Is there any neat guide for creating 3D assets that are ready to use for lightmass settings in UE4. All guides and tutorials and find, already has 3D assets, and focus more on explaining the lightmass settings within UE4, and not the actual assets. I’ve followed some of these guides, but my baked lighting looks terrible, even though I keep changing the lightmass settings and bake again. I can easily find guides on creating your own lightmap UV’s, but when I let UE4 generate the lightmap UV’s for me, they look fine.
This is the results I’m getting when baking at production quality:
And this is the lightmap UV generated by UE4, for the racks