There are many ways to make outline, but this show the best result on character i think.
So is there any possible way to hide the outline behind object?
Thanks!
In your material screenshot, you have 5 SceneTexture:CustomDepth nodes, the one in the middle, goes into 4 subtract nodes, always on the A node.
And then you have 4 SceneTexture:CustomDepth nodes that go into the B node of each subtract… You need to replace those 4 SceneTexture:CustomDepth for 4 SceneTexture:SceneDepth, just click on each, and on the left, change from custom depth to scene depth. that will solve your issue!