UE4 equivalent for GL_RGBA16F and GL_RGBA16UI

Hi.

I need to generate data textures in runtime with non standard pixel formats. In OpenGL those are:

Texture 1 : GL_RGBA16F ,GL_HALF_FLOAT

Texture 2: GL_RGBA16UI, GL_UNSIGNED_SHORT

In UE4 EPixelFormat enum I found PF_R16G16B16A16_SNORM and PF_R16G16B16A16_UINT

Are those equivalent to the above GL types?

I will answer it myself as I have found the corresponding UE4 formats.

GL_RGBA16F - > UE: EPixelFormat::PF_FloatRGBA

GL_RGBA16UI → UE4: EPixelFormat::PF_R16G16B16A16_UINT

Hope this info will be helpful to others.

See more details in this blogpost.