UE4_HeroTPP Animation Issues ((Help))

That code is getting quite confusing. My suggestion would be to create a variable called Is Jumping in the character. Set Is Jumping to true when you press the jump button. On the animation blueprint in the event graph set the Jumping variable to be the value with Is Jumping from the character. On the idle to Jump transition use Is Jumping as the transition rule. AnimNotify Idle Start you set the character Is Jumping to false.