So basically, I keep receiving this error:
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Error [SM5] (Node ComponentMask) Not enough components in (Local11: float3) for component mask 0001*
It’s really baffling me, as the texture I’m using does indeed have an alpha channel, was saved as a 32-bit target and with alpha channel selected upon save. For those wondering, I’m following this tutorial -
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I also attached an image so you guys could get a visual as to what’s going on. I’m stumped at this point. No matter the changes I make, I constantly receive that error. Any advice would be great. Thanks!