UE4 - How to activate Niagara VFX while using Sequencer for Cinematics?

I know its an old thread but still haven’t found a working solution whereby editor viewport resident particles can be see in render output [either Movie Render Queue or legacy Sequencer Movie Capture] in UE5.0.1

camera is in bounds of particle actor, auto activate is off, and attach to parent bounds on.
tried numerous permutation in sequencer track adding event trigger to control niagara activation as suggested here; as well as using the system life cycle to try to do the same…but no dice…

why i this such a mystery!?:wink:



A

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