UE4 or Unity or Libgdx for VR project using Oculus rift and Novint falcon

I’ve to make a multiplayer game Air Hcokey using 2 Oculus rift and 2 novint falcon controllers , I know that these 3 engines support the Oculus Rift but have no Idea if they do support the Novint Falcon , any advice in which one to use in my case ??

I’d use the unreal engine. People on the unity forum might suggest using Unity, and people on the Libgdx whatever that is forum might suggest using that! Perhaps you should ask that kind of question on some place like TIGSource http://forums.tigsource.com/

I think you should use the one you are more familiarized with. You will work faster.