Hi guys:
I am now making a network game, each local player will have 3 weapons, and each weapon will correspond to a controller. And the last controller controls the movement of the player. Hence, Each local client will have four player controllers. I add these controllers in the following diagram:
Now I am using UE4 networking to make a networking function. But the server generates four Character images for every client, when the client connects to the server. I don’t know why. Maybe it’s because the client has four controllers or something. I have no idea. Please tell me the reason and how to deal with the problem. Thank you very much.