Alright so, I’ve spent the last 3 hours surfing the web and piecing tutorials together to try and achieve what I want. With no luck, I turn here.
Basically what I am asking for is, some guidance, advice and maybe even some tutorial links if possible, for a system similar to minecraft’s multiplayer system. (I know obviously for the ps4 I’d need to be a Corporation Entity and have an agreement with sony to use their dev pack for the ps4) But I am looking for a way to set it up so a player can either join split screen with player 1 (the host) or join from their own PC or (eventually) their own ps4. I’ve never done any networking before with UE4, and I have no idea where to start for split screen. I’ve seen a lot of references to player controllers being assigned to a specific number, but I’ve already set up a bunch of blueprints referencing player controller (0) does this mean that I have to also assign all these blueprints to player 1-8? If It’s an 8 person server or whatever? Not sure what keywords I should type into google to find answers to my questions?