Hello,
I have created some simple meshes in Blender 2.72 and followed this guide for setting up the meshes and exporting them:
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I can import my meshes no problem, the problem occurs when I try to apply one of the many materials that come with UE4, the scale of the mesh is very large
If I apply the hex tile I see the following in UE4
The mesh on the left uses default scale in blender and then is scaled in UE4 by 100 on each axis (material scaled too big)
The mesh in the middle uses the scale settings based on recommendation from link above (material scaled too big)
The mesh on the right is a BSP converted to static mesh within UE4 (material scaled just right)
So, is there a way to use UE4 materials with blender meshes where scaling is not totally screwed?
If I dont scale the mesh on the left from blender it is incredibly tiny.
I have seen some answers online suggesting modifying the materials but then i will have to have one material for blender meshes and one for UE4 converted meshes which seems a bit of work to manage and maintain. Or all meshes would have to come from blender and I would need to convert all materials
Any help or recommendations gratefully recieved
Thanks