UE4 GPU Lightmass not working with Volumetric Lightmap

For some reason GPU Lightmass is not working correctly with Volumetric Lightmap, as you can see on the image, the movable objects are receiveing incorrect lighting.

I can’t even fix it by decreasing the Volumetric Lightmap Detail Cell Size

And I have everything setup in the scene, Lightmass Importance Volume and so on.

Volumetric Lightmap Detail Cell Size at 200 (Standard Value)

Volumetric Lightmap Detail Cell Size at 16

我也遇到这个问题,CPU构建可以用,GPU构建就不行了,可移动物体就是发光的