMeshComponent0 LogRenderer: Reallocating scene render targets to support 2048x2048 Format 10 NumSamples 1 (Frame:73558). LogTexture: Display: Building textures: NewReflectionComponentTextureF49266C54EB4C8E88A0B2582E48A8EE5 (BGRA8, 2048X2048) Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Main - Jul 4, 2022, 5:57:54 AM MapCheck: Error: WorldSettings_1 Maps need lighting rebuilt MapCheck: Warning: SillaBalcon_Espaldar_33 Static mesh actor has NULL StaticMesh property MapCheck: Warning: SillaBalcon_Espaldar2 Static mesh actor has NULL StaticMesh property MapCheck: Warning: Componente_29_2 Componente_29_2 is in the same location as Componente_29_4 MapCheck: Warning: Componente_29_2 Componente_29_2 is in the same location as Componente_29_5 MapCheck: Warning: Componente_29_4 Componente_29_4 is in the same location as Componente_29_5 MapCheck: Warning: Componente_29_4 Componente_29_4 is in the same location as Componente_29_2 MapCheck: Warning: Componente_29_5 Componente_29_5 is in the same location as Componente_29_4 MapCheck: Warning: Componente_29_5 Componente_29_5 is in the same location as Componente_29_2 MapCheck: Map check complete: 1 Error(s), 8 Warning(s), took 9.259ms to complete. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes LogSlate: Window 'Message Log' being destroyed LogSlate: Window 'Message Log' being destroyed LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight16) LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Middle_floor) LogEditorViewport: Clicking on Actor (LMB): RectLight (RectLight16) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes MapCheck: New page: Map Check LightingResults: New page: Lighting Build - Jul 4, 2022, 5:58:25 AM LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs. LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component LogSwarmInterface: [OpenConnection] Registering TCP channel ... LogSwarmInterface: [OpenConnection] Connecting to agent ... LogSwarmInterface: [TryOpenConnection] Testing the Agent LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent LogSwarmInterface: [TryOpenConnection] Local Process ID is 10612 LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:04 LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms LogSlate: Window 'Message Log' being destroyed LogSlate: Window 'Message Log' being destroyed LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_Auto576F48FE04279F0732A95DA87E8CB3D24.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto5.umap' LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 1.377 LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 1.377 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.022 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.021 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.018 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ec4119f7-0c15-4865-b847-b50307a4dc9b}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.018 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.025 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.019 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.017 LightingResults: Warning: Lampara_de_techo_colgante1_Mesh5 Object has overlapping UVs. LightingResults: Lampara_de_techo_colgante1_Mesh5 Lightmap UV are overlapping by 96.6%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.016 LightingResults: Warning: Grupo_24 Object has overlapping UVs. LightingResults: Grupo_24 Lightmap UV are overlapping by 1.6%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 32.6%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 32.6%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.016 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.017 LightingResults: Warning: SillaBalcon_Base Object has overlapping UVs. LightingResults: SillaBalcon_Base Lightmap UV are overlapping by 7.2%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: Pool_stairs Object has overlapping UVs. LightingResults: Pool_stairs Lightmap UV are overlapping by 53.6%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: Lampara_de_techo_colgante1_Mesh1 Object has overlapping UVs. LightingResults: Lampara_de_techo_colgante1_Mesh1 Lightmap UV are overlapping by 15.3%. Please adjust content - Enable Error Coloring to visualize. LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ec4119f7-0c15-4865-b847-b50307a4dc9b}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.016 LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: Lampara_de_techo_colgante1_Mesh1 Object has overlapping UVs. LightingResults: Lampara_de_techo_colgante1_Mesh1 Lightmap UV are overlapping by 15.3%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.019 LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.016 LightingResults: Warning: Lampara_de_techo_colgante1_Mesh5 Object has overlapping UVs. LightingResults: Lampara_de_techo_colgante1_Mesh5 Lightmap UV are overlapping by 96.6%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.017 LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.015 LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 32.6%. Please adjust content - Enable Error Coloring to visualize. LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ec4119f7-0c15-4865-b847-b50307a4dc9b}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ec4119f7-0c15-4865-b847-b50307a4dc9b}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.021 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.019 LightingResults: Warning: HillTree_02 Object has overlapping UVs. LightingResults: HillTree_02 Lightmap UV are overlapping by 2.7%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.018 LightingResults: Warning: Lampara_de_techo_colgante1_Mesh5 Object has overlapping UVs. LightingResults: Lampara_de_techo_colgante1_Mesh5 Lightmap UV are overlapping by 96.6%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: cerradura Object has overlapping UVs. LightingResults: cerradura Lightmap UV are overlapping by 7.8%. Please adjust content - Enable Error Coloring to visualize. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.018 LightingResults: Warning: Lavabo_Mesh3 Object has overlapping UVs. LightingResults: Lavabo_Mesh3 Lightmap UV are overlapping by 3.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 29.2%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has wrapping UVs. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 30.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 32.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 29.2%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has wrapping UVs. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 30.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 32.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 29.2%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 29.2%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has wrapping UVs. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 30.0%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 29.2%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 29.2%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: SM_Chair21 Object has overlapping UVs. LightingResults: SM_Chair21 Lightmap UV are overlapping by 32.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: Bigleaf_Hydrangea_LOD0_Var12_vgztealha_12 Object has wrapping UVs. LightingResults: Warning: Bigleaf_Hydrangea_LOD0_Var12_vgztealha_12 Object has overlapping UVs. LightingResults: Bigleaf_Hydrangea_LOD0_Var12_vgztealha_12 Lightmap UV are overlapping by 46.6%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: Grupo_26 Object has overlapping UVs. LightingResults: Grupo_26 Lightmap UV are overlapping by 5.5%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: Lampara_de_techo_colgante1_Mesh1 Object has overlapping UVs. LightingResults: Lampara_de_techo_colgante1_Mesh1 Lightmap UV are overlapping by 15.3%. Please adjust content - Enable Error Coloring to visualize. LightingResults: Warning: Lampara_de_techo_colgante1_Mesh1 Object has overlapping UVs. LightingResults: Lampara_de_techo_colgante1_Mesh1 Lightmap UV are overlapping by 15.3%. Please adjust content - Enable Error Coloring to visualize. Job is a success! LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.011s LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb LogVolumetricLightmapImport: BrickData (all levels) 0.1Mb LogVolumetricLightmapImport: Bricks at depth LogVolumetricLightmapImport: 0: 5.9% covering 100.0% of volume LogVolumetricLightmapImport: 1: 5.9% covering 1.6% of volume LogVolumetricLightmapImport: 2: 88.2% covering 0.4% of volume LogVolumetricLightmapImport: Bricks in each level LogVolumetricLightmapImport: Main 17 bricks 100.0% (Persistent Level) LogTexture: Display: Building textures: SkyOcclusion1_1 (BGRA8, 8192X4096) LogTexture: Display: Building textures: HQ_Lightmap1_1 (BGRA8, 8192X8192) LogTexture: Display: Building textures: LQ_Lightmap_1_1 (BGRA8, 8192X8192) LogTexture: Display: Building textures: SkyOcclusion1_2 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_2 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_2 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_3 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_3 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_3 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_4 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_4 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_4 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_5 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_5 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_5 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_6 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_6 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_6 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_7 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_7 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_7 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_8 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_8 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_8 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_9 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap1_9 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_1_9 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_10 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_10 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_10 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_11 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_11 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_11 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_12 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_12 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_12 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_13 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_13 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_13 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_14 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_14 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_14 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_15 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_15 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_15 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_16 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_16 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_16 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_17 (BGRA8, 2048X1024) LogTexture: Display: Building textures: HQ_Lightmap0_17 (BGRA8, 2048X2048) LogTexture: Display: Building textures: LQ_Lightmap_0_17 (BGRA8, 2048X2048) LogTexture: Display: Building textures: SkyOcclusion1_18 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_18 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_18 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_19 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_19 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_19 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_20 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_20 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_20 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_21 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_21 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_21 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_22 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_22 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_22 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_23 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_23 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_23 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_24 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_24 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_25 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_24 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap0_25 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_25 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_26 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_26 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_26 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_27 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_27 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_27 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_28 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_28 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_29 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_28 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap0_29 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_29 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_30 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_30 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_30 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_31 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_31 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_31 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_32 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_32 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_32 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_33 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_33 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_34 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_33 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap0_34 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_34 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_35 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_35 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_35 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_36 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_36 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_37 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_37 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_37 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap0_36 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap0_38 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_38 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_38 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_39 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_39 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_39 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_40 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_40 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_40 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_41 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_41 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_41 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_42 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_42 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_42 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_43 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_43 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_43 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_44 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_44 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_44 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_45 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_45 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_45 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_46 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_46 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_47 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_47 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap0_46 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_47 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_48 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_48 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_48 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_49 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_49 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_49 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_50 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_50 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_50 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_51 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_51 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_51 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap0_52 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_52 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_52 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_53 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_53 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_53 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_54 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_54 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_54 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_55 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_55 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_55 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_56 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_56 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_56 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_57 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_57 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_57 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_58 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_58 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_58 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_59 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_59 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_59 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_60 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_60 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_60 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_61 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_61 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_61 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_62 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_62 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_62 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_63 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_63 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_63 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_64 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_64 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_64 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_65 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_65 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_65 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_66 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_66 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_66 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_67 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_67 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_67 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_68 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_68 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_68 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_69 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_69 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_69 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_70 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_70 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_70 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_71 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_71 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_71 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_72 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_72 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_0_72 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_73 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap0_73 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_74 (BGRA8, 1024X512) LogTexture: Display: Building textures: LQ_Lightmap_0_73 (BGRA8, 1024X1024) LogTexture: Display: Building textures: HQ_Lightmap1_74 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_1_74 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_75 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_75 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_75 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_76 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap1_76 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_1_76 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_77 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_77 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_77 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_78 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_78 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_78 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_79 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_79 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_79 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_80 (BGRA8, 1024X512) LogTexture: Display: Building textures: HQ_Lightmap1_80 (BGRA8, 1024X1024) LogTexture: Display: Building textures: LQ_Lightmap_1_80 (BGRA8, 1024X1024) LogTexture: Display: Building textures: SkyOcclusion1_81 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_81 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_81 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_82 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_82 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_82 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_83 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_83 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_83 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_84 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_84 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_84 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_85 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_85 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_85 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_86 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_86 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_87 (BGRA8, 256X128) LogTexture: Display: Building textures: LQ_Lightmap_1_86 (BGRA8, 128X128) LogTexture: Display: Building textures: HQ_Lightmap1_87 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_87 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_88 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_88 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_88 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_89 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_89 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_89 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_90 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_90 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_90 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_91 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_91 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_91 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_92 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_92 (BGRA8, 128X128) LogTexture: Display: Building textures: LQ_Lightmap_1_92 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_93 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_93 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_93 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_94 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_94 (BGRA8, 128X128) LogTexture: Display: Building textures: LQ_Lightmap_1_94 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_95 (BGRA8, 256X128) LogTexture: Display: Building textures: HQ_Lightmap1_95 (BGRA8, 256X256) LogTexture: Display: Building textures: LQ_Lightmap_1_95 (BGRA8, 256X256) LogTexture: Display: Building textures: SkyOcclusion1_96 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_96 (BGRA8, 128X128) LogTexture: Display: Building textures: LQ_Lightmap_1_96 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_97 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_97 (BGRA8, 128X128) LogTexture: Display: Building textures: LQ_Lightmap_1_97 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_98 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_98 (BGRA8, 128X128) LogTexture: Display: Building textures: LQ_Lightmap_1_98 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_99 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_99 (BGRA8, 128X128) LogTexture: Display: Building textures: LQ_Lightmap_1_99 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_100 (BGRA8, 128X64) LogTexture: Display: Building textures: HQ_Lightmap1_100 (BGRA8, 128X128) LogTexture: Display: Building textures: LQ_Lightmap_1_100 (BGRA8, 128X128) LogTexture: Display: Building textures: SkyOcclusion1_101 (BGRA8, 64X32) LogTexture: Display: Building textures: HQ_Lightmap1_101 (BGRA8, 64X64) LogTexture: Display: Building textures: LQ_Lightmap_1_101 (BGRA8, 64X64) LogTexture: Display: Building textures: ShadowMapTexture2D_3 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_4 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_2 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_5 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_6 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_9 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_8 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_7 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_10 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_11 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_59 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_12 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_60 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_64 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_61 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_65 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_66 (BGRA8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_67 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_68 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_70 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_69 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_71 (BGRA8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_72 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_74 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_73 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_75 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_62 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_63 (BGRA8, 1024X1024) LogTexture: Display: Building textures: ShadowMapTexture2D_76 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_77 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_79 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_78 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_80 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_83 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_81 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_84 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_82 (G8, 256X64) LogTexture: Display: Building textures: ShadowMapTexture2D_85 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_86 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_90 (G8, 32X32) LogTexture: Display: Building textures: ShadowMapTexture2D_89 (G8, 64X64) LogTexture: Display: Building textures: ShadowMapTexture2D_88 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_87 (G8, 128X64) LogTexture: Display: Building textures: ShadowMapTexture2D_1 (BGRA8, 4096X4096) LogTexture: Display: Building textures: ShadowMapTexture2D_0 (BGRA8, 4096X4096) Lightmass on DESKTOP-D2OJCF1: 3:28:10 hours total, 4.48 sec importing, 2.33 sec setup, 1:23:25 hours photons, 2:04:38 hours processing, 0 ms extra exporting [1676/1676 mappings]. Threads: 22:50:58 hours total, 10:57:46 hours processing. LogStaticLightingSystem: Main_BuiltData storing lightmap data for 1653 meshes in 170 LightmapResourceClusters (9.7 Meshes per cluster). LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms LogStaticLightingSystem: Illumination: 3:28:16 hours (9.32 sec encoding lightmaps, 4.29 sec encoding shadowmaps) LogStaticLightingSystem: Lightmap texture memory: 2508.4 MB (2508.4 MB streaming, 0.0 MB non-streaming), 202 textures LogStaticLightingSystem: Shadowmap texture memory: 256.6 MB (256.6 MB streaming, 0.0 MB non-streaming), 45 textures DumpUnbuiltLightIteractions Lights with unbuilt interactions: 0 Primitives with unbuilt interactions: 0 LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 48, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 48 distinct input hashes that result in 14 distinct outputs (29.17%) LogShaderCompilers: Display: RAM used: 0.04 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% LogShaderCompilers: Display: ================================================ LogTexture: Display: Building textures: NewReflectionComponentTextureF49266C54EB4C8E88A0B2582E48A8EE5 (BGRA8, 2048X2048) Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Main - Jul 4, 2022, 9:26:44 AM MapCheck: Warning: SillaBalcon_Espaldar_33 Static mesh actor has NULL StaticMesh property MapCheck: Warning: SillaBalcon_Espaldar2 Static mesh actor has NULL StaticMesh property MapCheck: Warning: Componente_29_2 Componente_29_2 is in the same location as Componente_29_4 MapCheck: Warning: Componente_29_2 Componente_29_2 is in the same location as Componente_29_5 MapCheck: Warning: Componente_29_4 Componente_29_4 is in the same location as Componente_29_5 MapCheck: Warning: Componente_29_4 Componente_29_4 is in the same location as Componente_29_2 MapCheck: Warning: Componente_29_5 Componente_29_5 is in the same location as Componente_29_4 MapCheck: Warning: Componente_29_5 Componente_29_5 is in the same location as Componente_29_2 MapCheck: Map check complete: 0 Error(s), 8 Warning(s), took 12.504ms to complete. LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_Auto674D6142C47F4CD35803DB1AC0869CDF7.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto6.umap' LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.787 LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.787 LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.011 LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.010 LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.009 LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.010 LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.010 LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.009 LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ec4119f7-0c15-4865-b847-b50307a4dc9b}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogSlate: Window 'Message Log' being destroyed LogSlate: Window 'Message Log' being destroyed LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogTemp: Repeating last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Main (Jul 4, 2022, 10:37:23 AM) LogOnline: OSS: Creating online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main LogPlayLevel: PIE: StaticDuplicateObject took: (0.212640s) LogAIModule: Creating AISystem for world Main LogPlayLevel: PIE: World Init took: (0.003304s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.217182s) LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device ASUS VP249 (NVIDIA High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 2) registered with world 'Main'. LogLinker: Warning: Failed to load '/Game/Blueprints/Arch_gamemode': Can't find file. LogLinker: Warning: Failed to load '/Game/Blueprints/Arch_gamemode': Can't find file. LogUObjectGlobals: Warning: Failed to find object 'Class /Game/Blueprints/Arch_gamemode.Arch_gamemode_C' LogLoad: Game class is 'GameModeBase' LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2022.07.04-15.37.24 LogWorld: Bringing up level for play took: 0.078058 LogOnline: OSS: Creating online subsystem instance for: :Context_4 LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0015 seconds. Added 20 classes and 0 folders. LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. PIE: Server logged in PIE: Play in editor total start time 0.42 seconds. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogPlayLevel: Display: Shutting down PIE online subsystems LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogAudio: Display: Audio Device unregistered from world 'None'. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms LogPlayLevel: Display: Destroying online subsystem :Context_4 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PuertaPrincipal_Hoja) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PuertaPrincipal_Hoja) LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Meshes/Carpinteria/PuertaPrincipal/PuertaPrincipal_Hoja.PuertaPrincipal_Hoja LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/PuertaPrincipal_HojaB48B6D664AB8261B74A100AA7B044D9D.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Meshes/Carpinteria/PuertaPrincipal/PuertaPrincipal_Hoja.uasset' AssetCheck: New page: Asset Save: PuertaPrincipal_Hoja LogContentValidation: Display: Validating StaticMesh /Game/Meshes/Carpinteria/PuertaPrincipal/PuertaPrincipal_Hoja.PuertaPrincipal_Hoja LogSlate: Window 'PuertaPrincipal_Hoja' being destroyed LogSlate: Window 'PuertaPrincipal_Hoja' being destroyed LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogTemp: Repeating last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Main (Jul 4, 2022, 10:38:04 AM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main LogPlayLevel: PIE: StaticDuplicateObject took: (0.195178s) LogAIModule: Creating AISystem for world Main LogPlayLevel: PIE: World Init took: (0.001110s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.196577s) LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device ASUS VP249 (NVIDIA High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 3) registered with world 'Main'. LogLoad: Game class is 'GameModeBase' LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2022.07.04-15.38.04 LogWorld: Bringing up level for play took: 0.031255 LogOnline: OSS: Creating online subsystem instance for: :Context_6 LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. PIE: Server logged in PIE: Play in editor total start time 0.304 seconds. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogPlayLevel: Display: Shutting down PIE online subsystems LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogAudio: Display: Audio Device unregistered from world 'None'. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms LogPlayLevel: Display: Destroying online subsystem :Context_6 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogTemp: Repeating last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Main (Jul 4, 2022, 10:39:23 AM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main LogPlayLevel: PIE: StaticDuplicateObject took: (0.199570s) LogAIModule: Creating AISystem for world Main LogPlayLevel: PIE: World Init took: (0.001724s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.201566s) LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device ASUS VP249 (NVIDIA High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 4) registered with world 'Main'. LogLoad: Game class is 'GameModeBase' LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2022.07.04-15.39.23 LogWorld: Bringing up level for play took: 0.030644 LogOnline: OSS: Creating online subsystem instance for: :Context_7 LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. PIE: Server logged in PIE: Play in editor total start time 0.279 seconds. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogPlayLevel: Display: Shutting down PIE online subsystems LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms LogPlayLevel: Display: Destroying online subsystem :Context_7 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogTemp: Repeating last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Main (Jul 4, 2022, 10:40:07 AM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main LogPlayLevel: PIE: StaticDuplicateObject took: (0.195153s) LogAIModule: Creating AISystem for world Main LogPlayLevel: PIE: World Init took: (0.001206s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.196630s) LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device ASUS VP249 (NVIDIA High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 5) registered with world 'Main'. LogLoad: Game class is 'GameModeBase' LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2022.07.04-15.40.07 LogWorld: Bringing up level for play took: 0.030774 LogOnline: OSS: Creating online subsystem instance for: :Context_8 LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. PIE: Server logged in PIE: Play in editor total start time 0.275 seconds. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogLevel: Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogPlayLevel: Display: Shutting down PIE online subsystems LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogAudio: Display: Audio Device unregistered from world 'None'. LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms LogPlayLevel: Display: Destroying online subsystem :Context_8 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogTemp: Repeating last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Main (Jul 4, 2022, 10:40:37 AM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main LogPlayLevel: PIE: StaticDuplicateObject took: (0.194968s) LogAIModule: Creating AISystem for world Main LogPlayLevel: PIE: World Init took: (0.001107s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.196341s) LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device ASUS VP249 (NVIDIA High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 6) registered with world 'Main'. LogLoad: Game class is 'GameModeBase' LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2022.07.04-15.40.37 LogWorld: Bringing up level for play took: 0.031047 LogOnline: OSS: Creating online subsystem instance for: :Context_9 LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. PIE: Server logged in PIE: Play in editor total start time 0.275 seconds. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogLevel: Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogCharacterMovement: CharacterArch_2 is stuck and failed to move! Velocity: X=-7.75 Y=7.28 Z=0.00 Location: X=395.53 Y=-1663.76 Z=90.62 Normal: X=0.61 Y=0.79 Z=-0.00 PenetrationDepth:0.000 Actor:door_4 Component:StaticMeshComponent0 BoneName:None (0 other events since notify) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogLevel: Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogPlayLevel: Display: Shutting down PIE online subsystems LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms LogPlayLevel: Display: Destroying online subsystem :Context_9 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): LevelSequenceActor (SequenceMaster) LogEditorViewport: Clicking on Component (LMB): SceneComponent (SceneComp) LogEditorViewport: Clicking on Component (LMB): SceneComponent (SceneComp) LogEditorViewport: Clicking on Actor (double click): LevelSequenceActor (SequenceMaster) LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Cinematics/Sequences/Sequence/SequenceMaster.SequenceMaster LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Componente_14_2) LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor4 Outer: Fachada (No existing shot found in the job). LogMovieRenderPipeline: Registering range: [0,132800) (InnerName: CineCameraActor4 OuterName: Fachada) LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor1 Outer: Fachada2 (No existing shot found in the job). LogMovieRenderPipeline: Registering range: [132800,264000) (InnerName: CineCameraActor1 OuterName: Fachada2) LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor2 Outer: Primer_piso (No existing shot found in the job). LogMovieRenderPipeline: Registering range: [264000,405600) (InnerName: CineCameraActor2 OuterName: Primer_piso) LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor1 Outer: Sala (No existing shot found in the job). LogMovieRenderPipeline: Registering range: [408000,580000) (InnerName: CineCameraActor1 OuterName: Sala) LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor5 Outer: House_entry (No existing shot found in the job). LogMovieRenderPipeline: Registering range: [580000,677600) (InnerName: CineCameraActor5 OuterName: House_entry) LogSlate: Window '' being destroyed LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting 1 jobs. LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting job [1/1] MoviePipelinePIEExecutor: New page: High Quality Media Export: 2022.07.04-15.45.15 LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Main (Jul 4, 2022, 10:45:15 AM) LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main LogPlayLevel: PIE: StaticDuplicateObject took: (0.195183s) LogAIModule: Creating AISystem for world Main LogPlayLevel: PIE: World Init took: (0.001157s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.196614s) LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device ASUS VP249 (NVIDIA High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 7) registered with world 'Main'. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogPlayLevel: Creating new non-realtime audio mixer LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: False LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: Using Audio Device Non-realtime Renderer LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 8) registered with world 'Main'. LogAudio: Display: Audio Device unregistered from world 'Main'. LogLoad: Game class is 'MoviePipelineGameMode' LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2022.07.04-15.45.15 LogWorld: Bringing up level for play took: 0.030993 LogOnline: OSS: Creating online subsystem instance for: :Context_10 LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. PIE: Server logged in PIE: Play in editor total start time 0.281 seconds. LogMovieRenderPipeline: [728640] Initializing overall Movie Pipeline LogMovieRenderPipeline: Applying Game Override quality settings and cvars. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.GTAO.Numangles:4]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] LogConfig: Setting CVar [[r.LensFlareQuality:3]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:4]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:4]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Setting CVar [[fx.Niagara.QualityLevel:4]] LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:0]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:8]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]] LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Cmd: r.HLOD 0 LogMovieRenderPipeline: Reusing existing ShotInfo for Inner: CineCameraActor4 Outer: Fachada. LogMovieRenderPipeline: Registering range: [0,132800) (InnerName: CineCameraActor4 OuterName: Fachada) LogMovieRenderPipeline: Reusing existing ShotInfo for Inner: CineCameraActor1 Outer: Fachada2. LogMovieRenderPipeline: Registering range: [132800,264000) (InnerName: CineCameraActor1 OuterName: Fachada2) LogMovieRenderPipeline: Reusing existing ShotInfo for Inner: CineCameraActor2 Outer: Primer_piso. LogMovieRenderPipeline: Registering range: [264000,405600) (InnerName: CineCameraActor2 OuterName: Primer_piso) LogMovieRenderPipeline: Reusing existing ShotInfo for Inner: CineCameraActor1 Outer: Sala. LogMovieRenderPipeline: Registering range: [408000,580000) (InnerName: CineCameraActor1 OuterName: Sala) LogMovieRenderPipeline: Reusing existing ShotInfo for Inner: CineCameraActor5 Outer: House_entry. LogMovieRenderPipeline: Registering range: [580000,677600) (InnerName: CineCameraActor5 OuterName: House_entry) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogMovieRenderPipeline: Expanding Shot 1/5 (Shot: Fachada Camera: CineCameraActor4) LogMovieRenderPipeline: Finished setting up rendering for shot. Shot has 1 Passes. LogMovieRenderPipeline: [728641] Initializing Camera Cut [1/5] in [Fachada] CineCameraActor4. LogMovieRenderPipeline: [728641] Initialization set state to WarmingUp due to having 1 warm up frames. LogMovieRenderPipeline: [728641] Finished initializing Camera Cut [1/5] in [Fachada] CineCameraActor4. LogRenderer: Reallocating scene render targets to support 2048x2048 Format 10 NumSamples 1 (Frame:705610). LogMovieRenderPipeline: [728809] Finished processing Camera Cut [1/5]. LogMovieRenderPipeline: Expanding Shot 2/5 (Shot: Fachada2 Camera: CineCameraActor1) LogMovieRenderPipeline: Finished setting up rendering for shot. Shot has 1 Passes. LogMovieRenderPipeline: [728809] Initializing Camera Cut [2/5] in [Fachada2] CineCameraActor1. LogMovieRenderPipeline: [728809] Initialization set state to WarmingUp due to having 1 warm up frames. LogMovieRenderPipeline: [728809] Finished initializing Camera Cut [2/5] in [Fachada2] CineCameraActor1. LogMovieRenderPipeline: [728975] Finished processing Camera Cut [2/5]. LogMovieRenderPipeline: Expanding Shot 3/5 (Shot: Primer_piso Camera: CineCameraActor2) LogMovieRenderPipeline: Finished setting up rendering for shot. Shot has 1 Passes. LogMovieRenderPipeline: [728975] Initializing Camera Cut [3/5] in [Primer_piso] CineCameraActor2. LogMovieRenderPipeline: [728975] Initialization set state to WarmingUp due to having 1 warm up frames. LogMovieRenderPipeline: [728975] Finished initializing Camera Cut [3/5] in [Primer_piso] CineCameraActor2. LogMovieRenderPipeline: [729154] Finished processing Camera Cut [3/5]. LogMovieRenderPipeline: Expanding Shot 4/5 (Shot: Sala Camera: CineCameraActor1) LogMovieRenderPipeline: Finished setting up rendering for shot. Shot has 1 Passes. LogMovieRenderPipeline: [729154] Initializing Camera Cut [4/5] in [Sala] CineCameraActor1. LogMovieRenderPipeline: [729154] Initialization set state to WarmingUp due to having 1 warm up frames. LogMovieRenderPipeline: [729154] Finished initializing Camera Cut [4/5] in [Sala] CineCameraActor1. LogMovieRenderPipeline: [729371] Finished processing Camera Cut [4/5]. LogMovieRenderPipeline: Expanding Shot 5/5 (Shot: House_entry Camera: CineCameraActor5) LogMovieRenderPipeline: Finished setting up rendering for shot. Shot has 1 Passes. LogMovieRenderPipeline: [729371] Initializing Camera Cut [5/5] in [House_entry] CineCameraActor5. LogMovieRenderPipeline: [729371] Initialization set state to WarmingUp due to having 1 warm up frames. LogMovieRenderPipeline: [729371] Finished initializing Camera Cut [5/5] in [House_entry] CineCameraActor5. LogMovieRenderPipeline: [729495] Finished processing Camera Cut [5/5]. LogMovieRenderPipeline: [729495] Finished rendering last shot. Moving to Finalize to finish writing items to disk. LogMovieRenderPipeline: Restoring Game Override quality settings and cvars. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConsoleManager: Warning: Setting the console variable 'r.SkeletalMeshLODBias' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '-10' LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConsoleManager: Warning: Setting the console variable 'r.ViewDistanceScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '50' LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConsoleManager: Warning: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '5' LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConsoleManager: Warning: Setting the console variable 'r.Shadow.RadiusThreshold' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0.001' LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConsoleManager: Warning: Setting the console variable 'r.Shadow.DistanceScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '10' LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Cmd: r.HLOD 0 LogMovieRenderPipeline: Movie Pipeline completed. Duration: +00:02:47.251 LogRenderer: Reallocating scene render targets to support 2048x2048 Format 10 NumSamples 1 (Frame:1010). LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main LogSlate: Window 'Movie Pipeline Render (Preview) [Job 1/1 Total] Current Job: 100% Completed.' being destroyed LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogPlayLevel: Display: Shutting down PIE online subsystems LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms LogMovieRenderPipeline: MoviePipelineLinearExecutorBase finished 1 jobs in +00:02:47.867. LogPlayLevel: Display: Destroying online subsystem :Context_10 LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_Auto74B03C91F4EE82FFEE8519188E16F57FB.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Main_Auto7.umap' LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Main' took 0.739 LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.739 OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Cinematics/Sequences/Sequence/shots/Sala] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Cinematics/Sequences/Sequence/shots/Sala] LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Sala_Auto7B3E7554542BD7194996B0D86E12B504E.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Cinematics/Sequences/Sequence/shots/Sala_Auto7.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Cinematics/Sequences/Sequence/shots/Primer_piso] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Cinematics/Sequences/Sequence/shots/Primer_piso] LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Primer_piso_Auto79D59DC3543B41F02774C35B7651D44A6.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Cinematics/Sequences/Sequence/shots/Primer_piso_Auto7.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Cinematics/Sequences/Sequence/shots/House_entry] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Cinematics/Sequences/Sequence/shots/House_entry] LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/House_entry_Auto72A12F86044529059536820B29644E080.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Cinematics/Sequences/Sequence/shots/House_entry_Auto7.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Cinematics/Sequences/Sequence/shots/Fachada2] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Cinematics/Sequences/Sequence/shots/Fachada2] LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Fachada2_Auto765C632C043C77C39E27C20BB09B2BCBF.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Cinematics/Sequences/Sequence/shots/Fachada2_Auto7.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Cinematics/Sequences/Sequence/shots/Fachada] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Cinematics/Sequences/Sequence/shots/Fachada] LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Fachada_Auto7B240F5C84883C7E52A3079B9F6B36E8E.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Cinematics/Sequences/Sequence/shots/Fachada_Auto7.uasset' OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Cinematics/Sequences/Sequence/SequenceMaster] ([1] browsable assets)... OBJ SavePackage: Finished generating thumbnails for package [/Game/Cinematics/Sequences/Sequence/SequenceMaster] LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/SequenceMaster_Auto7D80596BD4E494D72018C1CBDACF0FF20.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Autosaves/Game/Cinematics/Sequences/Sequence/SequenceMaster_Auto7.uasset' LogFileHelpers: Auto-saving content packages took 0.137 LogSlate: Window 'Movie Render Queue' being destroyed LogSlate: Window 'Movie Render Queue' being destroyed LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (door_2) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja6) LogEditorViewport: Clicking on Actor (LMB): BP_door_C (BP_door) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja6) LogActorFactory: Actor Factory created Puerta-80cm_Hoja LogActorFactory: Actor Factory created Puerta-80cm_Hoja LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja6) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja6) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms LogEditorActor: Deleted 1 Actors (0.053 secs) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Walls_Room_2) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja5) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja4) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms LogEditorActor: Deleted 1 Actors (0.047 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja5) Cmd: EDIT COPY Cmd: EDIT PASTE LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main578E7A5A42394A21AAE566A2D12D2A25.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main.umap' LogFileHelpers: Saving map 'Main' took 0.763 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main_BuiltData" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main_BuiltData.uasset" SILENT=true LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_BuiltData617349364E1A454E072C91B63566B50C.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main_BuiltData.uasset' LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/SalaA6A948334F28BDB2B8DBECA9596011A6.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Cinematics/Sequences/Sequence/shots/Sala.uasset' LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Primer_pisoB9AEE76B47E9E55D87180095115411B7.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Cinematics/Sequences/Sequence/shots/Primer_piso.uasset' LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/House_entry378F0A8E4D4CF0CC86E6F28CEA77368F.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Cinematics/Sequences/Sequence/shots/House_entry.uasset' LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Fachada264F2FF274D99F7323E1BB39259EDA375.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Cinematics/Sequences/Sequence/shots/Fachada2.uasset' LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/FachadaB0B9890944432D6712C8DF8DB06435ED.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Cinematics/Sequences/Sequence/shots/Fachada.uasset' LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/SequenceMasterBE3F79764D80C9C7C89586A132DCE9F8.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Cinematics/Sequences/Sequence/SequenceMaster.uasset' AssetCheck: New page: Asset Save: multiple assets LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Main_BuiltData.Main_BuiltData LogContentValidation: Display: Validating LevelSequence /Game/Cinematics/Sequences/Sequence/shots/Fachada.Fachada LogContentValidation: Display: Validating LevelSequence /Game/Cinematics/Sequences/Sequence/shots/Fachada2.Fachada2 LogContentValidation: Display: Validating LevelSequence /Game/Cinematics/Sequences/Sequence/shots/House_entry.House_entry LogContentValidation: Display: Validating LevelSequence /Game/Cinematics/Sequences/Sequence/shots/Primer_piso.Primer_piso LogContentValidation: Display: Validating World /Game/Main.Main LogContentValidation: Display: Validating LevelSequence /Game/Cinematics/Sequences/Sequence/shots/Sala.Sala LogContentValidation: Display: Validating LevelSequence /Game/Cinematics/Sequences/Sequence/SequenceMaster.SequenceMaster LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogHttp: Warning: 000002C7AB5B9600: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF6D75DA0-4DC8-4C54-0110-E2B827E6817A%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=12c9bb7649cbcb48a76744b0d562b721%7Ccd358a7998164920a71787be4699befc%7C49 307cd2-0cd4-4387-a112-e395717c702e&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 LogHttp: Warning: 000002C7AB5B9600: request failed, libcurl error: 56 (Failure when receiving data from the peer) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2c73087fa00 [can pipeline]) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 1 (Re-using existing connection! (#4) with host datarouter.ol.epicgames.com) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.84.107.60) port 443 (#4)) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 3 (We are completely uploaded and fine) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 4 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 5 (Connection died, retrying a fresh connect) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 6 (necessary data rewind wasn't possible) LogHttp: Warning: 000002C7AB5B9600: libcurl info message cache 7 (Closing connection 4) LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF6D75DA0-4DC8-4C54-0110-E2B827E6817A%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=12c9bb7649cbcb48a76744b0d562b721%7Ccd358a7998164920a71787be4699befc%7C49307cd2-0cd4-4387-a112-e395717c702e&AppEnv ironment=datacollector-binary&UploadType=eteventstream LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Window 'Movie Render Queue' being destroyed LogSlate: Window 'Movie Render Queue' being destroyed LogSlate: Window 'Movie Render Queue' being destroyed LogSlate: Window 'Movie Render Queue' being destroyed LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Window 'Editor Preferences' being destroyed LogSlate: Window 'Editor Preferences' being destroyed LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 67108864 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 33554432 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms LogMainFrame: Project requires temp target (SunPosition plugin is enabled) LogLauncherProfile: Unable to use promoted target - D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Binaries/Win64/UE4Game-Win64-Shipping.target does not exist. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Final_Project.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Final_Project.uproject" -cook -stage -archive -archivedire ctory="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Executable" -package -ue4exe=C:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject UATHelper: Packaging (Windows (64-bit)): Final_Project.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled) UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running: C:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe Final_Project Win64 Shipping -Project="D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject" "D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject" -NoUBTMakefiles -remoteini=" D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project" -skipdeploy -Manifest="D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Juan Fco Sanchez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.27\UBT-Final_Project-Win64-Shipping.txt" UATHelper: Packaging (Windows (64-bit)): WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only. PackagingResults: Warning: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only. UATHelper: Packaging (Windows (64-bit)): Parsing headers for Final_Project UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject" "D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Intermediate\Build\Win64\Final_Project\Shipping\Final_Project.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdata base error" -Unattended -WarningsAsErrors -abslog="C:\Users\Juan Fco Sanchez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.27\UHT-Final_Project-Win64-Shipping.txt" -installed UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig.... UATHelper: Packaging (Windows (64-bit)): Reflection code generated for Final_Project in 4,1901936 seconds UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): Building Final_Project... UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). UATHelper: Packaging (Windows (64-bit)): [Upgrade] UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in Final_Project.Target.cs, and explicitly overriding settings that differ from the new defaults. UATHelper: Packaging (Windows (64-bit)): [Upgrade] UATHelper: Packaging (Windows (64-bit)): Building 7 actions with 12 processes... UATHelper: Packaging (Windows (64-bit)): [1/7] tbb12.dll UATHelper: Packaging (Windows (64-bit)): [2/7] OpenImageDenoise.dll UATHelper: Packaging (Windows (64-bit)): [3/7] Default.rc2 UATHelper: Packaging (Windows (64-bit)): [4/7] SharedPCH.Core.cpp UATHelper: Packaging (Windows (64-bit)): [5/7] Final_Project.cpp UATHelper: Packaging (Windows (64-bit)): [6/7] Final_Project-Win64-Shipping.exe UATHelper: Packaging (Windows (64-bit)): Creando biblioteca D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Binaries\Win64\Final_Project-Win64-Shipping.lib y objeto D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Binaries\Win64\Final_Project-Win64-Shipping.exp UATHelper: Packaging (Windows (64-bit)): [7/7] Final_Project-Win64-Shipping.target UATHelper: Packaging (Windows (64-bit)): Total time in Parallel executor: 16,18 seconds UATHelper: Packaging (Windows (64-bit)): Total execution time: 25,81 seconds UATHelper: Packaging (Windows (64-bit)): Took 25,9241418s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED ********** UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.07.04-16.43.24.txt UATHelper: Packaging (Windows (64-bit)): Running: C:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=C:\UE_4.27\Engine\Programs\AutomationTool\Saved\Co ok-2022.07.04-16.43.24.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: Final_Project UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig.... UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 32 GB [34277257216 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.15ms. RandomReadSpeed=79.91MBs, RandomWriteSpeed=293.91MBs. Assigned SpeedClass 'Local' UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: D356C6B1CF706041F49910990382045393B0135C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 1514E0496797107A0B1FFEA950305B1127E8C2F6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 11F36E8F11179FE48E7DF3FDDFF782304C6C343E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 83B0F6E10E83B206A139518ACA1F0831A30B643D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 4060792AE039621FEE41E24A1FC5AD5358E87960), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: DC0C6D65265EB412A9582226634E5609216CC445), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 46822BA11FCA4DB4FB406A1B182AC0D5ABBFCA4D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_GoogleDaydream in PCD3D_SM5, Default, SM5 (DDC key hash: 65420DA3AD5BBA9F41A5A4A7FAF8C61D90865784), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_right_ValveIndex in PCD3D_SM5, Default, SM5 (DDC key hash: 09454C93246642FCFEA8812E94DD18778600CD9F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_HDRI_CameraProjection in PCD3D_SM5, Default, SM5 (DDC key hash: 9229D0114038528E7BD2B6006EF58721EB1839BD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_HDRI_CenterProjection in PCD3D_SM5, Default, SM5 (DDC key hash: 6864B35BD18C016C8AF8243DF7E346DB3513933D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 21 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FSunPositionData::Elevation is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FSunPositionData::CorrectedElevation is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FSunPositionData::Azimuth is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FSunPositionData::SunriseTime is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FSunPositionData::SunsetTime is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FSunPositionData::SolarNoon is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: 26 Uninitialized script struct members found including 0 object properties UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.017 seconds for platforms WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 3213 shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 0, Unique Shadermaps: 249 (0.00%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 2366, Unique Shaders: 2355 (99.54%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 5.89mb, Unique Shaders Size: 5.89mb (99.94%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 3 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/Blueprints/Arch_gamemode PackagingResults: Warning: Unable to find package for cooking /Game/Blueprints/Arch_gamemode UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 3740 Total 3740 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=299, VirtualMemory=1069MiB UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_ArrowColor in PCD3D_SM5, Default, SM5 (DDC key hash: A85498689DA7FE661BF923BE491A564A163AE2B2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: D4C1F73EB05D861BC026869F9D252D8E06FB6AC9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HDRI_Projection in PCD3D_SM5, Default, SM5 (DDC key hash: DDE314882D4985E24488939D4399C9EBC2DDC16E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DeltaGenMasterTransparent in PCD3D_SM5, Default, SM5 (DDC key hash: 1426C1ACB111206846EB4B606C2145BB7CA47C0C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DeltaGenMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 4D77DBE0478ECA4858CCACA2E36DA8AAB545DF21), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for UnicolorCarpaint in PCD3D_SM5, Default, SM5 (DDC key hash: F3A916BCAA88897783B19DF5791123742AD947D6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BrushedMetal in PCD3D_SM5, Default, SM5 (DDC key hash: 5075E3135539D59B7755486B28457446501B637F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Chrome in PCD3D_SM5, Default, SM5 (DDC key hash: 4D8EDBE486D66A815D68CF28A7A923D07336A244), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 87F3B869FA395E9B3879421F6F113F55297B7FEA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: 04E1CDFB4382E563906CE17D13E5CAE884530FB0), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Phong in PCD3D_SM5, Default, SM5 (DDC key hash: C1989A5810C99529AEA3312FBC530F3492225CA9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FB43093B76617B47F56E797C077C8ED841EB17BC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FAAAB11616F912A8A0509CD10F499FD83ECECF25), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 3969 Total 4019 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 2C899123975EDFD5C120E1F6E1160379CC6A47A0), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1374E0FECF73B22C2F5F5FF8B2CDE60CBD047615), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 42E2D3294F0ED4374E93BA15C476FAFA104ABF4D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D6DA6DE20DD607122108719E4F3CD52EA9C20524), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for TouchForQuestRiftSControllerMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2EDDC4A882EB786FF8F79DD74FEDECD130173531), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for touchController_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4509D1145DAFD8E9447AB58A4C50D70193D8F239), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for OculusMR_OpaqueColoredMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E39A53304302B013EF0C5C9D8A0F1A5D0346F711), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for OculusMR_ChromaKey in PCD3D_SM5, Default, SM5 (DDC key hash: 48958237C1FDFFAC08C154B66EC3EC8265140714), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_XRController in PCD3D_SM5, Default, SM5 (DDC key hash: B1FB4ABE2C22781C34F50E81B35C3EAB1A77FC86), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MovieRenderQueue_MotionVectors in PCD3D_SM5, Default, SM5 (DDC key hash: 869410B82A661C2BC59336EE99CC8F2C0246CD75), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MovieRenderQueue_WorldDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 2131B61C3D4A155557EDBB5377C930E21EA490DB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MoviePipeline_StencilCutout in PCD3D_SM5, Default, SM5 (DDC key hash: 8C07A7DBCDBE71AEFAD42B1CC0182D85C82EAA6E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_MoviePipelineRenderPreview in PCD3D_SM5, Default, SM5 (DDC key hash: C11AA83B73BE03ADC4FACF54232CCC91506CDE05), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 4A4BB2633AE0A543C3AD1491EAA6CD43B2D9E3DF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 68 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 416E238E93381B9017C3B384F14A3E636591B5DE), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for CE_OpacitySimpleMaster in PCD3D_SM5, Default, SM5 (DDC key hash: E00BFBC05D9608B95E02EF0D705984BA2428E19A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for CE_OpacityMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 24BE1EC3EB6A234D4EF68810B0519668AB0C9B7B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for CE_OpaqueMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 47FFE362DC8EEB192461C6DC657EC42A66A9A98A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for SketchUpMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 9371B0CC637E67789AE721E2CB191D4F6A2CAA6C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for RevitMaster in PCD3D_SM5, Default, SM5 (DDC key hash: E3F65CA6DFA4CC8177F51543E91B35542D46800B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for C4DMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 3A385BB052D87C9F6ED1DF08482105D2D63EEA47), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 89310FD563F100C04737B1E2AC0DD60B7EF55A8E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5BBB5DE69541145D731E625B01DAD06ABE46CE5D), compiling. Is special engine material. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 681 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 412C88453933F628C7093D1CFDB7EB4D7B3A54A3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3A3EADE57F5A5BFB40AA607D6B03B96348ADCD2E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 147 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 114BE1969B96E2D8CA0FD5F52B8284998367C997), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EF6BB7B86CB537599CB2526FDCCF3D69DD1EC2D9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 66 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4F8B428002BC324B01BAD9CA138D8463833A3C3B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5D3D3F397C295BFC1D9A8A522CC9B3EB43F44BDA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F27E138FDCE7CAC588C8F003F3C046327049703), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 121 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 168A622DA488A0ED0AD290FCFE6B8715ED5525C3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HairDebugMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6FAF2293A36296D9458E3221E50D8066FEA611B7), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: C468FD3DF5E2320671E350468F1FCEC77BB6F8A4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 150 Packages Remain 3869 Total 4019 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 15D8905331B595E1849FABB90DF8C6EACEB7C4AF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7B264F172ED5EAB5609CCBAB8FE438D298CA2D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C3E01672748100EF686588F1A1710596465D64A4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 876FC0AFB1B16BF292615876D1CA834E7056C1E6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: E935006CD8F238498EDD22B369DDB7127BF09169), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A4177D2F0972E1F2FE70BDAA6BB2FF8A034EDE7A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 50 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 7A8EA5A5476899E73ED24407FB0057C77A1DCF54), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D001D3FDAE5562892AF6E53C3FB396F8EA8A1489), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5B30AF25AB7603BCA913E3542022526DE31B4ECB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A5B82C9F623D35A7D1C39247C057ACD7E450E8ED), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 115 shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 814D601A444A249AD992742789A35479688223F9), compiling. Is special engine material. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 1010 shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: FE48D0581CDA48C72A3F6C37C6A4382C7E3BA187), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 200 Packages Remain 3819 Total 4019 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=299, VirtualMemory=1782MiB UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PlasticoNegro in PCD3D_SM5, Default, SM5 (DDC key hash: CD5430D6057AF0AF85E15DAB9BCE4CE9E6836B96), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for AluminioCepillado in PCD3D_SM5, Default, SM5 (DDC key hash: C0CBB478C5CD4B5ED54E71D0075938CF37CF20C8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for AluminioAnodizado in PCD3D_SM5, Default, SM5 (DDC key hash: 185C5516F3A84FE191B8C38C71AE0FFBCF25B8FB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Manta in PCD3D_SM5, Default, SM5 (DDC key hash: 54E25DB9E957E15C8B4AE7234BEC1DFF97101D2C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Acero in PCD3D_SM5, Default, SM5 (DDC key hash: E6CC2856C9505905F1664419DED70E5FC31CA6A4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for CocinaAceroInoxidable in PCD3D_SM5, Default, SM5 (DDC key hash: E10BDB3B814AE52868949725D70F3EFDB081BAC8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Cristaleria in PCD3D_SM5, Default, SM5 (DDC key hash: 993A87ED3D994B963AB6440DEAADB1CF46F9CC66), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PlasticoBlanco in PCD3D_SM5, Default, SM5 (DDC key hash: CB12F2FF23A665BA7D048FC20D45409C9594C9B8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for IN_Vidrioesmeri in PCD3D_SM5, Default, SM5 (DDC key hash: C18C989985F2056DD9D3BF9526B5D15DF86FF714), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 86 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for IN_Vidrio in PCD3D_SM5, Default, SM5 (DDC key hash: 630E5CE35C28E7BD9168534EE3E1D527AF729546), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 86 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for IN_murosnegr in PCD3D_SM5, Default, SM5 (DDC key hash: 4088E7135CC0C8E31B303B65C2CA9DD38A7C78BF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 251 Packages Remain 3801 Total 4052 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationGrayscale in PCD3D_SM5, Default, SM5 (DDC key hash: 1F8E12180C944AB54640F1B1F9F66C94ED6F15D1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationColor in PCD3D_SM5, Default, SM5 (DDC key hash: 8CEAEE6C6C44AA376694B2CFE9A25ABCE944EE58), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 4171430158165B2E9E43119AA40883D0810625BA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: F8118EAB1DA424B91B928E5090832B39DB5780F6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 114 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Foliage_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 841F086BE98DE6572666969C7C082B8DF7E2913D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 156 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_000 in PCD3D_SM5, Default, SM5 (DDC key hash: DAF464093394840E8FD004DA9FE15A116D4D2828), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 42CDC4CDEA2CDEA637CB183C96C6C0A78D42A34B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_005 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BC32D2B2CF49E5328668409B949400F1324F916), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_028 in PCD3D_SM5, Default, SM5 (DDC key hash: 19C5859E992B20B176AE7547D96C40D3AD316D4E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_032 in PCD3D_SM5, Default, SM5 (DDC key hash: EF227A8BD59AC20973E7BF09FB2D908F0C4739AC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 350 Packages Remain 3702 Total 4052 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for gradient2 in PCD3D_SM5, Default, SM5 (DDC key hash: 45F1C867AE542BDF74478D909CC45EFC0EBC3F93), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Pages_ncl1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 2E214A5D37A603FD2325A6CFA6A39BE39897481D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books024 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FDC11DA546F7BAD076BE6BED6D22FBE0FB4D9C1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books023 in PCD3D_SM5, Default, SM5 (DDC key hash: B9482A739876CE04485EC703728BF160A8357A61), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books022 in PCD3D_SM5, Default, SM5 (DDC key hash: 148A0E16970B284E5515203230C910214435576D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books018 in PCD3D_SM5, Default, SM5 (DDC key hash: 13693C7D340D6A954B389BFBE29D46E66FF9BC90), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books017 in PCD3D_SM5, Default, SM5 (DDC key hash: B9A010B14A3C338C18240ED0204F07B4FD4796C3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books016 in PCD3D_SM5, Default, SM5 (DDC key hash: BEDB6BAEFA9C255DCEF11E7B2DD2FF693511AF56), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for THUY_TINH_ncl1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: EEE8F02082E78D284BC0A6E13D661314EE3E6595), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Pages in PCD3D_SM5, Default, SM5 (DDC key hash: 45B3101D31635EFC9FFB4FC5260BD40D5260B7BB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books002 in PCD3D_SM5, Default, SM5 (DDC key hash: C7A5BD0384EDD6A9F8EDB0FC120067BA1FB11384), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books001 in PCD3D_SM5, Default, SM5 (DDC key hash: 8AF8C4D7BBC7420FB35576DE1367DEF831E1C061), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Texture_01 in PCD3D_SM5, Default, SM5 (DDC key hash: D4CFE998E45378D8DE44D226153914147515DFB2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Leaf_03 in PCD3D_SM5, Default, SM5 (DDC key hash: D47792897DC7D15EAFFD856EA06350DA82889541), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Leaf_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 240183DD3A6D47DC7008365C445F05643E1E8556), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Leaf_01 in PCD3D_SM5, Default, SM5 (DDC key hash: CD8B3C69E1E7C7E244B8DE644DD390411BD3F6EC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Black_tv in PCD3D_SM5, Default, SM5 (DDC key hash: A8DF1ADC6F1B9BCE15D0744B1DE2349E0B541976), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Black in PCD3D_SM5, Default, SM5 (DDC key hash: 60B031BC835CBEE5D892D6B8748A40144603F6DF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Black4 in PCD3D_SM5, Default, SM5 (DDC key hash: F5692F20CC56ADC2B1EC497BF83311887D9E31F0), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Texture_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 5149C70972E4CA0AC49A83B3B456C75987673AD6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Texture_03 in PCD3D_SM5, Default, SM5 (DDC key hash: F7A1E5F557899F8B002F4CBBA26EF2C6D11583E2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Stone_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 5B9CAB04FBDC59CE82288BFA41CF03611A567B3C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for gradient in PCD3D_SM5, Default, SM5 (DDC key hash: 63768B3521051D3355BB5D9884361C240B99F7BF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for THUY_TINH in PCD3D_SM5, Default, SM5 (DDC key hash: 4D5EEFADE2550A12D5DF7EF9EBBF6FF04CA6EAD1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for GLASS in PCD3D_SM5, Default, SM5 (DDC key hash: 2CAC889BE0C661FBB56444A05CED651F36940C90), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Luz in PCD3D_SM5, Default, SM5 (DDC key hash: 2CB6110DE22558314F34E672659CA1F067E388A2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Black_ncl1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: CA1713F18CDC0662F783CFFB927A2D17E3199DDC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for white_concrete_pot1 in PCD3D_SM5, Default, SM5 (DDC key hash: 95E9A910EE72D718313F0FD2A5366F78F641127A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for FrontColor in PCD3D_SM5, Default, SM5 (DDC key hash: FA6F7AD8590C690C18625D723D8BDF50BC96065D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BANANA_STVOL1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1577359E820BD93E4EDDC73C17600FDECEA808DD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BANANA_BACK1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0A13751539CB46ED06E7D7C5EC6C8CDDBEF0F931), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BANANA_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 022E818428EE9E8C0ABC7E738D8D3FA2B5378EB1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for POT_TEXTURE_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6E569CF0332785A34594741F3FD37E225A8C4D0C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PVC_FB_Black in PCD3D_SM5, Default, SM5 (DDC key hash: E89018A3F329CF5F18AF01238EE1AA2AE1AE24EA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Oil_Rubbed_Bronze in PCD3D_SM5, Default, SM5 (DDC key hash: 1F786DC098941D1CCA0AF7A1125FD58D346E0CF9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MT_Oak_Light_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B6E7F8C4B31F6F5521EACC24D6E0D5F6782F38FE), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MS_DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D2607C73725B9E7467852F6C7A18B3981A0C1954), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metales in PCD3D_SM5, Default, SM5 (DDC key hash: 5487561D58D1F974E42821F77BF64DF70AD073F9), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for SILVER in PCD3D_SM5, Default, SM5 (DDC key hash: 5C6A4E06AA7D1B56F649DF90E9DA3426B8038560), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for GOLD in PCD3D_SM5, Default, SM5 (DDC key hash: C7D2EA63637463F9C2875FCF2B4E01EB55C50B66), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__54 in PCD3D_SM5, Default, SM5 (DDC key hash: 9C1E55536414B6975F57D865F8F5CF7BE065343B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__53 in PCD3D_SM5, Default, SM5 (DDC key hash: EEEE9D0928C97EEEF0B66541661F70DEF8B9C6DF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__59 in PCD3D_SM5, Default, SM5 (DDC key hash: FC43149FFC60400595605A147D9A45E6ECE1ABC3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Decor_FR07_Stone in PCD3D_SM5, Default, SM5 (DDC key hash: FA6FEAD5A45146D38C3E1D1508AC8DB68A975E39), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__68 in PCD3D_SM5, Default, SM5 (DDC key hash: D1E308044AE7A2F982A8E024A1390EE3807A726D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__67 in PCD3D_SM5, Default, SM5 (DDC key hash: F6D7FA6D4C42FA5867A52F5E132A4A0FA8120911), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__66 in PCD3D_SM5, Default, SM5 (DDC key hash: 6C8D6CD7E100FB8428B5A42C6801EDF4E397C80F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 450 Packages Remain 3602 Total 4052 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 650 Packages Remain 3402 Total 4052 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1350 Packages Remain 2719 Total 4069 PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1600 Packages Remain 2469 Total 4069 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1800 Packages Remain 2269 Total 4069 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1804 Packages Remain 2266 Total 4070 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2075, VirtualMemory=8243MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C9997A3A3E88E507B2940EE8949E2C58039B4C1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_10 in PCD3D_SM5, Default, SM5 (DDC key hash: FD6375DBB99C74A5D1915CA2DDECB9885F495F35), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_253 in PCD3D_SM5, Default, SM5 (DDC key hash: F009EA0F26469D3AD076C17DDD5FC7D6D23C15D1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 8BD444F2E1DD9C6821AE6408C4499A52B2FE5112), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1805 Packages Remain 2267 Total 4072 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for kare_60314_FR_ncl1_1_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D20F7B2DDB72D3EA5C43E1EBCBE93F687B5BA601), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__300 in PCD3D_SM5, Default, SM5 (DDC key hash: 0A0E2C60A8F6E895927C0BA5E84DDA275A0F2CE6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1812 Packages Remain 2260 Total 4072 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for stone_Material__262 in PCD3D_SM5, Default, SM5 (DDC key hash: 154D4022FA91698A9E2E0B844A369386BDE9EBD5), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_HDRI in PCD3D_SM5, Default, SM5 (DDC key hash: 3B5758070404C0D1438FC5D33B0114A23352004C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_GroundRevealRock001a in PCD3D_SM5, Default, SM5 (DDC key hash: 61DA5E581F54B1B6AC498679BDA59A0E57F304BF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 150 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_GroundRevealRock001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/SM_GroundRevealRock001.SM_GroundRevealRock001. PackagingResults: Warning: Mesh SM_GroundRevealRock001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/SM_GroundRevealRock001.SM_GroundRevealRock001. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Boulder05a is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a.SM_Boulder05a. PackagingResults: Warning: Mesh SM_Boulder05a is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a.SM_Boulder05a. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_FieldGrass_Inst_01_LOD1 in PCD3D_SM5, Default, SM5 (DDC key hash: E416B0FB1B4062B4B3C0292735192B641F825522), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_FieldGrass_Inst_01_LOD2 in PCD3D_SM5, Default, SM5 (DDC key hash: 090C421B48727D84F8E0B8D07A658CEACFF0F56A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_FieldGrass_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01. PackagingResults: Warning: Mesh SM_FieldGrass_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Yarrow_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 3BA043D70ED1FD325F369D7E710BEC657A899434), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Yarrow3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow3.SM_Yarrow3. PackagingResults: Warning: Mesh SM_Yarrow3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow3.SM_Yarrow3. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_River_Rock_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/River_Rock_01/SM_River_Rock_01.SM_River_Rock_01. PackagingResults: Warning: Mesh SM_River_Rock_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/River_Rock_01/SM_River_Rock_01.SM_River_Rock_01. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_MountainRock_Closed is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/SM_MountainRock_Closed.SM_MountainRock_Closed. PackagingResults: Warning: Mesh SM_MountainRock_Closed is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/SM_MountainRock_Closed.SM_MountainRock_Closed. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_MountainRock in PCD3D_SM5, Default, SM5 (DDC key hash: E3C220095D0D278ACD486D6F59DB5A1DCF555D88), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 150 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Medium_Boulder_LowPoly is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_LowPoly.Medium_Boulder_LowPoly. PackagingResults: Warning: Mesh Medium_Boulder_LowPoly is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_LowPoly.Medium_Boulder_LowPoly. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Medium_Boulder_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001.Medium_Boulder_001. PackagingResults: Warning: Mesh Medium_Boulder_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001.Medium_Boulder_001. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_001.LargeVolcanicRock_001. PackagingResults: Warning: Mesh LargeVolcanicRock_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_001.LargeVolcanicRock_001. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_LargePlainsBoulder002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/LargePlainsBoulder002/SM_LargePlainsBoulder002.SM_LargePlainsBoulder002. PackagingResults: Warning: Mesh SM_LargePlainsBoulder002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/LargePlainsBoulder002/SM_LargePlainsBoulder002.SM_LargePlainsBoulder002. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_GroundRevealRock002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002. PackagingResults: Warning: Mesh SM_GroundRevealRock002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Yarrow is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow.SM_Yarrow. PackagingResults: Warning: Mesh SM_Yarrow is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow.SM_Yarrow. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_FieldScabious_01_Inst02 in PCD3D_SM5, Default, SM5 (DDC key hash: F2CAF1E9C90B2A9490DE7E1CE389ED5FAFD18336), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Buttercup_Patch_01_Inst_NoWPO in PCD3D_SM5, Default, SM5 (DDC key hash: C562CE113B23FCCAD8A19D672A66CFE242CF9DFA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Buttercup_Patch_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Buttercup_Patch_01.SM_Buttercup_Patch_01. PackagingResults: Warning: Mesh SM_Buttercup_Patch_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Buttercup_Patch_01.SM_Buttercup_Patch_01. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh BogMyrtleBush_02 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02.BogMyrtleBush_02. PackagingResults: Warning: Mesh BogMyrtleBush_02 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02.BogMyrtleBush_02. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh BogMyrtleBush_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01.BogMyrtleBush_01. PackagingResults: Warning: Mesh BogMyrtleBush_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01.BogMyrtleBush_01. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Vegetation_Debris_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002. PackagingResults: Warning: Mesh SM_Vegetation_Debris_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Tree_Stump_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Tree_Stump_01/Tree_Stump_01.Tree_Stump_01. PackagingResults: Warning: Mesh Tree_Stump_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Tree_Stump_01/Tree_Stump_01.Tree_Stump_01. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_PSM_RockyPath_Tile in PCD3D_SM5, Default, SM5 (DDC key hash: 0C71631A87B456F0200C600C6D0C45C014428291), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 231 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1837 Packages Remain 2263 Total 4100 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2819, VirtualMemory=4990MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 10156, among them cache hits 0 (0.00%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 6425 distinct input hashes that result in 3686 distinct outputs (57.37%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 33.26 MB (0.03 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.03% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for _19_ncl1_1_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 3D7C26370BB3F09BC0C95C1A0D3CAED7AD3426C5), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9158F7E00FD1265BA77E304540C7A0C74FCBF3DA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 60EA7DE8DE0453C93C9D4D825FF4D5AFDA523989), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for asasaas in PCD3D_SM5, Default, SM5 (DDC key hash: D28B9887337337A8501613191655955AF33BC312), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for TV_Player_Video_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 53694277066BE13D4094DAD8B93ADBC75A42EB6E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 02_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 3FD290E3B26908524AE87C70FE31187355C1E1C2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__65 in PCD3D_SM5, Default, SM5 (DDC key hash: 5EBD90C1B41C1E17D07AE6FC007EC1992D85ABE1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__64 in PCD3D_SM5, Default, SM5 (DDC key hash: 20E9A37D3CF1E4DF56AD8758DE984AB04DC087DA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Decor_FR07_Book_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D7AD026F219079FF03E20583C79B8F9B899BE2D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_NoMetales in PCD3D_SM5, Default, SM5 (DDC key hash: DC004CB4E6D9CB5109ABCBCE7A9A1506F55E22BE), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Emisivos in PCD3D_SM5, Default, SM5 (DDC key hash: 80925658956585BCA6B981B287FF25BAD354907E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Color_M08 in PCD3D_SM5, Default, SM5 (DDC key hash: B81D7033B591A6B85B8B518E0CA78BCE77F57F7D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Wood_OSB in PCD3D_SM5, Default, SM5 (DDC key hash: 3F874B94B29D3205C12D2646B7E52DAA4CE1A65E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Wood_Bamboo in PCD3D_SM5, Default, SM5 (DDC key hash: F0F31C80C9594BBD968DB83E4EADCAED5947DB8A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Color_L06 in PCD3D_SM5, Default, SM5 (DDC key hash: 12FA9F0BF8CCF83E5EB388374EF8AB48981BC73B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Wood_Floor_Light in PCD3D_SM5, Default, SM5 (DDC key hash: A4BBCA9F307539952F01F0393C99865251C4F4D2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Color_M00 in PCD3D_SM5, Default, SM5 (DDC key hash: 94DD74F7B65CB4D6E914EE99534D93DB1E40D339), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for FrontColor in PCD3D_SM5, Default, SM5 (DDC key hash: 634ED603A1C0A6BC0F603E87F48E5DC69D19339F), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Generic in PCD3D_SM5, Default, SM5 (DDC key hash: 3C43FCA31DD6C6D5F89B116F3E5180BE3723BA88), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for ESPEJO in PCD3D_SM5, Default, SM5 (DDC key hash: 4D92997BE9E8908BE45E89312A169AE567544E96), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for chugun in PCD3D_SM5, Default, SM5 (DDC key hash: C49DD297B36967A978E91C4D0C733D964F129CA8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for cast_iron in PCD3D_SM5, Default, SM5 (DDC key hash: CCC3A17366A74AD3F50C93C0AC290A63880668AE), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Light_Blue in PCD3D_SM5, Default, SM5 (DDC key hash: CBADAA312995ABC6EF2409066370CB3720D78873), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Maroon in PCD3D_SM5, Default, SM5 (DDC key hash: 0F0587DD99A3037E7785B81A1E84064B69E0FAE9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Lilac in PCD3D_SM5, Default, SM5 (DDC key hash: 31F5BDCFDEAB4EEDC9AEA4E55820AD196B516A70), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Pale_Brown in PCD3D_SM5, Default, SM5 (DDC key hash: 88774D794E256EE8D7531FF5CAAE3AC42BD94FD9), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW\Pale_Brown.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Meshes/Cuadros/Retratos_BW/Pale_Brown_ncl1_1.Pale_Brown_ncl1_1 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for FrontColor in PCD3D_SM5, Default, SM5 (DDC key hash: 170A1CCA838241D304A502ADF15431057F165BBC), compiling. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW\Pale_Brown.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Color_M08 in PCD3D_SM5, Default, SM5 (DDC key hash: 11B98E0AF6049195E8CA6D6140AA7987ACD6C6A0), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: Cooking a material resource (in Pale_Brown hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. PackagingResults: Warning: Cooking a material resource (in Pale_Brown hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Burnt_Sienna in PCD3D_SM5, Default, SM5 (DDC key hash: EB1CB1683D59BFBC85B01E327EB1F4ECD66006D3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Brick_Red in PCD3D_SM5, Default, SM5 (DDC key hash: 601C43170AFD326B5E952FC3AC0F3E5A5AD9261B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Stone_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 7A971AD47A4248AC60886F51D5B0277D08870409), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Stone_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 71577491B5A1BD215E9628A1E9C7F544F2B01049), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_030 in PCD3D_SM5, Default, SM5 (DDC key hash: 75CB9F248DB05CE43DDF24314650C2569480AADB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_019 in PCD3D_SM5, Default, SM5 (DDC key hash: E20EDB29B84D67EF624DA883AEEE238F985FCF81), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_060 in PCD3D_SM5, Default, SM5 (DDC key hash: F6EF0ED578E2093AC9E9965E2D270E8399D3F6F2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_069 in PCD3D_SM5, Default, SM5 (DDC key hash: 08702370E334313C13365A7A0045E913D96C9A1B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_068 in PCD3D_SM5, Default, SM5 (DDC key hash: 037ECAEC6C30A9C5DEFDC79B8379B28790D913A4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_067 in PCD3D_SM5, Default, SM5 (DDC key hash: 62B23C89C6BB9B2304854A11AA13B80B001CCA69), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_066 in PCD3D_SM5, Default, SM5 (DDC key hash: 09336E14AF83364F81E2132B0FEC2982CDE01626), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_065 in PCD3D_SM5, Default, SM5 (DDC key hash: 849B4F18BBFEAF0DD517A7826C3755A19178FB27), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Metal_Seamed in PCD3D_SM5, Default, SM5 (DDC key hash: E413C8C24CE6F421EC9DC4D59D21B5C7D54BC88B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for FICUS_STVOL1 in PCD3D_SM5, Default, SM5 (DDC key hash: C4B7794698387C906021BF0F2FF5C2B78395AA5F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for FICUS_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 13DBF3EF6EA8B67A6FE03DC489E194780434D30F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for FICUS1 in PCD3D_SM5, Default, SM5 (DDC key hash: 47D99547A414B0F7832FE1254955C2B4E770955A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for soil1 in PCD3D_SM5, Default, SM5 (DDC key hash: C7B9D5C9DF966BE8034DC074B18DFD0DB94160BD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for wood_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6C4BA216CB7128A752F129A524F1B422D1CBEBD8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for POT_TEXTURE_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 644614C5D4EBA114763718033701E1A3705D1329), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BANANA_BIG_PLANT_STVOL1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0F5F9D47A3D71D37A9683B2B3664C9B3011778E8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BANANA_BIG_PLANT_BACK1 in PCD3D_SM5, Default, SM5 (DDC key hash: B8525DF1993B8E2BB24845E6BB0894B64B67379E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BANANA_BIG_PLANT1 in PCD3D_SM5, Default, SM5 (DDC key hash: F4D4DC610FD09D3AB9ECB0089EA45A08298A582B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for soil1 in PCD3D_SM5, Default, SM5 (DDC key hash: D86D6BC7A547A60C0D901228BEBDF6E123F8D987), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for POT_TEXTURE_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9E0A9C4EF0782B4501EC9941F22537C628830536), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A99A1E9E246FE0F43D4EF10E24E783E2A32BBFD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Red in PCD3D_SM5, Default, SM5 (DDC key hash: BEDD9D9D5F4C36773006FC7290487D30EDBCDCE6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Green in PCD3D_SM5, Default, SM5 (DDC key hash: 7D61A8F09104CA56EEAAC10754C051D40C8AC23E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Color_004 in PCD3D_SM5, Default, SM5 (DDC key hash: 65907D5D8CE950CB4CAEED4000E16B805AE43442), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1900 Packages Remain 2200 Total 4100 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2000 Packages Remain 2100 Total 4100 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MetalCopperClean01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_PlasticGlossy01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MetalChromeClean01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodPlanks01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_RubberMatte01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow30_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow30_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodPlanks01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2200 Packages Remain 1904 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow30_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow21_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_RubberMatte01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2204 Packages Remain 1900 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow19_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow21_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow21_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow14_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow18_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow18_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow19_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow18_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodClean03_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodClean03_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_ConcreteRough01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining12_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow14_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Scree_001_B is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_B.Scree_001_B. PackagingResults: Warning: Mesh Scree_001_B is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_B.Scree_001_B. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow14_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Scree_001_A is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_A.Scree_001_A. PackagingResults: Warning: Mesh Scree_001_A is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_A.Scree_001_A. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodClean03_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWhite01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining05_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Scree_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001.Scree_001. PackagingResults: Warning: Mesh Scree_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001.Scree_001. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWhite01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_ConcreteRough01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_ConcreteRough01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableLow19_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_004 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_004.LargeVolcanicRock_004. PackagingResults: Warning: Mesh LargeVolcanicRock_004 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_004.LargeVolcanicRock_004. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining12_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_003 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_003.LargeVolcanicRock_003. PackagingResults: Warning: Mesh LargeVolcanicRock_003 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_003.LargeVolcanicRock_003. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricClean02_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_002.LargeVolcanicRock_002. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining05_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_HeatherPatches_Inst2_BrownPinkVairience in PCD3D_SM5, Default, SM5 (DDC key hash: 3B12B57984FD6DF6D8E96EF48692C9D9A0070758), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_HeatherPatches_Inst2_BrownPinkVairience_NoWind in PCD3D_SM5, Default, SM5 (DDC key hash: FF724C12D7EE6E35E26F543073046A6898B1E711), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_HeatherPatches_Inst2 in PCD3D_SM5, Default, SM5 (DDC key hash: E302E37CBABFE661B49558B2F5D6D4086B4151CA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Heather_Mesh_Clumps2_WorldPopulate is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate.SM_Heather_Mesh_Clumps2_WorldPopulate. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining12_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Heather_Mesh_Clumps2 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Fern_01_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: F23984178D1865812B2899D649BFEC662CEE5D1B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 PackagingResults: Warning: Mesh LargeVolcanicRock_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_002.LargeVolcanicRock_002. PackagingResults: Warning: Mesh SM_Heather_Mesh_Clumps2_WorldPopulate is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate.SM_Heather_Mesh_Clumps2_WorldPopulate. PackagingResults: Warning: Mesh SM_Heather_Mesh_Clumps2 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricVelvetClean01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricClean02_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2204 Packages Remain 1900 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining05_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureF60039EB445BD313D9FB3B83A10248ED (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining31_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2250 Packages Remain 1854 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricClean02_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Basic_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: A381C6FE4D25A7ADDA5CBCA346D69EE00B16B664), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining31_MT (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricVelvetClean01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Leather01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2264 Packages Remain 1840 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining31_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricVelvetClean01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture08FE8302464E35DCDC1FADB050C2B119 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining31_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HDRI_Epic_Courtyard_Daylight (RGBA16F, 1024X512) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2271 Packages Remain 1833 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2887, VirtualMemory=7182MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Frame in PCD3D_SM5, Default, SM5 (DDC key hash: 3BF20C4366839EDB9729B990CD023C8F30D304B3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricClean01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Leather01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2275 Packages Remain 1829 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Leather01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableHigh15_MT (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableHigh15_M (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableHigh15_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2279 Packages Remain 1825 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2281 Packages Remain 1823 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for ScotsPineTall_01_Billboard_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D1EE66A7D7E918BCC2A23E0E0DEE73F50C36097A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricClean01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining36_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MetalAluminumClean01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining36_M (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2286 Packages Remain 1818 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Tablero-horno in PCD3D_SM5, Default, SM5 (DDC key hash: 9BCE0657C95E502572B2DB833F44C7A8869F42FC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MetalTreadPlate01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2290 Packages Remain 1814 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricClean01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableHigh15_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining35_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining36_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2292 Packages Remain 1812 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2297 Packages Remain 1807 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricPatternMultiLines_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2299 Packages Remain 1805 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_DeadLeaves in PCD3D_SM5, Default, SM5 (DDC key hash: 84939349DC29D024EC2C8CB4D019B0BBC5B6AF4B), compiling. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricClean01Circles_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining35_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_60812 in PCD3D_SM5, Default, SM5 (DDC key hash: 942DCA393BE89B67C7909901C32EB6BF36AEF048), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2306 Packages Remain 1798 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining25_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining35_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining25_MT (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2308 Packages Remain 1796 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableHigh15_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2311 Packages Remain 1793 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: CA5540EC57BE33FC3ADFABA43AB4C6C58A716A32), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWickerClean01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining36_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricPatternMultiLines_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricPatternMultiLines_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2314 Packages Remain 1790 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining25_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricLeatherUsed01_R (OODLE_DXT1, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: KimsBackYard (RGBA16F, 10000X5000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2317 Packages Remain 1787 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricLeatherUsed01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWickerClean01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWickerClean01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FabricLeatherUsed01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2324 Packages Remain 1780 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_StonePath_Tile_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_gravelTile_01_D_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X512) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture04A79C3B43E1969BF4D3169DF224E11A (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture1183707347C6AC2870D0E58EB35CACD4 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtleBush_01_Atlas_Billboards_Normal_Tex (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_RockFace003_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2327 Packages Remain 1777 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_TableDining25_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2910, VirtualMemory=16826MiB UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2330 Packages Remain 1774 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2333 Packages Remain 1771 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Boulder05_D_CC_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2335 Packages Remain 1769 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_Tiling_LeafPath_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair18Fabric01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_Tiling_LeafPath_H (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2342 Packages Remain 1762 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for corn5 in PCD3D_SM5, Default, SM5 (DDC key hash: 2749D0196340D20B6A964B7E517ABD691C6BD4AC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GroundRevealRock001a_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Forest_Path_001B_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2346 Packages Remain 1758 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2349 Packages Remain 1755 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2351 Packages Remain 1753 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2353 Packages Remain 1751 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_RockFace003_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2354 Packages Remain 1750 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2355 Packages Remain 1749 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2370 Packages Remain 1734 Total 4104 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FieldScabious01_M (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2372 Packages Remain 1733 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Forest_Path_001A_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2376 Packages Remain 1729 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 01_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: FB4672644BC2948CBCB0CBF174AD49C1F1F7A1D3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2378 Packages Remain 1727 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2380 Packages Remain 1725 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2955, VirtualMemory=11356MiB UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_CliffRock_03_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Wood in PCD3D_SM5, Default, SM5 (DDC key hash: 810B4D3D1A57FA56846CF713BF4C6A08A739CD88), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2385 Packages Remain 1720 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FieldScabious01_N (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2388 Packages Remain 1717 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Forest_Path_001A_D_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2392 Packages Remain 1713 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_RockFace003_H (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2396 Packages Remain 1709 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair18Fabric01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2399 Packages Remain 1706 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2400 Packages Remain 1705 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Rock_Sandstone in PCD3D_SM5, Default, SM5 (DDC key hash: 192060BDEE1E2352731F9066C202A92CD09B7CEC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2407 Packages Remain 1698 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2409 Packages Remain 1696 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWicker01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__39 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D23AE79FA1D5858743E64CCF1EF45295293A716), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Concrete_Panels in PCD3D_SM5, Default, SM5 (DDC key hash: 5237B1C1F556E200C96219CEA01843EC95FA4268), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2415 Packages Remain 1690 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2418 Packages Remain 1687 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2421 Packages Remain 1684 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/RoughnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/RoughnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Vegetation_Debris_002_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/NormalVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/NormalVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GroundRevealRock001a_D_CC_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Marbel in PCD3D_SM5, Default, SM5 (DDC key hash: B919941D1CEAEE00160F288698398C9FEC03116A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/MetalnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/MetalnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2422 Packages Remain 1683 Total 4105 UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Metalness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Displacement.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AlbedoVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Imperfection_MasterMaterial/Imperfection_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Metalness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Displacement.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AlbedoVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Imperfection_MasterMaterial/Imperfection_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2422 Packages Remain 1684 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_Tiling_LeafPath_D_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Scree002_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_Plastic_Satin in PCD3D_SM5, Default, SM5 (DDC key hash: 88B9E67971854DDCFF85351E83ED4C42EAF52FDD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2431 Packages Remain 1675 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3006, VirtualMemory=12899MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BP_Master_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C11061A662A9AA02165B46DB2ACBEFE91C38111), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Steel_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 23878C2A81FD4834C6A34075A6C1374877EAB98F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2432 Packages Remain 1674 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2434 Packages Remain 1672 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_Metal_Radial in PCD3D_SM5, Default, SM5 (DDC key hash: C6476A5B734F57417C27F36E459F08BB403A0821), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_Metal_Chrome_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 4C8B10765409BB75CE9612E43D533F7B4ADE2C44), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_Metal_Bump_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 05F5E621E90BA57C0524368C5955671C83BCE439), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2436 Packages Remain 1670 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_LargeVolcanicRock_001_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_FieldGrass_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 64D0A93910FECB61D100C148F6B47F8B1F497388), compiling. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2437 Packages Remain 1669 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2438 Packages Remain 1668 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Grass_Blobby_Height_01 (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_Glass_Windshield_SunCover in PCD3D_SM5, Default, SM5 (DDC key hash: 6CFDBEE0318178BBC1E9D04C1340253115DB8844), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2442 Packages Remain 1664 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_TilingRocks_01_DispMask (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Water_Screen_Noise_Soft (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2444 Packages Remain 1662 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_CarPaint_Charcoal in PCD3D_SM5, Default, SM5 (DDC key hash: 19BB2FD8E9124CA9D65F067EB498CD12AF6F7BDC), compiling. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FieldGrass_01_D (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Scree002_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2448 Packages Remain 1658 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_CarbonFiber in PCD3D_SM5, Default, SM5 (DDC key hash: 545BB5DD129E18EB3E6013AA43ADFD18F20E3744), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Forest_Path_001B_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_River_Rock_01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_AlpinePatch001_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_AlpinePatch001_D_alt_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2449 Packages Remain 1657 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Scree_001_N (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2449 Packages Remain 1657 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3049, VirtualMemory=24987MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2450 Packages Remain 1656 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_SwirlNoise (G8, 512X512) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2450 Packages Remain 1656 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Buttercup_Patch_01_M (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MountainRock_Closed_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 12768, among them cache hits 82 (0.64%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 7275 distinct input hashes that result in 4118 distinct outputs (56.60%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 36.76 MB (0.04 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.24% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2454 Packages Remain 1652 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3048, VirtualMemory=27458MiB UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_AlpinePatch001_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Scree_001_D_CC (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2454 Packages Remain 1652 Total 4106 LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2455 Packages Remain 1651 Total 4106 LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_LargeVolcanicRock_001_D2_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MI_Tire_Sidewall_Rough in PCD3D_SM5, Default, SM5 (DDC key hash: 74A1CB85BF64E94F3D99C15CEE93E2E0D8D4EBF7), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2455 Packages Remain 1651 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3054, VirtualMemory=30740MiB UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2455 Packages Remain 1651 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2460 Packages Remain 1646 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3057, VirtualMemory=33344MiB LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2462 Packages Remain 1644 Total 4106 LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2464 Packages Remain 1642 Total 4106 LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2464 Packages Remain 1642 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2464 Packages Remain 1642 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2464 Packages Remain 1642 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2476 Packages Remain 1630 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2479 Packages Remain 1627 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2479 Packages Remain 1627 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3114, VirtualMemory=31187MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2482 Packages Remain 1624 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Buttercup_Patch_01_D (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2491 Packages Remain 1615 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_HeatherBranch4_Mask2 (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair18Fabric01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtleBush_02_Atlas_Billboards_Normal_Tex (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2491 Packages Remain 1615 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2500 Packages Remain 1606 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Tiling_LavaFlow002_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WeldDecal_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Tile_RiverPebbles_H (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: AO (OODLE_AutoDXT, 512X512) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Yarrow_M (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Tile_RiverPebbles_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 50 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MeterGrid_01_M (BGRA8, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2534 Packages Remain 1572 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: noise_mask (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Boulder05_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: noise_normal (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_DeadLeavesAtlasTop_01_D (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWicker01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WoodWicker01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_WeldDecal_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2534 Packages Remain 1572 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3165, VirtualMemory=12157MiB UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2545 Packages Remain 1561 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_normal (BGRA8, 2430X1192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood1 (BGRA8, 2430X1192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: fabric_normal (OODLE_BC5, 1600X1600) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1600 x 1600 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2547 Packages Remain 1559 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2550 Packages Remain 1556 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Medium_Boulder_002_N_4096 (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Medium_Boulder_001_N_4096 (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2571 Packages Remain 1535 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Medium_Boulder_002_D_CC_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Medium_Boulder_001_D_4096CC_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2574 Packages Remain 1532 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2575 Packages Remain 1531 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2576 Packages Remain 1530 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2579 Packages Remain 1527 Total 4106 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2579 Packages Remain 1524 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3181, VirtualMemory=10320MiB UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Tile_PebblyRiverbank_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2580 Packages Remain 1523 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2582 Packages Remain 1521 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FieldScabious01_D (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2585 Packages Remain 1518 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Tiling_LavaFlow002_H (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2588 Packages Remain 1515 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Vegetation_Debris_002_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Metalness (OODLE_AutoDXT, 512X512) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement (OODLE_AutoDXT, 512X512) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2591 Packages Remain 1512 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_DeadLeavesAtlas_01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MountainRock_D (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MountainRock_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MountainRock_Closed_D2 (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_LargePlainsBoulder002_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2591 Packages Remain 1512 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 12868, among them cache hits 82 (0.64%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 7605 distinct input hashes that result in 4373 distinct outputs (57.50%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 38.41 MB (0.04 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.34% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: D_Tree_Stump_01_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GroundRevealRock002_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2600 Packages Remain 1503 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GroundRevealRock002_D_CC_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2624 Packages Remain 1479 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2625 Packages Remain 1478 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2626 Packages Remain 1477 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3193, VirtualMemory=34384MiB UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_LargePlainsBoulder002_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2627 Packages Remain 1476 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2627 Packages Remain 1476 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2635 Packages Remain 1468 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2635 Packages Remain 1468 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3218, VirtualMemory=30537MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2642 Packages Remain 1461 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_DeadLeavesAtlas_01_D (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Yarrow_N (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Decor_FR07_Bluestone_normal (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Tile_PebblyRiverbank_H (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pgjewgp_2K_Albedo (OODLE_BC7, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_FieldGrass_02_M (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Yarrow_D (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Ice_Noise (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_HeatherBranch4_N (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_HeatherBranch4_D (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtle_01_Atlas_Billboards_Tex (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtle_01_Atlas_Billboards_Normal_Tex (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_BogMyrtleBtm_01_D (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_BogMyrtleBtm_01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_River_Rock_01_D_CC_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtleBush_02_Atlas_Billboards_Tex (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtle_01_Atlas_Tex (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtle_01_Atlas_Normal_Tex (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: BogMyrtleBush_01_Atlas_Billboards_Tex (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_StonePath_Tile_H (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Cliff01_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2642 Packages Remain 1461 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: D_Tree_Stump_01_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: TexturesCom_Leaves_Various02_512_alpha (OODLE_AutoDXT, 512X512) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: TexturesCom_Leaves_Various02_512_roughness (OODLE_AutoDXT, 512X512) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: TexturesCom_Leaves_Various02_512_normal (OODLE_BC5, 512X512) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2650 Packages Remain 1453 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Cliff01_D_CC_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2693 Packages Remain 1410 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3233, VirtualMemory=17095MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2695 Packages Remain 1408 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Tallo-Albedo (OODLE_AutoDXT, 900X900) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Tallo-Normal (OODLE_BC5, 900X900) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2697 Packages Remain 1406 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: bark_diffuse (BGRA8, 2291X2291) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2700 Packages Remain 1403 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: bark_normal (BGRA8, 2291X2291) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: leaf_albedo (OODLE_AutoDXT, 800X1168) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 800 x 1168 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2701 Packages Remain 1402 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Pebble in PCD3D_SM5, Default, SM5 (DDC key hash: 2DB60918B26211FAE0143A5D1DDA899F593F570A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2705 Packages Remain 1398 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BogMyrtle_01_Billboard_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 950E973C433773016098C1E73C65C84D0627C650), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2706 Packages Remain 1397 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: leaf_diffuse-normal (OODLE_BC5, 800X1168) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 800 x 1168 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: leaf_diffuse_ (OODLE_AutoDXT, 800X1168) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 800 x 1168 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: onix_ (BGRA8, 470X1000) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: cotton_purple (OODLE_AutoDXT, 736X736) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: cotton_red (OODLE_AutoDXT, 736X736) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair17Leather01_MT (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: cotton_green (OODLE_AutoDXT, 736X736) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: cotton_blue (OODLE_AutoDXT, 736X736) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Camisa-rojo-Albedo (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Camisa-purpura-Albedo (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair17Leather01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair17Leather01_M (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair16Leather01_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair17Leather01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair16Leather01_BC (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair17Leather01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Chair16Leather01_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2706 Packages Remain 1397 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for xmppmax_v1_11_2_9_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D3293C36B0BD4E985D72B081BDD86F194841024A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: sbklntp_2K_Roughness (OODLE_BC7, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: sbklntp_2K_Normal (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: sbklntp_2K_Albedo (OODLE_BC7, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Ground_Grass_N (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MacroVariation (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2771 Packages Remain 1332 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3263, VirtualMemory=9177MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Pepper in PCD3D_SM5, Default, SM5 (DDC key hash: 83297EDF453DB750110BA5AAA2716DCA491265E5), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2823 Packages Remain 1280 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_CliffRockTile_03_D (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_Tiling_LeafPathStones_H (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2825 Packages Remain 1278 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2826 Packages Remain 1277 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_Tiling_LeafpathStones_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2829 Packages Remain 1274 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_Tiling_LeafPathStones_D_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2832 Packages Remain 1271 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Cristales in PCD3D_SM5, Default, SM5 (DDC key hash: EE5A065961A9005AC70B9667EE32850E706419F9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_Grass01_D_NoisyAlpha (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2837 Packages Remain 1266 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_gravelTile_01A_H (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2840 Packages Remain 1263 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pgpicqp_2K_Roughness (OODLE_BC7, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2844 Packages Remain 1259 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pgpicqp_2K_Normal (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_gravelTile_01A_N (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2846 Packages Remain 1257 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_gravelTile_01_H (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_LavaFlow002_D_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2848 Packages Remain 1255 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Books_For_all_furnitures_4 (OODLE_AutoDXT, 1500X1500) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1500 x 1500 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pgpicqp_2K_Albedo (OODLE_BC7, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2858 Packages Remain 1245 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: fabric_3 (OODLE_AutoDXT, 1500X1500) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1500 x 1500 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pillow_2_diff (OODLE_AutoDXT, 1000X1000) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pillow_2_normal (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Decor_FR07_Bluestone in PCD3D_SM5, Default, SM5 (DDC key hash: DF721554329E80172E9EBC6E8F23ED9FC76FC319), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2863 Packages Remain 1240 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_gravelTile_01A_D_R (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pillow_1_diff (OODLE_AutoDXT, 1000X1000) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2865 Packages Remain 1238 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 05_-_Default11354536 in PCD3D_SM5, Default, SM5 (DDC key hash: BDCAFE2FB1283E74134F7B739945EA57B9AA1FD1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: nsr_magazine_vg_txt_d7 (OODLE_AutoDXT, 1500X1500) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1500 x 1500 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: leaf_Opacity (OODLE_AutoDXT, 800X1168) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 800 x 1168 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2873 Packages Remain 1230 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: nsr_magazine_vg_txt_d8 (OODLE_AutoDXT, 1200X1200) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1200 x 1200 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Billboard_4K_Roughness (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2877 Packages Remain 1226 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pasta_d (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: pasta_n (OODLE_BC5, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2879 Packages Remain 1224 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3314, VirtualMemory=14006MiB UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Leaf_normal (OODLE_BC5, 3000X3000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 3000 x 3000 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Kitchen-oven-dif00p (OODLE_AutoDXT, 3000X3000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 3000 x 3000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Leaf (OODLE_AutoDXT, 3000X3000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 3000 x 3000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Tela-Albedo (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2891 Packages Remain 1212 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_4-Roughness (OODLE_AutoDXT, 1000X1000) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_4 (OODLE_AutoDXT, 1000X1000) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Tela-Normal (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_gravelTile_01_N (OODLE_BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_3-Roughness (OODLE_AutoDXT, 2000X2000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2000 x 2000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_3 (OODLE_AutoDXT, 2000X2000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2000 x 2000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2898 Packages Remain 1205 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_RiverPebbles_001_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_2-Roughness (OODLE_AutoDXT, 2000X2000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2000 x 2000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_1 (OODLE_AutoDXT, 2000X2000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2000 x 2000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_2 (OODLE_AutoDXT, 2000X2000) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: wood_1-Roughness (OODLE_AutoDXT, 2000X2000) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2000 x 2000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2000 x 2000 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_Tile_PebblyRiverbank_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2906 Packages Remain 1197 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_GDC_StonePath_Tile_D_R (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2913 Packages Remain 1190 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2914 Packages Remain 1189 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2934 Packages Remain 1169 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_2K_uglnfctlw (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2944 Packages Remain 1159 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_2K_sgmkajak (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2948 Packages Remain 1155 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Roughness_2K_ufojbixl (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Albedo_2K_ufojbixl (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2970 Packages Remain 1133 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2978 Packages Remain 1125 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2984 Packages Remain 1119 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2992 Packages Remain 1111 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3014 Packages Remain 1089 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: 6013FECBDFA608EF2A18A03F61B6B1635C6EDD79), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3027 Packages Remain 1076 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3029 Packages Remain 1074 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3428, VirtualMemory=16059MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3031 Packages Remain 1072 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3032 Packages Remain 1071 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3035 Packages Remain 1068 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3036 Packages Remain 1067 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3050 Packages Remain 1053 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 13113, among them cache hits 82 (0.63%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 8375 distinct input hashes that result in 4852 distinct outputs (57.93%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 41.79 MB (0.04 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.55% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Beveled in PCD3D_SM5, Default, SM5 (DDC key hash: 48BD8BA809067A6970EE881A76FE1E1640BD7993), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3071 Packages Remain 1032 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3100 Packages Remain 1003 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__3 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C50DBFB172E2A02D0878A091BE5CDE423EFEF06), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__2 in PCD3D_SM5, Default, SM5 (DDC key hash: 909AE54D04524062191892BAA44FD1B276A337F2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Plastic_transparent in PCD3D_SM5, Default, SM5 (DDC key hash: 336D1D52483420C78C20240C1EEC868FD2EC3EC1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Matt_Black_top in PCD3D_SM5, Default, SM5 (DDC key hash: 809D6DD2A52D568EB0F69A323B13A31354B7DFD3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Matt_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 8F2F746C5F2CBC2A75038CB300EFB23398E66DEC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Jet_White in PCD3D_SM5, Default, SM5 (DDC key hash: 1807A2A63570E73607AD0D4EC4FB4A2066E3E0E3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3134 Packages Remain 969 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3140 Packages Remain 963 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Jet_Black in PCD3D_SM5, Default, SM5 (DDC key hash: D623E226FE70D049BFBDCEA923779336018DD91C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Cromo in PCD3D_SM5, Default, SM5 (DDC key hash: FD7543A45718A1F55C68E434E1FDE8326417F5CC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5 (DDC key hash: 4C60385438C800A8632C7D912AA95A5103A0801A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Ground_Grass2 in PCD3D_SM5, Default, SM5 (DDC key hash: CB7937A069512AE44927401F25AF9154C4FF95C1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3158 Packages Remain 945 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3171 Packages Remain 932 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3190 Packages Remain 913 Total 4103 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3203 Packages Remain 887 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_ground_Moss_D (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Tile_Navy (OODLE_AutoDXT, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Tile_Border_Travertine (OODLE_AutoDXT, 256X128) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3218 Packages Remain 873 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogCook: Error: Couldn't save package, filename is too long (266 >= 260): D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Cooked/WindowsNoEditor/Final_Project/Content/Datasmith/PROYECTO_FINAL/Master_Materials/PBR_Textures/Woods/Stack_Bond_Mahogany_Parquet_tiggdgel/Stack_Bond_Mahogany_Parqu et_tiggdgel_inst.uasset PackagingResults: Error: Couldn't save package, filename is too long (266 >= 260): D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Cooked/WindowsNoEditor/Final_Project/Content/Datasmith/PROYECTO_FINAL/Master_Materials/PBR_Textures/Woods/Stack_Bond_Mahogany_Parquet_tiggdgel/Stack_Bond_Mahogany_Parquet_tiggdgel_inst.uasset UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_2K_tiggdgel (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_2K_vf1oairg (OODLE_BC4, 2048X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_4K_uddoaf2v (OODLE_BC4, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: beige_marble_tiles_roughness_4k_peponhill (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3226 Packages Remain 865 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3627, VirtualMemory=10915MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Cama-02-Almohadas in PCD3D_SM5, Default, SM5 (DDC key hash: 33B0C73DA244DC1338BE4516CA6FF4D5780F8799), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__27442 in PCD3D_SM5, Default, SM5 (DDC key hash: 7AF9A794FC07E4BFE18EFBB6D8FE52773BDEBFEB), compiling. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: Cooking a material resource (in M_Cama-02-Almohadas hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. PackagingResults: Warning: Cooking a material resource (in M_Cama-02-Almohadas hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: beige_marble_tiles_displacement_4k_peponhill (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: beige_marble_tiles_normal_4k_peponhill (OODLE_BC5, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: beige_marble_tiles_baseColor_4k_peponhill (OODLE_AutoDXT, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3230 Packages Remain 861 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Albedo_2K_uiymfjlo (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_2K_uiymfjlo (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Normal_2K_uiymfjlo (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Roughness_2K_uiymfjlo (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3232 Packages Remain 859 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Concreto-Aspero-height (G8, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MountainRock_Closed_D (OODLE_AutoDXT, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3235 Packages Remain 856 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Roughness_2K_ue3iaeifw (OODLE_BC4, 2048X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Normal_2K_ue3iaeifw (OODLE_BC5, 2048X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Albedo_2K_ue3iaeifw (OODLE_AutoDXT, 2048X1024) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_2K_ue3iaeifw (OODLE_BC4, 2048X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Roughness_2K_vizcegj (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Normal_2K_vizcegj (OODLE_BC5, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_2K_vizcegj (OODLE_BC4, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3247 Packages Remain 844 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Albedo_2K_vizcegj (OODLE_AutoDXT, 2048X2048) UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-rustico-height (G8, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-roughness (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-rustico-roughness (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-rustico-albedo (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-normal (OODLE_BC5, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-height (G8, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-rustico-normal (OODLE_BC5, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Displacement_4K_ugisbgsew (OODLE_BC4, 4096X4096) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Ladrillo-albedo (OODLE_AutoDXT, 1024X1024) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3262 Packages Remain 829 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__295 in PCD3D_SM5, Default, SM5 (DDC key hash: D5BCCAAB25006E6D878714294EF8295A008CA307), compiling. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__301 in PCD3D_SM5, Default, SM5 (DDC key hash: 8F04C8D5BE2157431CA7944A2BB393A82F37B342), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3282 Packages Remain 809 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3296 Packages Remain 795 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_036 in PCD3D_SM5, Default, SM5 (DDC key hash: D9C90D436E75F88902B72CBC542944D8DFF56097), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_034 in PCD3D_SM5, Default, SM5 (DDC key hash: 3E1A9C0ED810589A33853ADA668D646D9251C863), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_033 in PCD3D_SM5, Default, SM5 (DDC key hash: 3F306FA2B8ADD25EBF9F41C84FC63DF6B83C49F3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_PuertaPrincipal_Manija in PCD3D_SM5, Default, SM5 (DDC key hash: 5D390C164D06CA7E8E5164B9A390DBADDFA397FF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3314 Packages Remain 777 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3329 Packages Remain 762 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Grass in PCD3D_SM5, Default, SM5 (DDC key hash: 3FB73C6D3D46381EA8FC7C4F1B1D4F59201D4F44), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3341 Packages Remain 750 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Copper_Polished in PCD3D_SM5, Default, SM5 (DDC key hash: 04B736315B444E606364251A2560C1CE624167E4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3353 Packages Remain 738 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3375 Packages Remain 716 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: AB36E0BCD565AE85AEDBE9A437142C9F3229EE8D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3395 Packages Remain 696 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3411 Packages Remain 680 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3429 Packages Remain 662 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_smoke_subUV in PCD3D_SM5, Default, SM5 (DDC key hash: C3660782F29D4B84259F36FB213F5640E72699B6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: F331BCCDFE13DCCCF6FDB4CAD9A7ACB11213B183), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MM_ProceduralLandscape in PCD3D_SM5, Default, SM5 (DDC key hash: 8BD9FB3419B9AC62889C54A8161A4C0C03531983), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_ColorGrid in PCD3D_SM5, Default, SM5 (DDC key hash: 5E41A90D518872FC6E3A68EA56BB034FBBFC2577), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3448 Packages Remain 643 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3831, VirtualMemory=9227MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile_Pulse in PCD3D_SM5, Default, SM5 (DDC key hash: 82E8D826CF75048285F6328B518AC5F4B3409F6F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3465 Packages Remain 626 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3483 Packages Remain 608 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MM_Ladrillos in PCD3D_SM5, Default, SM5 (DDC key hash: 5756B7E688CA5D3B9D579C37D04A7C2E757ACD63), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 75 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Wood_Cherry_Original in PCD3D_SM5, Default, SM5 (DDC key hash: 49CFEAC36F6D15145CFB01820D62E005D85BE1EB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3500 Packages Remain 591 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3518 Packages Remain 573 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3536 Packages Remain 555 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HillTree_01_Billboard_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8E240745662F67AC9B378291E8620BB57EC6D6EF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 68 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_5_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 49B4461BA69684909B974A937E7C2271F6B53065), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: CA307D64099BFFF57017896EDCE22508F7315B4A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3554 Packages Remain 537 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3572 Packages Remain 519 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__610 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B8C6D5476D74396736D4C73FCBC163E8F4FB747), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3590 Packages Remain 501 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3608 Packages Remain 483 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3627 Packages Remain 464 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 12_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 40752B828C3FC61DED8A8D2FF74C81D8B2F5DF75), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Burnt_Sienna_ncl1_1_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4738B6299552769E1AB62614B8C1A879FB65CFF4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3646 Packages Remain 445 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metal_Brushed_Nickel in PCD3D_SM5, Default, SM5 (DDC key hash: 957305C0AC236D7C248B51E989D862D383DD758C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3664 Packages Remain 427 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3682 Packages Remain 409 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_BrakeRotor_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 86F1A21883D68AB853CD20DEDC4021D04C3F32E6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3700 Packages Remain 391 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3718 Packages Remain 373 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Mesa in PCD3D_SM5, Default, SM5 (DDC key hash: 30DB27655A292867502305BC02A6EC422D85B0E4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3731 Packages Remain 359 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=9206MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books010 in PCD3D_SM5, Default, SM5 (DDC key hash: CC5FDCFAA3AD8CBD5AC0126F49D11DCB6E95BF5C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for andersen_Material__27462 in PCD3D_SM5, Default, SM5 (DDC key hash: 289C33457DF5F7DDADDD5179B13807BC109330B2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3733 Packages Remain 357 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3733 Packages Remain 357 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 582536AFF662BCD14DDC53164C5333F776B865B2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 33 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0A8401D4105CB28861EBE32C3741249E5C1AFD0E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3735 Packages Remain 355 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Audi_RS7_Sportback_2020_Material__2143566363 in PCD3D_SM5, Default, SM5 (DDC key hash: 433629DEC1158D246F528221388AE3D7E0AFCD9F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3736 Packages Remain 354 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Tablero-refri in PCD3D_SM5, Default, SM5 (DDC key hash: B0382C65488854CBD33046F5179020978BD7A686), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3737 Packages Remain 353 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Wood_Pine in PCD3D_SM5, Default, SM5 (DDC key hash: 24463BD83C77895C73A10A55F21BE2E1E30254AF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Fire_SubUV in PCD3D_SM5, Default, SM5 (DDC key hash: CAEEB610D398586B1DB9BB34304621AD633B3409), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3738 Packages Remain 352 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__27273 in PCD3D_SM5, Default, SM5 (DDC key hash: A25248BE76965D8E298FACD610FE576F8BCE66AF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3740 Packages Remain 350 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Decal_MasterMaterial in PCD3D_SM5, Low, SM5 (DDC key hash: 78CB8F165EF4AAFCFFBB40F33E6B0D21AF230DA0), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 61 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Decal_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E186D9D8C8033E5D9818CDF1DB19E6D387090754), compiling. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3741 Packages Remain 349 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Pasto in PCD3D_SM5, Default, SM5 (DDC key hash: 7D495416A5A6CFEDE2176CA83D7CBFDF87F76C73), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3742 Packages Remain 348 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Tablero-campana in PCD3D_SM5, Default, SM5 (DDC key hash: 24806D35B55A14FBDE9D8441F6DC3C3235B5C85F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3743 Packages Remain 347 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Ventana_01 in PCD3D_SM5, Default, SM5 (DDC key hash: F4FCEF72DD94BE098124675E92F39893B10A3507), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3744 Packages Remain 346 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=9150MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_PuertaPrincipal_Marco in PCD3D_SM5, Default, SM5 (DDC key hash: 918FF4C051083103D2C322FB41BEC9A85D6AFE6C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3745 Packages Remain 345 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books033 in PCD3D_SM5, Default, SM5 (DDC key hash: E2DA7CD8A23C66D67D8E7C00304038ACE7A8CE61), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3746 Packages Remain 344 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_PuertaPrincipal_Hoja in PCD3D_SM5, Default, SM5 (DDC key hash: 3450E511C565E71A638CA40C8DB4B821D6C747F9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_PuertaPrincipal_Cerradura in PCD3D_SM5, Default, SM5 (DDC key hash: D47E4B2BFF899F009CB0382B2820D48EBFA9A5CB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3747 Packages Remain 343 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3748 Packages Remain 342 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HillTree_01_Branches_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 1A75BF7EB336D09CA16F2A8E55C7F1FA68C44E12), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3749 Packages Remain 341 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3749 Packages Remain 341 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books020 in PCD3D_SM5, Default, SM5 (DDC key hash: 2D143258702E4E3A42B4294FD2023C4CA5351D09), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3750 Packages Remain 340 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3750 Packages Remain 340 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__43 in PCD3D_SM5, Default, SM5 (DDC key hash: 20A0322644BD1B2435A6E38D18E8F61D2B8485AC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3751 Packages Remain 339 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MS_BajoAgua in PCD3D_SM5, Default, SM5 (DDC key hash: EEB3BF90F35E932D174362974CE5AA97A2AEFB14), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3752 Packages Remain 338 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=9104MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Door in PCD3D_SM5, Default, SM5 (DDC key hash: F3E1BCA40D7C9479644C44F250FA567836227E36), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3753 Packages Remain 337 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__48 in PCD3D_SM5, Default, SM5 (DDC key hash: E179CE30E13B5707220CCDCAC588EFFC777D9547), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3754 Packages Remain 336 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for IRender___Metal3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F6384B3BA3379F62570013B62B5B614EA1DAE56), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for _Color_000_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0B5486E75E1A8C5437EA341656DF04E86250EB6D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3756 Packages Remain 334 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Wood_OSB in PCD3D_SM5, Default, SM5 (DDC key hash: 31242389D1C51BA71FC697060453BE9E84DA620A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for White in PCD3D_SM5, Default, SM5 (DDC key hash: BC564AC65B916DA2D143DB5F539DF2BBFE7BDBC6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__25 in PCD3D_SM5, Default, SM5 (DDC key hash: 7712D8B9F673C8A858EE55BAD7DF6A124DCF8D15), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3759 Packages Remain 331 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_HeatherNew_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 8613AB8D16BA3A081D81AF86811558D836E2189F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3760 Packages Remain 330 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_FieldScabious_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8051B3E7C4D90632DB12F1C5F359FC343F612CB9), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Buttercup_Patch_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 7BB7BE598B0C60A687305A751D5C347EA9FA98ED), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Fern_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 25C62EDD6CD930B84FEA12E8A03261FC7E169147), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3762 Packages Remain 328 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3763 Packages Remain 327 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books032 in PCD3D_SM5, Default, SM5 (DDC key hash: 07AAFF6019437D66BBBBDDB17DA67ED4682EE2C1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3764 Packages Remain 326 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3764 Packages Remain 326 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__87 in PCD3D_SM5, Default, SM5 (DDC key hash: F9D3690D40B87453C940F8C0909CD5C3F2DC1102), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3765 Packages Remain 325 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3765 Packages Remain 325 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 15255, among them cache hits 82 (0.54%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 10275 distinct input hashes that result in 5586 distinct outputs (54.36%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 46.64 MB (0.05 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.85% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Chair in PCD3D_SM5, Default, SM5 (DDC key hash: 50D2A07A8DA1D3D45DC43C72779437194DA353BB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3766 Packages Remain 324 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8571MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Aluminium_Yellow_Anodized in PCD3D_SM5, Default, SM5 (DDC key hash: 870A3EF77B7B871D34774565E6EE79FC557054C9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3767 Packages Remain 323 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books031 in PCD3D_SM5, Default, SM5 (DDC key hash: 34E8241A0B0D348F8A8CE0D187AEF2B3758759DA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3768 Packages Remain 322 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 12_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: B9332041D7769FB2DEF5AC9A34AF5238B326623A), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Opaque_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 02EC444CF894B05FE6901AF12E13A1FB3B00B186), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3770 Packages Remain 320 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for leaf-_mtl in PCD3D_SM5, Default, SM5 (DDC key hash: 66A72F9A75FC7BB502BDADDAFB2739CDBEE44E1A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3771 Packages Remain 319 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Smooth in PCD3D_SM5, Default, SM5 (DDC key hash: 9A9E25A51D034E8E6342EA861222E4E69BF82F0D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Rough in PCD3D_SM5, Default, SM5 (DDC key hash: 5643A3BA54BA1BAFCAB0AEDA97C693E44F52F6E8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3773 Packages Remain 317 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3773 Packages Remain 317 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3773 Packages Remain 317 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BP_Master02 in PCD3D_SM5, Default, SM5 (DDC key hash: 70395BD1DBD33FB7789D117F71B6F31D7E2BD08D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3774 Packages Remain 316 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_CustomDepthBillboard in PCD3D_SM5, Default, SM5 (DDC key hash: 873943D6544EAD8D0A7290E8323363892FCD60EB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3775 Packages Remain 315 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MM_Metales in PCD3D_SM5, Default, SM5 (DDC key hash: D18CCD5FAC9230909B05788B5D8F7D552DB46468), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3776 Packages Remain 314 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8300MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3776 Packages Remain 314 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books021 in PCD3D_SM5, Default, SM5 (DDC key hash: 8D761E9C9639E9818B7C2063B42AB1F32E09D58B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3777 Packages Remain 313 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Aluminium_Black_Anodized in PCD3D_SM5, Default, SM5 (DDC key hash: 431ABC4CBF995828265A18E8D9A0E8E6E55B764C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Poseidon_1 in PCD3D_SM5, Default, SM5 (DDC key hash: A780D9AEE98BE9BC6EB9C7F92FFE6F6113616693), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3779 Packages Remain 311 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__49 in PCD3D_SM5, Default, SM5 (DDC key hash: B022AF76FD000BBD1122DC71279D76ECA7F7452D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3780 Packages Remain 310 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Audi_RS7_Sportback_2020_Material__186 in PCD3D_SM5, Default, SM5 (DDC key hash: 943A08B1D6B400665072A9C244D141CB43D5C56F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3781 Packages Remain 309 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile in PCD3D_SM5, Default, SM5 (DDC key hash: D0B6353E661DDA90A6F72DE966F88809F75ABDF0), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Tech_Checker_Dot in PCD3D_SM5, Default, SM5 (DDC key hash: 50AF6C2C34CC5F32D74FE501297138A8AD304418), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Rock_Slate in PCD3D_SM5, Default, SM5 (DDC key hash: FB4271ADA02816C0BF75CA4E9349AC0970D5AC02), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3784 Packages Remain 306 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 02_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: CDE06841CE4FFD702A704C8238B3EF3848EF0141), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3785 Packages Remain 305 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 02_-_Default12 in PCD3D_SM5, Default, SM5 (DDC key hash: C2E7B3452C39AD236AF28DBDA42BE5FE344C28E8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3786 Packages Remain 304 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 02_-_Default1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7935B3BE415FBF8F82590A1904A872646B332BB3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 14_-_Default2 in PCD3D_SM5, Default, SM5 (DDC key hash: D9B36E30BF2351E4B4612ECEC1AFE5442D55CA7B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3788 Packages Remain 302 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__51 in PCD3D_SM5, Default, SM5 (DDC key hash: 54B579C661A0AD213C4DADA340CA4D565D760E9A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3789 Packages Remain 301 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MM_Cortinas in PCD3D_SM5, Default, SM5 (DDC key hash: 9AAE76229B24B2D9948EF9F41E6262FF5CC2E4B1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3790 Packages Remain 300 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8224MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for BogMyrtle_01_Fronds_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 331ABE41773B943DCF9E6F9FB6B9AA27E249877A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3791 Packages Remain 299 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_HeatherNew_MasterWorldColorVarience in PCD3D_SM5, Default, SM5 (DDC key hash: 1AC02905A86AA438F624A6129B79D34462FFECAE), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for ScotsPine_01_Leaves_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4526B26C3651708F1D7286E631CECDEB2674BFD6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for ScotsPine_01_Fronds_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 6E33789A74E5DEE5F5497445CD8B4BD61EC99BF1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3794 Packages Remain 296 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Audi_RS7_Sportback_2020_Material__185 in PCD3D_SM5, Default, SM5 (DDC key hash: 33CACB7F6790B000BAF5DF891CCE9BC796FFF028), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3795 Packages Remain 295 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__50 in PCD3D_SM5, Default, SM5 (DDC key hash: C65E7757E890415684D6F3422676FB0F78E13BEB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3796 Packages Remain 294 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3796 Packages Remain 294 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_LightStage_Arrows in PCD3D_SM5, Default, SM5 (DDC key hash: C776C9EF2E05EE015714C6202540A5C21B2F4EC1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3798 Packages Remain 292 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__27468 in PCD3D_SM5, Default, SM5 (DDC key hash: 8DEADDCE9B5FD54195ED23D29C3A869AC94C64D1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3799 Packages Remain 291 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Photoscan_Master_Displacement in PCD3D_SM5, Default, SM5 (DDC key hash: 82F5DF33866824C78F36753C90673B74C79A8AD2), compiling. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3800 Packages Remain 290 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 01_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: ECC37CEE3D930687F3A90124AC5F0C11F0AC2654), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__27275 in PCD3D_SM5, Default, SM5 (DDC key hash: 2F4065D183566C64CC0526F6990CAE6E8F72D0D0), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3802 Packages Remain 288 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MM_translucid in PCD3D_SM5, Default, SM5 (DDC key hash: 1CEA52D344BBEB726FB3653FB1D694E1393D8560), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3803 Packages Remain 287 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Color_000 in PCD3D_SM5, Default, SM5 (DDC key hash: 0357926999E07C54CE5D6585FB6959C36BDE9EB3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3804 Packages Remain 286 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__117 in PCD3D_SM5, Default, SM5 (DDC key hash: A0E65C1148E55DEED73C60F2D58BF1EAE184B3AD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3805 Packages Remain 285 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8224MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Megascans_Billboard_Master_Material in PCD3D_SM5, Default, SM5 (DDC key hash: 8D75D8F105F2180EF19E979E77F39612C9F1DC36), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3806 Packages Remain 284 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Megascans_Master_Material in PCD3D_SM5, Default, SM5 (DDC key hash: 324767E3BA4AE680DCB4B1641D056805F67DC9A9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3807 Packages Remain 283 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_ColorGrid_LowSpec in PCD3D_SM5, Default, SM5 (DDC key hash: 19FCCF847CB110CD4F967FC0C4F0C91BC45FA35A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3808 Packages Remain 282 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Espejo in PCD3D_SM5, Default, SM5 (DDC key hash: DBB0AC2F23AE55CCCF100B4A79CF12EC40C584A3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3809 Packages Remain 281 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Billboard_Material in PCD3D_SM5, Default, SM5 (DDC key hash: FF05BAE534E0110548386B4BAAC26D05F16416FD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3810 Packages Remain 280 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HillTree_01_Leaves_Mat2 in PCD3D_SM5, Default, SM5 (DDC key hash: BDFF692C7024D5FA01A1273809314BBE992B486D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3811 Packages Remain 279 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3811 Packages Remain 279 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3811 Packages Remain 279 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Foliage_Material in PCD3D_SM5, Default, SM5 (DDC key hash: 1356823C60A38CE6210E06DBD2E3381A1B840341), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 47 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3812 Packages Remain 278 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__30 in PCD3D_SM5, Default, SM5 (DDC key hash: 17A328F34F53565D5A3B48CC474A45269196EA6B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__29 in PCD3D_SM5, Default, SM5 (DDC key hash: C8157F220AC409C0F98C480BC7CF10C2519B164B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3813 Packages Remain 277 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3814 Packages Remain 276 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8240MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3814 Packages Remain 276 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for ScotsPine_01_Branches_2_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 78CD55A0595E4587422767D720C10F33E5C8BAFF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_MaterialSphere in PCD3D_SM5, Default, SM5 (DDC key hash: 439E6F2122DB22BDF54A85A09A98EE643F255D99), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Texture_Helper in PCD3D_SM5, Default, SM5 (DDC key hash: 168ABF67AFE99D77DA77CBE7A0DD7CD6429D20D1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3817 Packages Remain 273 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Default in PCD3D_SM5, Default, SM5 (DDC key hash: 785469DA9CAA48A4A6B4F4F13F24E484804F1950), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3818 Packages Remain 272 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3818 Packages Remain 272 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HillTree_01_Branches_2_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 73303F9FF488CB433DF6FB0C0A0ECCEC3DA6C02E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HillTree_Tall_01_Billboard_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 7E42FC04EA3A9B89F1F2337218D735BFC979C0A5), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HillTree_01_Leaves_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 70886B96D8525B5409653E86421F7DFD5302B33E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for HillTree_01_Fronds_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4C185386C01877857647C8B0FB8730A39697C015), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3822 Packages Remain 268 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_CarPaint_Master in PCD3D_SM5, Default, SM5 (DDC key hash: A9481507372EEC3D157A164BD1A607F3E0D93EC9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3823 Packages Remain 267 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Object_Gray_Glass_ in PCD3D_SM5, Default, SM5 (DDC key hash: 3D8E3D4453333DB0DDF510B06B5D3074BBBE0294), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MM_Nometales in PCD3D_SM5, Default, SM5 (DDC key hash: 23E6F2695ABB05B1CCE59D4A87F3DF64FD70B668), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for MM_Awa in PCD3D_SM5, Default, SM5 (DDC key hash: EFC7B613FFBE3E649FBE457796B914064CEB10A8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3826 Packages Remain 264 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for ScotsPine_01_Branches_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2C1A96B02AD7969C55BB9F9C023750BC70FC352E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for kare_60314_FR in PCD3D_SM5, Default, SM5 (DDC key hash: B6FCD25ADDA0D7B4C6D3115FEEDEBE0F6390726B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3828 Packages Remain 262 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3828 Packages Remain 262 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_AssetPlatform_Grass in PCD3D_SM5, Default, SM5 (DDC key hash: BBB2C700A96D00543DC1E2649376E3DA16487298), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 75 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3829 Packages Remain 261 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8265MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3829 Packages Remain 261 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CCA88B3F7E12D3DF4EBBC7534BA735C4A182C06A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3830 Packages Remain 260 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3830 Packages Remain 260 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_043 in PCD3D_SM5, Default, SM5 (DDC key hash: C126309A25FF25D3C5423A5EE718542C67DBA9C1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Minotti_Hamilton_Sofa_042 in PCD3D_SM5, Default, SM5 (DDC key hash: 405A583FF3B5BF3A9588769CDE048A21DC256381), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3832 Packages Remain 258 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 17980, among them cache hits 115 (0.64%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 12455 distinct input hashes that result in 6739 distinct outputs (54.11%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 54.59 MB (0.05 GB) of 1638.40 MB (1.60 GB) budget. Usage: 3.33% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_explosion_subUV in PCD3D_SM5, Default, SM5 (DDC key hash: 4E97235F162AE3CBD666A4F90E0A02EA57C3AE89), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3833 Packages Remain 257 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3833 Packages Remain 257 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Default in PCD3D_SM5, Default, SM5 (DDC key hash: D78FDACAF155D5B73ECD7229D13D83212E3339E1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3834 Packages Remain 256 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_CycRoom_01 in PCD3D_SM5, Default, SM5 (DDC key hash: AA0CF1D4A9842D04349D94867F9BA63243F89884), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3835 Packages Remain 255 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8265MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for _Metal_Corrogated_Shiny_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 4792B5537F06EAF5971FE9D11A6471931A1A542B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3836 Packages Remain 254 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_AssetPlatform in PCD3D_SM5, Default, SM5 (DDC key hash: 14E839F10CC5E73BCE0ACFB42D253251C8DEDAA2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3837 Packages Remain 253 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_1Meter_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 29E4B4595D9503D8392DB01B0751A0723A77DFC1), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Glass_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 614422E248E2A59D96DFA42F62F7754613A21F9E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3839 Packages Remain 251 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_CycWall_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 44586597C2459CE0E7F4A2359C6775A5B278E719), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3840 Packages Remain 250 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3840 Packages Remain 250 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for ScotsPine_01_Billboard_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 58EC06FAD884D92EF72AC9BD4B84BD6DA7E2BF0C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3841 Packages Remain 249 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3841 Packages Remain 249 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3841 Packages Remain 249 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8265MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3841 Packages Remain 249 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3841 Packages Remain 249 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3841 Packages Remain 249 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__27414 in PCD3D_SM5, Default, SM5 (DDC key hash: 2D290EAAC069A5FAB35F69C52CCC365309E5A7D6), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3842 Packages Remain 248 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__27426 in PCD3D_SM5, Default, SM5 (DDC key hash: 707F0EF382581E98B2565BAED71DA97E8670C6CF), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3843 Packages Remain 247 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3843 Packages Remain 247 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Dust_Particle in PCD3D_SM5, Default, SM5 (DDC key hash: 11DE9403F22FD2249EF97FCCD6CA379FBE8B3A4C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 112 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3844 Packages Remain 246 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__575 in PCD3D_SM5, Default, SM5 (DDC key hash: 42B16C083DC0F6364191AB011F853DB2E91C9A6E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3845 Packages Remain 245 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for stone_Material__13837 in PCD3D_SM5, Default, SM5 (DDC key hash: 654063418DAD2759C228537CD9A89925AD22EE61), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 05_-_Default113 in PCD3D_SM5, Default, SM5 (DDC key hash: 2ECEA340ABA7A05F86A42D238C599367019C5F6E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3847 Packages Remain 243 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8263MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3847 Packages Remain 243 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Trunk in PCD3D_SM5, Default, SM5 (DDC key hash: 3CE81A0039052CB77C493420D60A6264C0604881), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3848 Packages Remain 242 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for White in PCD3D_SM5, Default, SM5 (DDC key hash: B937FA028C76522991BAF338F66B1FC6B0AD4D65), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Pages_ncl1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 951705DE9A9C4816F7F252B395AC5A5C3DD3D59A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books036 in PCD3D_SM5, Default, SM5 (DDC key hash: 4C50E1D23679AAC031CFEDFAA4EB62A90B384742), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3851 Packages Remain 239 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3851 Packages Remain 239 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metal_Rust in PCD3D_SM5, Default, SM5 (DDC key hash: 4342F61651F78F513DD559CFD88B1B63066BD755), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3852 Packages Remain 238 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 05_-_Default11354 in PCD3D_SM5, Default, SM5 (DDC key hash: 8BC783A630283D5E45939A1288CBBBF18C1FC32B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3853 Packages Remain 237 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Wood_Floor_Walnut_Polished in PCD3D_SM5, Default, SM5 (DDC key hash: 1F7F3373018BBAA5A4211C98DFD85A2882E18554), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Water_Ocean in PCD3D_SM5, Default, SM5 (DDC key hash: CBA99510CAD076A57EEE339E04F0FEA965533E5B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3855 Packages Remain 235 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for 05_-_Default11354536_ncl1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: DDB986C30D62ED0D91C9C2B90C5ECE7F6C1E5740), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3856 Packages Remain 234 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Hojas in PCD3D_SM5, Default, SM5 (DDC key hash: 82C101A81759B62AAF83B9E26837CF43854D396F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Tablero-cafe in PCD3D_SM5, Default, SM5 (DDC key hash: 792FF50BB38C7BF479AAC4E782C716E591EAD045), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3857 Packages Remain 233 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3858 Packages Remain 232 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Vidrio in PCD3D_SM5, Default, SM5 (DDC key hash: 97AEF49E4E4B4E5752464DFDC1BC4E56159B1E83), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books035 in PCD3D_SM5, Default, SM5 (DDC key hash: 6C03D73FD320927186150A0C2BEB5C4A544481C3), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3860 Packages Remain 230 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8260MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books015 in PCD3D_SM5, Default, SM5 (DDC key hash: BAE840580B29E7099B4BCFE2608132AC1CA32B0A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books011 in PCD3D_SM5, Default, SM5 (DDC key hash: 64AC4B7B0F1DFA6C7BD1F3F8469D3C539057A060), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3862 Packages Remain 228 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for KINH_TRONG in PCD3D_SM5, Default, SM5 (DDC key hash: D48FE877209D7C9BF5B8BCC7E35E9654E7449A57), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3863 Packages Remain 227 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Bush in PCD3D_SM5, Default, SM5 (DDC key hash: 7AF63CDE9C075A556E4CEB12BC67D2E111A8F2C0), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 47 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3864 Packages Remain 226 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for UP_Plain_Linen_Pumpkin in PCD3D_SM5, Default, SM5 (DDC key hash: 4AEB01637F80AA5BE378A579AC7347DA58C657D7), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for body in PCD3D_SM5, Default, SM5 (DDC key hash: D6ACD70C3DA3D60057AB591792EFE941BED6C7EB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books006 in PCD3D_SM5, Default, SM5 (DDC key hash: 2F851D2C257B5B4F22EEEA78EE674F6C364BC92F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3867 Packages Remain 223 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books005 in PCD3D_SM5, Default, SM5 (DDC key hash: D06A1EBF293D28A4AC2F8B709820A91B4017839B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3868 Packages Remain 222 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for _Color_A01_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 151CFF6202FE3E6F99F5B56D0EEE43E9D707E136), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3869 Packages Remain 221 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Imperfection_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AA2CA796A1A0970D55BCD547C4A3BE79AF8CB0DC), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3870 Packages Remain 220 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__37 in PCD3D_SM5, Default, SM5 (DDC key hash: EC4CAE64CDBD5476692DC838C82FFF8417A1D17B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3871 Packages Remain 219 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Concrete_Grime in PCD3D_SM5, Default, SM5 (DDC key hash: F34453FB1535F5E8A9A3AAE96FFFBB4D169EDB85), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Ceramic_Tile_Checker in PCD3D_SM5, Default, SM5 (DDC key hash: E09CEDB6767B369045166171DCC1D9C299D5E513), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Brick_Hewn_Stone in PCD3D_SM5, Default, SM5 (DDC key hash: A1D7480B0AFA7FAF311AEBAB6EAD909AB1CAAD72), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Brick_Cut_Stone in PCD3D_SM5, Default, SM5 (DDC key hash: C4068D4CB66602E3BFC6EDEAD17D3FBF3582B090), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3875 Packages Remain 215 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books004 in PCD3D_SM5, Default, SM5 (DDC key hash: 3BE87EEA3844D3773EA2EE63405703F84A296810), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3876 Packages Remain 214 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books003 in PCD3D_SM5, Default, SM5 (DDC key hash: F758020E878D75B2B75D86020CCBEE66C1A548C7), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3877 Packages Remain 213 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Books019 in PCD3D_SM5, Default, SM5 (DDC key hash: 535A9A21A9D6D99664B63C5EA0B36A284B74D015), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3878 Packages Remain 212 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8273MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Audi_RS7_Sportback_2020_Material__2143566768 in PCD3D_SM5, Default, SM5 (DDC key hash: D549CA44949F251D2CEB3F0C94E826D05965C27C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for bark-mtl in PCD3D_SM5, Default, SM5 (DDC key hash: 143FD61591BA19C854EBC6903D43E0DA869E4731), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3880 Packages Remain 210 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Hoja in PCD3D_SM5, Default, SM5 (DDC key hash: 22E3192AF9E971D897D0CEC87D54F9B823DA1E51), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3881 Packages Remain 209 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Liquido in PCD3D_SM5, Default, SM5 (DDC key hash: C3E6AC64456B55767362C9701B319BF68C2940D9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Pasta1 in PCD3D_SM5, Default, SM5 (DDC key hash: 89F9B73F0CAAD1F6C1B42700C49B50A42884F70B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3883 Packages Remain 207 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Ground_Grass in PCD3D_SM5, Default, SM5 (DDC key hash: B1C02A42E1C7EEE1C895A7C27A11D0C29F9112D9), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3884 Packages Remain 206 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Wood in PCD3D_SM5, Default, SM5 (DDC key hash: 5B7AED4B7054064B51EDCF9F2A70F5BC75C71DCB), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: E499129A175006815FE355AF4AD69C1BB97A4277), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3885 Packages Remain 205 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3886 Packages Remain 204 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3886 Packages Remain 204 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_StatueGlass in PCD3D_SM5, Default, SM5 (DDC key hash: FD09213945C883F0F7BFB76C713EC66B5F67F136), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3887 Packages Remain 203 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for m_flare_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 9BA2841D413663B6ECD9CE0A712AFFB8718951FD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_radial_ramp in PCD3D_SM5, Default, SM5 (DDC key hash: 62C581D3885452D1AD772F351D6D4DC541F80DAD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3889 Packages Remain 201 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3889 Packages Remain 201 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8262MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Water_Lake in PCD3D_SM5, Default, SM5 (DDC key hash: 9C461CBB67140F20B46EE9F4054AAAB1CAF03DD8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3890 Packages Remain 200 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3890 Packages Remain 200 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 19519, among them cache hits 160 (0.82%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 13995 distinct input hashes that result in 7293 distinct outputs (52.11%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 58.96 MB (0.06 GB) of 1638.40 MB (1.60 GB) budget. Usage: 3.60% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3890 Packages Remain 200 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_MaterialSphere_Plain in PCD3D_SM5, Default, SM5 (DDC key hash: 5D0E02E07F53444838222B149321D6F6D8EC838F), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Rock in PCD3D_SM5, Default, SM5 (DDC key hash: 82CE376D5290367182E7AB9AC1739A36FF72B218), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3892 Packages Remain 198 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3892 Packages Remain 198 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Shelf in PCD3D_SM5, Default, SM5 (DDC key hash: A27A06CF38D7B0AB18F54460684363083F7FA3FE), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3893 Packages Remain 197 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Wood_Walnut in PCD3D_SM5, Default, SM5 (DDC key hash: 207EC96E416B111307EE1694F5A5EA3876D48D5E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3894 Packages Remain 196 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Wood_Oak in PCD3D_SM5, Default, SM5 (DDC key hash: BA78371F017AFA2545E129E9C736A9D733280D38), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Wood_Floor_Walnut_Worn in PCD3D_SM5, Default, SM5 (DDC key hash: 4C4E0F5F35942D2A00305A8BCC0DEACCFCDE2FF4), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Tech_Panel in PCD3D_SM5, Default, SM5 (DDC key hash: BC5A77CCF5A5E7E3FD4AF88EEDE7A152FA08FA86), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3897 Packages Remain 193 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Rock_Marble_Polished in PCD3D_SM5, Default, SM5 (DDC key hash: AB57052508AF9595E4C4C0F42700D8394D45C399), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3898 Packages Remain 192 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Rock_Basalt in PCD3D_SM5, Default, SM5 (DDC key hash: 77F019B1E1F3F33FA05742699CE64815FAF35061), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metal_Steel in PCD3D_SM5, Default, SM5 (DDC key hash: 15D179B9B2CE5358B8A26DF5CDAC1CAD9F7D7012), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3900 Packages Remain 190 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8257MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metal_Gold in PCD3D_SM5, Default, SM5 (DDC key hash: 05C38CCBC5F878BFAD6F2D0B47F09AA08CE050AD), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3901 Packages Remain 189 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metal_Chrome in PCD3D_SM5, Default, SM5 (DDC key hash: C1297B10F41AFC93713B5F4BCBDBEDC6D3B9712E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3902 Packages Remain 188 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Ground_Moss in PCD3D_SM5, Default, SM5 (DDC key hash: 9313BC4FF90AF13444363FA34D58E0F72887F356), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3903 Packages Remain 187 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Ground_Gravel in PCD3D_SM5, Default, SM5 (DDC key hash: 708862FA74912457DDE727C309513C403223C01D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Material__31 in PCD3D_SM5, Default, SM5 (DDC key hash: 33BBBEBD7BE9137260DD56226FC622F528D2C35B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3905 Packages Remain 185 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for FrontColor in PCD3D_SM5, Default, SM5 (DDC key hash: 65B07C017EE59A89044DF41DFC7EFB1939BB4EFC), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for IRender___Metal3 in PCD3D_SM5, Default, SM5 (DDC key hash: 6E31EE6FF158650B9FF984019973EB75152536DB), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Color_I01 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D560F8247C64A42DEAFBAB9ED821F5410F883E8), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Metal_Corrogated_Shiny in PCD3D_SM5, Default, SM5 (DDC key hash: E9A8E96C912AAAECB9A16607E786B5E64609A4D2), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3907 Packages Remain 183 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3909 Packages Remain 181 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Concrete_Tiles in PCD3D_SM5, Default, SM5 (DDC key hash: B2FAD3EAFDA8E0365186A5ED8F13A63F845D5E4A), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Old in PCD3D_SM5, Default, SM5 (DDC key hash: 15E3A125BDD49B43CD42E6A8303DE4ED0102101E), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3911 Packages Remain 179 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_New in PCD3D_SM5, Default, SM5 (DDC key hash: CE1602E03BDDE37A9DA8B3B964C3B4054E968127), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3912 Packages Remain 178 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for AntiAliasedTextMaterialTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 16D9C87F5F5E3AD5694DC5E72A4D935505AD2522), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3913 Packages Remain 177 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metal_Copper in PCD3D_SM5, Default, SM5 (DDC key hash: DCC28D770168D454F69A1EC48F0637ED00BE761D), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3914 Packages Remain 176 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Concrete_Poured in PCD3D_SM5, Default, SM5 (DDC key hash: EB678D5F1C53D5E5D4DF2D30A710EA0335D66160), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3915 Packages Remain 175 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_TableRound in PCD3D_SM5, Default, SM5 (DDC key hash: FFD4B65C9F5626F20A530699C502546C57650E84), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3916 Packages Remain 174 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8251MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Statue in PCD3D_SM5, Default, SM5 (DDC key hash: 0359022A2D5598DCB297F5133436C9C5A8683481), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Metal_Burnished_Steel in PCD3D_SM5, Default, SM5 (DDC key hash: FA7CDB0A5F6F26A69985ADBC0B76232CD2C865AA), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3917 Packages Remain 173 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3918 Packages Remain 172 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Lamp in PCD3D_SM5, Default, SM5 (DDC key hash: 49B7A367E7B26352333CB33051322773C2ADADCB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Heat_Distortion in PCD3D_SM5, Default, SM5 (DDC key hash: DB6F510BD565090FC806AAACD2D0F4D6A622265B), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3920 Packages Remain 170 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Basic_Floor in PCD3D_SM5, Default, SM5 (DDC key hash: 4D9DA081A55228F1F90FFEC2C2F9B5EA367D3437), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_GreyBall in PCD3D_SM5, Default, SM5 (DDC key hash: 05B139898B63DF774CB64840E37CA1C1870AAFBB), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3922 Packages Remain 168 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_ClearCoatBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 1B87720E2617653FB42436271A4431D41798A74C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3923 Packages Remain 167 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3923 Packages Remain 167 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_ClearCoat in PCD3D_SM5, Default, SM5 (DDC key hash: DE5A11F14DAF816EA3E33E3C2C0F27994E39392C), compiling. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Photoscan_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 44B4E434A43D70BD73E07C8586B16ACCF342E7BD), compiling. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3928 Packages Remain 162 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3929 Packages Remain 161 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3930 Packages Remain 160 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3931 Packages Remain 159 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3932 Packages Remain 158 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3933 Packages Remain 157 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3933 Packages Remain 157 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8256MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3934 Packages Remain 156 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3936 Packages Remain 154 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3937 Packages Remain 153 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3938 Packages Remain 152 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3939 Packages Remain 151 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3940 Packages Remain 150 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3941 Packages Remain 149 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3942 Packages Remain 148 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3943 Packages Remain 147 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3944 Packages Remain 146 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3946 Packages Remain 144 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3947 Packages Remain 143 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3948 Packages Remain 142 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3949 Packages Remain 141 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3950 Packages Remain 140 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8250MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3951 Packages Remain 139 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3953 Packages Remain 137 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3954 Packages Remain 136 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3955 Packages Remain 135 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3957 Packages Remain 133 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3959 Packages Remain 131 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3960 Packages Remain 130 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3962 Packages Remain 128 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3963 Packages Remain 127 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3964 Packages Remain 126 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3965 Packages Remain 125 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3967 Packages Remain 123 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3968 Packages Remain 122 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3971 Packages Remain 119 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3972 Packages Remain 118 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8248MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3972 Packages Remain 118 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3972 Packages Remain 118 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3973 Packages Remain 117 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3982 Packages Remain 108 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3983 Packages Remain 107 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3983 Packages Remain 107 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3985 Packages Remain 105 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 20353, among them cache hits 184 (0.90%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 16245 distinct input hashes that result in 8278 distinct outputs (50.96%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 66.11 MB (0.06 GB) of 1638.40 MB (1.60 GB) budget. Usage: 4.03% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8246MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3985 Packages Remain 105 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3986 Packages Remain 104 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3986 Packages Remain 104 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3988 Packages Remain 102 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3989 Packages Remain 101 Total 4090 LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{9824366a-7be0-4123-942b-02e0fc974e0f}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3989 Packages Remain 101 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3991 Packages Remain 99 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3991 Packages Remain 99 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8245MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3991 Packages Remain 99 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3991 Packages Remain 99 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3992 Packages Remain 98 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3993 Packages Remain 97 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4010 Packages Remain 80 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4013 Packages Remain 77 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4013 Packages Remain 77 Total 4090 LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ec4119f7-0c15-4865-b847-b50307a4dc9b}. LogAudioMixer: Resetting audio stream to device id LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4013 Packages Remain 77 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8243MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4014 Packages Remain 76 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4015 Packages Remain 75 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4015 Packages Remain 75 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4017 Packages Remain 73 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4017 Packages Remain 73 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4041 Packages Remain 49 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4042 Packages Remain 48 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4046 Packages Remain 44 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4048 Packages Remain 42 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4049 Packages Remain 41 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8243MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4050 Packages Remain 40 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4050 Packages Remain 40 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4051 Packages Remain 39 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4052 Packages Remain 38 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4053 Packages Remain 37 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4054 Packages Remain 36 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4055 Packages Remain 35 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4055 Packages Remain 35 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4056 Packages Remain 34 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8242MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4057 Packages Remain 33 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4057 Packages Remain 33 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4057 Packages Remain 33 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4057 Packages Remain 33 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4057 Packages Remain 33 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4057 Packages Remain 33 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8242MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4057 Packages Remain 33 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4060 Packages Remain 30 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4061 Packages Remain 29 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 20353, among them cache hits 184 (0.90%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 18585 distinct input hashes that result in 9513 distinct outputs (51.19%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 73.99 MB (0.07 GB) of 1638.40 MB (1.60 GB) budget. Usage: 4.52% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4062 Packages Remain 28 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4062 Packages Remain 28 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4062 Packages Remain 28 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8246MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4062 Packages Remain 28 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4063 Packages Remain 27 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4065 Packages Remain 25 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4065 Packages Remain 25 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4070 Packages Remain 20 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4071 Packages Remain 19 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4074 Packages Remain 16 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4078 Packages Remain 12 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4081 Packages Remain 9 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4082 Packages Remain 8 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4082 Packages Remain 8 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8240MiB UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4083 Packages Remain 7 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4084 Packages Remain 6 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4085 Packages Remain 5 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4086 Packages Remain 4 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4087 Packages Remain 3 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4088 Packages Remain 2 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4088 Packages Remain 2 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4089 Packages Remain 1 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4090 Packages Remain 0 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4093, VirtualMemory=8240MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up... UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)... UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s) UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry v8. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 4122, size is 1287.17kb UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Final_Project' (PCD3D_SM5) Stats: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 479, Unique Shadermaps: 261 (54.49%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 9233, Unique Shaders: 7036 (76.20%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 20.84mb, Unique Shaders Size: 17.66mb (84.74%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 17 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 548 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 117, 100, 100, 34, 34, 30, 28, 25, 25, 25 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Shaders/PCD3D_SM5/ShaderDebug-Final_Project-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 1783.213459s total time 2188.727539 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 36244 MiB Peak Used physical 26027 MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information: UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.017s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.002s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.352s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.007s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 1783.150s (516971) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.053s (1041280) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackageForCooking: 393.422s (4090) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 1385.072s (518049) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 32.990s (960941) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 103.754s (4089) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 103.749s (4008) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 68.944s (4090) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 68.695s (4089) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.046s (4089) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.042s (4086) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.062s (4090) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.005s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.024s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.064s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.004s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 2.118s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.066s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.005s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.119s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 1.848s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done! UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.006142s to verify the EDL loading graph. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =============== UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OpenColorIOShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=438.735067 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=17644.132886 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=15.099309 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=20715 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=393.745575 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=3213 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=17418 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=84 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPreloadedDependencies=2719 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumInlineLoads=28 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=3963 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=394.834554 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CookOnTheFlyServer UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakRequestQueueSize=3723 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakLoadQueueSize=1771 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakSaveQueueSize=1809 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=4089 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=67.336493 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=3.106237 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.556141 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.034003 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=1.838566 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.034928 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.004733 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=2.178815 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=46.939444 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=8.210622 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=13057.370487 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind) UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============ UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=2227.901450 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=39.148238 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=2188.745812 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=358.833026 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000340 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=1785.540748 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=393.424674 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=68.945255 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=137.092779 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=14.843826 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.413280 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.437671 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.074706 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 12441 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 15352 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 0.810383 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.639786 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.170597 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.189617 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 4220 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 4220 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 1.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ======================================================================================================= UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 291.44 291.44 594 2066.48 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 63.69 0.00 0 9372.24 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 33.76 33.76 605 755.38 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 9.98 9.98 476 43.37 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 3.20 3.20 846 19.28 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.23 0.23 1 0.01 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.14 0.14 0 2.54 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.04 0.04 0 3.01 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Audio (Inline) 0.01 0.01 1 3.00 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 316 5979.38 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00 UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: ----------------------------------- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (266 >= 260): D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Cooked/WindowsNoEditor/Final_Project/Content/Datasmith/PROYECTO_FINAL/Master_Materials/PBR_Textures/Woods/Stack_Bond_Mahogany_Parquet_tiggdgel/Stack_B ond_Mahogany_Parquet_tiggdgel_inst.uasset UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Blueprints/Arch_gamemode UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 1 error(s), 571 warning(s) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 2188.83 seconds UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 20353, among them cache hits 184 (0.90%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 19388 distinct input hashes that result in 9983 distinct outputs (51.49%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 77.10 MB (0.08 GB) of 1638.40 MB (1.60 GB) budget. Usage: 4.71% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests. UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers UATHelper: Packaging (Windows (64-bit)): Took 2236,2243278s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Juan Fco Sanchez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.27\Log.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure LogSlate: Window 'Output Log' being destroyed LogSlate: Window 'Output Log' being destroyed LogSlate: Window 'Output Log' being destroyed LogSlate: Window 'Output Log' being destroyed LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes MapCheck: New page: Map Check Cmd: MAP REBUILD LogEditorServer: Rebuildmap Clear paths rebuilt LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=false LogNavigationDataBuild: Display: UNavigationSystemV1::Build started... LogNavigationDataBuild: Display: Building navigation data using PHYSICS_INTERFACE_PHYSX. LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX. Cmd: MAP CHECK DONTDISPLAYDIALOG MapCheck: New page: Main - Jul 4, 2022, 12:21:41 PM MapCheck: Error: WorldSettings_1 Maps need lighting rebuilt MapCheck: Warning: SillaBalcon_Espaldar_33 Static mesh actor has NULL StaticMesh property MapCheck: Warning: SillaBalcon_Espaldar2 Static mesh actor has NULL StaticMesh property MapCheck: Warning: Componente_29_2 Componente_29_2 is in the same location as Componente_29_4 MapCheck: Warning: Componente_29_2 Componente_29_2 is in the same location as Componente_29_5 MapCheck: Warning: Componente_29_4 Componente_29_4 is in the same location as Componente_29_2 MapCheck: Warning: Componente_29_4 Componente_29_4 is in the same location as Componente_29_5 MapCheck: Warning: Componente_29_5 Componente_29_5 is in the same location as Componente_29_2 MapCheck: Warning: Componente_29_5 Componente_29_5 is in the same location as Componente_29_4 MapCheck: Map check complete: 1 Error(s), 8 Warning(s), took 47.571ms to complete. LogEditorBuildUtils: Build time 0:01 LogSlate: Window 'Message Log' being destroyed LogSlate: Window 'Message Log' being destroyed Cmd: SELECT NONE LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 48, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 48 distinct input hashes that result in 14 distinct outputs (29.17%) LogShaderCompilers: Display: RAM used: 0.04 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% LogShaderCompilers: Display: ================================================ LogTexture: Display: Building textures: NewReflectionComponentTextureF49266C54EB4C8E88A0B2582E48A8EE5 (BGRA8, 2048X2048) LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes Cmd: r.Streaming.PoolSize 8000 r.Streaming.PoolSize = "8000" LogContentStreaming: Texture pool size now 8000 MB LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Puerta-80cm_Hoja3) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE Cmd: SELECT NONE LogUObjectHash: Compacting FUObjectHashTables data took 3.25ms Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main118E5908435954AE1DBA9AB1C175B19B.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main.umap' LogFileHelpers: Saving map 'Main' took 0.960 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main_BuiltData" FILE="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main_BuiltData.uasset" SILENT=true LogSavePackage: Moving 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Main_BuiltDataBC8A461C455448C9F32C91ADAEDD299F.tmp' to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/Main_BuiltData.uasset' LogMainFrame: Project requires temp target (SunPosition plugin is enabled) LogLauncherProfile: Unable to use promoted target - D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Binaries/Win64/UE4Game-Win64-Shipping.target does not exist. AssetCheck: New page: Asset Save: multiple assets LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Main_BuiltData.Main_BuiltData LogContentValidation: Display: Validating World /Game/Main.Main UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Final_Project.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Final_Project.uproject" -cook -stage -archive -archivedire ctory="D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Executable" -package -ue4exe=C:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject UATHelper: Packaging (Windows (64-bit)): Final_Project.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled) UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running: C:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe Final_Project Win64 Shipping -Project="D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject" "D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject" -NoUBTMakefiles -remoteini=" D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project" -skipdeploy -Manifest="D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Juan Fco Sanchez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.27\UBT-Final_Project-Win64-Shipping.txt" UATHelper: Packaging (Windows (64-bit)): WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only. PackagingResults: Warning: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only. UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): Target is up to date UATHelper: Packaging (Windows (64-bit)): Total execution time: 2,17 seconds UATHelper: Packaging (Windows (64-bit)): Took 2,2943814s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED ********** UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.07.04-17.24.36.txt UATHelper: Packaging (Windows (64-bit)): Running: C:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Final_Project.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=C:\UE_4.27\Engine\Programs\AutomationTool\Saved\Co ok-2022.07.04-17.24.36.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: Final_Project UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig.... UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 32 GB [34277257216 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Juan Fco Sanchez/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.28ms. RandomReadSpeed=77.36MBs, RandomWriteSpeed=247.31MBs. Assigned SpeedClass 'Local' UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FSunPositionData::Elevation is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FSunPositionData::CorrectedElevation is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: FloatProperty FSunPositionData::Azimuth is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FSunPositionData::SunriseTime is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FSunPositionData::SunsetTime is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: StructProperty FSunPositionData::SolarNoon is not initialized properly. Module:SunPosition File:Public/SunPosition.h UATHelper: Packaging (Windows (64-bit)): LogClass: Display: 26 Uninitialized script struct members found including 0 object properties UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.022 seconds for platforms WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 249 (24900.00%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 2366, Unique Shaders: 2355 (99.54%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 5.89mb, Unique Shaders Size: 5.89mb (99.94%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 3 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/Blueprints/Arch_gamemode PackagingResults: Warning: Unable to find package for cooking /Game/Blueprints/Arch_gamemode UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 3740 Total 3740 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=299, VirtualMemory=708MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 3969 Total 4019 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 307 Packages Remain 3779 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 419 Packages Remain 3667 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 439 Packages Remain 3647 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 633 Packages Remain 3453 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 658 Packages Remain 3428 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 719 Packages Remain 3367 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for M_Cama-02-Almohadas in PCD3D_SM5, Default, SM5 (DDC key hash: 33B0C73DA244DC1338BE4516CA6FF4D5780F8799), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: Cooking a material resource (in M_Cama-02-Almohadas hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. PackagingResults: Warning: Cooking a material resource (in M_Cama-02-Almohadas hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 775 Packages Remain 3311 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 820 Packages Remain 3266 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 834 Packages Remain 3252 Total 4086 PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 876 Packages Remain 3210 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 942 Packages Remain 3144 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 998 Packages Remain 3088 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1051 Packages Remain 3035 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for Pale_Brown in PCD3D_SM5, Default, SM5 (DDC key hash: 88774D794E256EE8D7531FF5CAAE3AC42BD94FD9), compiling. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW\Pale_Brown.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Meshes/Cuadros/Retratos_BW/Pale_Brown_ncl1_1.Pale_Brown_ncl1_1 PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW\Pale_Brown.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: Cooking a material resource (in Pale_Brown hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. PackagingResults: Warning: Cooking a material resource (in Pale_Brown hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1106 Packages Remain 2980 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=1119, VirtualMemory=1692MiB UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1120 Packages Remain 2966 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1151 Packages Remain 2935 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1204 Packages Remain 2882 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1221 Packages Remain 2865 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1248 Packages Remain 2838 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1255 Packages Remain 2831 Total 4086 PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1291 Packages Remain 2800 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1316 Packages Remain 2770 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_151.Agrupar_28_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1371 Packages Remain 2715 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_144.Agrupar_28_144:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_142.Agrupar_28_142:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_134.Agrupar_28_134:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_130.Agrupar_28_130:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_125.Agrupar_28_125:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_122.Agrupar_28_122:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_120.Agrupar_28_120:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_114.Agrupar_28_114:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_113.Agrupar_28_113:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1462 Packages Remain 2629 Total 4091 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_110.Agrupar_28_110:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_109.Agrupar_28_109:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_108.Agrupar_28_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_101.Agrupar_28_101:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_99.Agrupar_28_99:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_92.Agrupar_28_92:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_89.Agrupar_28_89:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_88.Agrupar_28_88:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_87.Agrupar_28_87:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_85.Agrupar_28_85:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_75.Agrupar_28_75:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_74.Agrupar_28_74:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_72.Agrupar_28_72:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_71.Agrupar_28_71:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1535 Packages Remain 2551 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_17.Grupo_25_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_16.Grupo_25_16:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_13.Grupo_25_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_10.Grupo_25_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_9.Grupo_25_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_5.Grupo_25_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_3.Grupo_25_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Grupo_25_2.Grupo_25_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Normal_6.Normal_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_6.Rapido_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Rapido_5.Rapido_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1617 Packages Remain 2469 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_63.Agrupar_28_63:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_62.Agrupar_28_62:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_55.Agrupar_28_55:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_52.Agrupar_28_52:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_51.Agrupar_28_51:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_44.Agrupar_28_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_35.Agrupar_28_35:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_34.Agrupar_28_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_33.Agrupar_28_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_30.Agrupar_28_30:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_26.Agrupar_28_26:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_24.Agrupar_28_24:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_23.Agrupar_28_23:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_18.Agrupar_28_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_15.Agrupar_28_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_14.Agrupar_28_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_12.Agrupar_28_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_5.Agrupar_28_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1701 Packages Remain 2385 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/DESLIGA_1_5.DESLIGA_1_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ADIAR_INICIO_3.ADIAR_INICIO_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_14.CENTRIFUGACAO_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/CENTRIFUGACAO_6.CENTRIFUGACAO_6:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/ENXAGUE_5.ENXAGUE_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1783 Packages Remain 2303 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Programa_Preferi_15.Programa_Preferi_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Auto_Limpeza_5.Auto_Limpeza_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_12.Passa_Facil_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_11.Passa_Facil_11:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Passa_Facil_10.Passa_Facil_10:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_3.Tira_Manchas_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Tira_Manchas_2.Tira_Manchas_2:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1855 Packages Remain 2231 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=1926, VirtualMemory=6773MiB UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Branco_Encardido_13.Branco_Encardido_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/10_5_Kg_1_3.10_5_Kg_1_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_13.INICIO_---------_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3. PackagingResults: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/INICIO_---------_3.INICIO_---------_3:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1988 Packages Remain 2098 Total 4086 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2087 Packages Remain 2008 Total 4095 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2238 Packages Remain 1857 Total 4095 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2310 Packages Remain 1785 Total 4095 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2402 Packages Remain 1693 Total 4095 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Vegetation_Debris_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002. PackagingResults: Warning: Mesh SM_Vegetation_Debris_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Tree_Stump_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Tree_Stump_01/Tree_Stump_01.Tree_Stump_01. PackagingResults: Warning: Mesh Tree_Stump_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Tree_Stump_01/Tree_Stump_01.Tree_Stump_01. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2511 Packages Remain 1578 Total 4089 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureF60039EB445BD313D9FB3B83A10248ED (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture08FE8302464E35DCDC1FADB050C2B119 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2611 Packages Remain 1478 Total 4089 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2640 Packages Remain 1450 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_FieldGrass_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01. PackagingResults: Warning: Mesh SM_FieldGrass_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2665 Packages Remain 1425 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2687, VirtualMemory=8978MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2666 Packages Remain 1424 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2674 Packages Remain 1416 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Yarrow3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow3.SM_Yarrow3. PackagingResults: Warning: Mesh SM_Yarrow3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow3.SM_Yarrow3. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Yarrow is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow.SM_Yarrow. PackagingResults: Warning: Mesh SM_Yarrow is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow.SM_Yarrow. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2681 Packages Remain 1409 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2682 Packages Remain 1408 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_River_Rock_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/River_Rock_01/SM_River_Rock_01.SM_River_Rock_01. PackagingResults: Warning: Mesh SM_River_Rock_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/River_Rock_01/SM_River_Rock_01.SM_River_Rock_01. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2683 Packages Remain 1407 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_MountainRock_Closed is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/SM_MountainRock_Closed.SM_MountainRock_Closed. PackagingResults: Warning: Mesh SM_MountainRock_Closed is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/SM_MountainRock_Closed.SM_MountainRock_Closed. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Medium_Boulder_LowPoly is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_LowPoly.Medium_Boulder_LowPoly. PackagingResults: Warning: Mesh Medium_Boulder_LowPoly is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_LowPoly.Medium_Boulder_LowPoly. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2686 Packages Remain 1404 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2697 Packages Remain 1393 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Medium_Boulder_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001.Medium_Boulder_001. PackagingResults: Warning: Mesh Medium_Boulder_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001.Medium_Boulder_001. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2699 Packages Remain 1391 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2702 Packages Remain 1388 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_001.LargeVolcanicRock_001. PackagingResults: Warning: Mesh LargeVolcanicRock_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_001.LargeVolcanicRock_001. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_LargePlainsBoulder002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/LargePlainsBoulder002/SM_LargePlainsBoulder002.SM_LargePlainsBoulder002. PackagingResults: Warning: Mesh SM_LargePlainsBoulder002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/LargePlainsBoulder002/SM_LargePlainsBoulder002.SM_LargePlainsBoulder002. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_GroundRevealRock002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002. PackagingResults: Warning: Mesh SM_GroundRevealRock002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2705 Packages Remain 1385 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2711 Packages Remain 1379 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_GroundRevealRock001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/SM_GroundRevealRock001.SM_GroundRevealRock001. PackagingResults: Warning: Mesh SM_GroundRevealRock001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/SM_GroundRevealRock001.SM_GroundRevealRock001. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Boulder05a is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a.SM_Boulder05a. PackagingResults: Warning: Mesh SM_Boulder05a is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a.SM_Boulder05a. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2717 Packages Remain 1373 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2729 Packages Remain 1361 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2752, VirtualMemory=9422MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2729 Packages Remain 1361 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2729 Packages Remain 1361 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2729 Packages Remain 1361 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Buttercup_Patch_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Buttercup_Patch_01.SM_Buttercup_Patch_01. PackagingResults: Warning: Mesh SM_Buttercup_Patch_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Buttercup_Patch_01.SM_Buttercup_Patch_01. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2732 Packages Remain 1358 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2735 Packages Remain 1355 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh BogMyrtleBush_02 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02.BogMyrtleBush_02. PackagingResults: Warning: Mesh BogMyrtleBush_02 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02.BogMyrtleBush_02. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh BogMyrtleBush_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01.BogMyrtleBush_01. PackagingResults: Warning: Mesh BogMyrtleBush_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01.BogMyrtleBush_01. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2748 Packages Remain 1342 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture04A79C3B43E1969BF4D3169DF224E11A (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture1183707347C6AC2870D0E58EB35CACD4 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2783 Packages Remain 1307 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2797 Packages Remain 1293 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2803 Packages Remain 1287 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2817 Packages Remain 1273 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2840, VirtualMemory=8995MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2824 Packages Remain 1266 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Heather_Mesh_Clumps2_WorldPopulate is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate.SM_Heather_Mesh_Clumps2_WorldPopulate. PackagingResults: Warning: Mesh SM_Heather_Mesh_Clumps2_WorldPopulate is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate.SM_Heather_Mesh_Clumps2_WorldPopulate. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2831 Packages Remain 1259 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh SM_Heather_Mesh_Clumps2 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2. PackagingResults: Warning: Mesh SM_Heather_Mesh_Clumps2 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2833 Packages Remain 1257 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2836 Packages Remain 1254 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2840 Packages Remain 1250 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2840 Packages Remain 1250 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Scree_001_B is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_B.Scree_001_B. PackagingResults: Warning: Mesh Scree_001_B is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_B.Scree_001_B. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Scree_001_A is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_A.Scree_001_A. PackagingResults: Warning: Mesh Scree_001_A is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_A.Scree_001_A. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh Scree_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001.Scree_001. PackagingResults: Warning: Mesh Scree_001 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001.Scree_001. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_004 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_004.LargeVolcanicRock_004. PackagingResults: Warning: Mesh LargeVolcanicRock_004 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_004.LargeVolcanicRock_004. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_003 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_003.LargeVolcanicRock_003. PackagingResults: Warning: Mesh LargeVolcanicRock_003 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_003.LargeVolcanicRock_003. UATHelper: Packaging (Windows (64-bit)): LogStaticMesh: Warning: Mesh LargeVolcanicRock_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_002.LargeVolcanicRock_002. PackagingResults: Warning: Mesh LargeVolcanicRock_002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_002.LargeVolcanicRock_002. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2841 Packages Remain 1249 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2851 Packages Remain 1239 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2852 Packages Remain 1238 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2853 Packages Remain 1237 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2856 Packages Remain 1234 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2868 Packages Remain 1222 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2871 Packages Remain 1219 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2894, VirtualMemory=9069MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2872 Packages Remain 1218 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2878 Packages Remain 1212 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2880 Packages Remain 1210 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2888 Packages Remain 1202 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2898 Packages Remain 1192 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2944 Packages Remain 1146 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/RoughnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/NormalVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/RoughnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/NormalVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/noise_mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/MetalnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/MetalnessVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Metalness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Displacement.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Metalness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Displacement.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AlbedoVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Imperfection_MasterMaterial/Imperfection_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/AlbedoVT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. PackagingResults: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Imperfection_MasterMaterial/Imperfection_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/RoughnessVT.RoughnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/NormalVT.NormalVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/MetalnessVT.MetalnessVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: /Game/MSPresets/MSTextures/AlbedoVT.AlbedoVT is marked for virtual streaming but virtual texture streaming is not available. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2988 Packages Remain 1102 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3081 Packages Remain 1009 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3105 Packages Remain 985 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3108 Packages Remain 982 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3125 Packages Remain 965 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3138, VirtualMemory=8798MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3144 Packages Remain 946 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_Frida_Mesh1.uasset: Failed to load '/Game/Meshes/Cuadros/_65': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3168 Packages Remain 922 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3248 Packages Remain 842 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Albedo': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Normal': Can't find file. PackagingResults: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Nochero.uasset: Failed to load '/Game/Megascans/Surfaces/Fabric_Leather_02/oizt3np_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3298 Packages Remain 792 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3337 Packages Remain 753 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3361 Packages Remain 729 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_9.Group_3_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_15.Group_3_15:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_14.Group_3_14:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/Group_3_13.Group_3_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_93.ASES_GOvde_dxf_93:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_9.ASES_GOvde_dxf_9:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_86.ASES_GOvde_dxf_86:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_8.ASES_GOvde_dxf_8:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3449 Packages Remain 641 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_5.ASES_GOvde_dxf_5:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_48.ASES_GOvde_dxf_48:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_44.ASES_GOvde_dxf_44:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_43.ASES_GOvde_dxf_43:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_4.ASES_GOvde_dxf_4:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_38.ASES_GOvde_dxf_38:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_37.ASES_GOvde_dxf_37:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_34.ASES_GOvde_dxf_34:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_33.ASES_GOvde_dxf_33:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_28.ASES_GOvde_dxf_28:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_27.ASES_GOvde_dxf_27:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_21.ASES_GOvde_dxf_21:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_18.ASES_GOvde_dxf_18:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_17.ASES_GOvde_dxf_17:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_155.ASES_GOvde_dxf_155:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_153.ASES_GOvde_dxf_153:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_151.ASES_GOvde_dxf_151:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_148.ASES_GOvde_dxf_148:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_13.ASES_GOvde_dxf_13:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_12.ASES_GOvde_dxf_12:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_108.ASES_GOvde_dxf_108:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. PackagingResults: Warning: Failed to cook TriMesh: /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106. UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. PackagingResults: Warning: Attempt to build physics data for /Game/Luz_led/Object_udatasmith/Geometries/ASES_GOvde_dxf_106.ASES_GOvde_dxf_106:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3562 Packages Remain 528 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Error: Couldn't save package, filename is too long (266 >= 260): D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Cooked/WindowsNoEditor/Final_Project/Content/Datasmith/PROYECTO_FINAL/Master_Materials/PBR_Textures/Woods/Stack_Bond_Mahogany_Parquet_tiggdgel/Stack_Bond_Mahogany_Parqu et_tiggdgel_inst.uasset PackagingResults: Error: Couldn't save package, filename is too long (266 >= 260): D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Cooked/WindowsNoEditor/Final_Project/Content/Datasmith/PROYECTO_FINAL/Master_Materials/PBR_Textures/Woods/Stack_Bond_Mahogany_Parquet_tiggdgel/Stack_Bond_Mahogany_Parquet_tiggdgel_inst.uasset UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3624 Packages Remain 466 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3657 Packages Remain 433 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3769 Packages Remain 321 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3839 Packages Remain 251 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3895, VirtualMemory=9428MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3930 Packages Remain 160 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4082 Packages Remain 8 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 4090 Packages Remain 0 Total 4090 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=4095, VirtualMemory=9277MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up... UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)... UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s) UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry v8. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 4122, size is 1287.17kb UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Final_Project' (PCD3D_SM5) Stats: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 538, Unique Shadermaps: 261 (48.51%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 9233, Unique Shaders: 7036 (76.20%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 20.84mb, Unique Shaders Size: 17.66mb (84.74%) UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 17 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 548 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 117, 100, 100, 34, 34, 30, 28, 25, 25, 25 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Shaders/PCD3D_SM5/ShaderDebug-Final_Project-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 160.317095s total time 274.844147 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 10806 MiB Peak Used physical 9468 MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information: UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.022s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.001s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.382s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.007s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 160.019s (6854807) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.240s (13826809) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackageForCooking: 126.554s (4090) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 29.830s (110865) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 3.580s (615) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 12.177s (3902) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 12.175s (3475) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 11.350s (4090) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 11.265s (4089) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.018s (4089) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.012s (4086) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.042s (4090) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.003s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.006s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.028s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.001s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.364s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.046s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.005s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.085s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.161s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done! UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.006312s to verify the EDL loading graph. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =============== UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OpenColorIOShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000015 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.592956 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPreloadedDependencies=2719 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumInlineLoads=28 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=3963 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=129.885079 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CookOnTheFlyServer UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakRequestQueueSize=3723 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakLoadQueueSize=3790 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakSaveQueueSize=288 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=4089 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=10.799505 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.724808 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.264398 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.001108 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.009057 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.014959 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.002441 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.906206 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=2.958516 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=4.243270 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=13057.370625 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind) UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============ UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=286.921757 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=12.058392 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=274.858555 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.586810 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000195 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=173.528908 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=126.555227 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=11.350841 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=15.756264 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=6.855230 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.887993 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=1.038517 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.167250 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 15089 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 15379 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 0.981143 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.885103 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.096040 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.018857 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 60 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 60 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 1.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ======================================================================================================= UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 60.75 0.00 0 9372.24 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 10.15 10.15 0 2021.87 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 4.50 4.50 247 755.38 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 4.41 4.41 0 50.36 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 1.37 1.37 25 19.28 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.10 0.10 0 2.54 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.03 0.03 0 7.35 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.03 0.03 0 3.01 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 16 1475.72 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Audio (Inline) 0.00 0.00 0 0.00 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00 UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: ----------------------------------- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Error: Couldn't save package, filename is too long (266 >= 260): D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Saved/Cooked/WindowsNoEditor/Final_Project/Content/Datasmith/PROYECTO_FINAL/Master_Materials/PBR_Textures/Woods/Stack_Bond_Mahogany_Parquet_tiggdgel/Stack_B ond_Mahogany_Parquet_tiggdgel_inst.uasset UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Blueprints/Arch_gamemode UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh7.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh6.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh4.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh2.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Baño\Lavabo\Lavabo_Mesh1.uasset: Failed to load '/Game/Meshes/Baño/Lavabo/_77': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Albedo': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Normal': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to load '/Game/Megascans/Surfaces/Furniture_Fabric_04/sjfvddvc_2K_Roughness': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Alcoba\Cama_02\M_Cama-02-Almohadas.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in M_Cama-02-Almohadas hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset 'D:/Work/Proyecto Unreal/PROYECTO FINAL/Archivos Unreal/Final_Project/Content/MSPresets/Decal_MasterMaterial/Decal_MasterMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh9.uasset: Failed to load '/Game/Meshes/Cuadros/_19': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW_Mesh8.uasset: Failed to load '/Game/Meshes/Cuadros/_13': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Retratos_BW\Pale_Brown.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Pale_Brown hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Work\Proyecto Unreal\PROYECTO FINAL\Archivos Unreal\Final_Project\Content\Meshes\Cuadros\Cuadro_dorado.uasset: Failed to load '/Game/Meshes/Cuadros/_2': Can't find file. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_219.Agrupar_28_219:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_218.Agrupar_28_218:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_217.Agrupar_28_217:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_213.Agrupar_28_213:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_207.Agrupar_28_207:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_206.Agrupar_28_206:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_196.Agrupar_28_196:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_195.Agrupar_28_195:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_191.Agrupar_28_191:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_183.Agrupar_28_183:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_181.Agrupar_28_181:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_176.Agrupar_28_176:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_171.Agrupar_28_171:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_160.Agrupar_28_160:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Failed to cook TriMesh: /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Attempt to build physics data for /Game/Datasmith/PROYECTO_FINAL/Geometries/Agrupar_28_157.Agrupar_28_157:BodySetup_0 when we are unable to. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 1 error(s), 571 warning(s) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 274.93 seconds UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests. UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers UATHelper: Packaging (Windows (64-bit)): Took 291,023312s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Juan Fco Sanchez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.27\Log.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure