Ue4 Multiplayer Replication

I am currently trying to replicate a turret on the top of a tank. I have it so that the turret looks in the direction of the mouse cursor. I have it set up so that the server can see the direction the turret is facing for each client but the client can’t see the other client’s directions. I am trying to make it so that all the clients can see each other’s rotation. I have attached my code below.