After getting the luminous blob recognised by hololens2 and returning a matrix, how do I convert it so that the virtual blob in ue4 can be repositioned with the real blob?
I wonder if anyone can help me with this problem
After getting the luminous blob recognised by hololens2 and returning a matrix, how do I convert it so that the virtual blob in ue4 can be repositioned with the real blob?
I wonder if anyone can help me with this problem