UE4 on Linux Must Be Improved

I have packed them up. It doesnt feel so stable. I struggled getting 4.16 in. with clang 3.9.1, and reloading libcon files. I’m still hesitating with this release. I’ve been going back and forth through a debian distro, and win 10. Nice thing is I can move my windows files around in linux. I use Blender, Gimp, and Substance painter in Linux. I run Maya LT, and Ue4 in windows. That’s it. A lot of people have problems cooking their project in linux. Also dont have a launcher, and marketplace/content. Kite demo runs great on the linux version, but windows starts locking, and fps falls. I have all my assets on a “home cloud” I built with an old 2 core, and an external drive. I look forward to the day when I can only use a Linux version. I have ran through about 2 dozens distros, and just went with debian recently because of extra programs associated with it. I like Mint the best though tbh. A lot of good programs are being built for chrome with .deb packages. So debian is making headway in the apps department. No need to even open terminal. I’m pretty sure google is going to build Chrome os into something bigger later.