I’m currently producing a landscape for a folio piece, and i’ve been following this tutorial:https://youtube.com/watch?v=NAJhppttJgI
Whilst incorporating my own knowledge and techniques from other videos etc. The issue i’m having is although i’ve produced my own advanced landscape material and it paints effectively over my environment fine i’d like to add a slope based blend into the mix across these materials. I’m struggling as each time I put in nodes it doesn’t work.
My Current material graph:
A basic test I did that worked:
An example of what i’d like to achieve with my current material graph:
If you could help me combine the technical aspects of B with my aesthetics of A i’d gladly appreciate it
Sorry for the late edit, but would it be easier and more efficient for me to produce splat maps and masks for each material layer via world machine or the blend/height/normal UE4 Shader code.